/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Collections.Generic; using System.IO; using System.Threading; using System.Xml; using OpenSim.Framework; using OpenSim.Framework.Servers; using OpenSim.Framework.Communications; using OpenSim.Framework.Communications.Cache; using libsecondlife; using Nini.Config; namespace OpenSim.ApplicationPlugins.Rest.Inventory { public class RestInventoryServices : IRest { private string key = "inventory"; private bool enabled = false; private string qPrefix = "inventory"; // A simple constructor is used to handle any once-only // initialization of working classes. public RestInventoryServices(RestHandler p_rest) { Rest.Log.InfoFormat("{0} Inventory services initializing", MsgId); Rest.Log.InfoFormat("{0} Using REST Implementation Version {1}", MsgId, Rest.Version); // Update to reflect the full prefix if not absolute if (!qPrefix.StartsWith(Rest.UrlPathSeparator)) { qPrefix = Rest.Prefix + Rest.UrlPathSeparator + qPrefix; } // Authentication domain Rest.Domains.Add(key, Rest.Config.GetString("inventory-domain",qPrefix)); // Register interface Rest.Plugin.AddPathHandler(DoInventory,qPrefix,Allocate); // Activate enabled = true; Rest.Log.InfoFormat("{0} Inventory services initialization complete", MsgId); } // Post-construction, pre-enabled initialization opportunity // Not currently exploited. public void Initialize() { } // Called by the plug-in to halt REST processing. Local processing is // disabled, and control blocks until all current processing has // completed. No new processing will be started public void Close() { enabled = false; Rest.Log.InfoFormat("{0} Inventory services closing down", MsgId); } // Convenient properties internal string MsgId { get { return Rest.MsgId; } } #region Interface private RequestData Allocate(OSHttpRequest request, OSHttpResponse response) { return (RequestData) new InventoryRequestData(request, response, qPrefix); } /// /// This method is registered with the handler when this class is /// initialized. It is called whenever the URI includes this handler's /// prefix string. /// It handles all aspects of inventory REST processing. /// private void DoInventory(RequestData hdata) { InventoryRequestData rdata = (InventoryRequestData) hdata; Rest.Log.DebugFormat("{0} DoInventory ENTRY", MsgId); // We're disabled if (!enabled) { return; } // Now that we know this is a serious attempt to // access inventory data, we should find out who // is asking, and make sure they are authorized // to do so. We need to validate the caller's // identity before revealing anything about the // status quo. Authenticate throws an exception // via Fail if no identity information is present. // // With the present HTTP server we can't use the // builtin authentication mechanisms because they // would be enforced for all in-bound requests. // Instead we look at the headers ourselves and // handle authentication directly. try { if (!rdata.IsAuthenticated) { rdata.Fail(Rest.HttpStatusCodeNotAuthorized, Rest.HttpStatusDescNotAuthorized); } } catch (RestException e) { if (e.statusCode == Rest.HttpStatusCodeNotAuthorized) { Rest.Log.WarnFormat("{0} User not authenticated", MsgId); Rest.Log.DebugFormat("{0} Authorization header: {1}", MsgId, rdata.request.Headers.Get("Authorization")); } else { Rest.Log.ErrorFormat("{0} User authentication failed", MsgId); Rest.Log.DebugFormat("{0} Authorization header: {1}", MsgId, rdata.request.Headers.Get("Authorization")); } throw (e); } Rest.Log.DebugFormat("{0} Authenticated {1}", MsgId, rdata.userName); // We can only get here if we're authorized // // The requestor may have specified an LLUUID or // a conjoined FirstNameLastName string. We'll // try both. If we fail with the first, UUID, // attempt, then we need two nodes to construct // a valid avatar name. // Do we have at least a user agent name? if (rdata.parameters.Length < 1) { Rest.Log.WarnFormat("{0} Inventory: No user agent identifier specified", MsgId); rdata.Fail(Rest.HttpStatusCodeBadRequest, Rest.HttpStatusDescBadRequest); } // The next parameter MUST be the agent identification, either an LLUUID // or a space-separated First-name Last-Name specification. try { rdata.uuid = new LLUUID(rdata.parameters[0]); Rest.Log.DebugFormat("{0} LLUUID supplied", MsgId); rdata.userProfile = Rest.UserServices.GetUserProfile(rdata.uuid); } catch { string[] names = rdata.parameters[0].Split(Rest.CA_SPACE); if (names.Length == 2) { Rest.Log.DebugFormat("{0} Agent Name supplied [2]", MsgId); rdata.userProfile = Rest.UserServices.GetUserProfile(names[0],names[1]); } else { Rest.Log.DebugFormat("{0} A Valid UUID or both first and last names must be specified", MsgId); rdata.Fail(Rest.HttpStatusCodeBadRequest, Rest.HttpStatusDescBadRequest); } } if (rdata.userProfile != null) { Rest.Log.DebugFormat("{0} Profile obtained for agent {1} {2}", MsgId, rdata.userProfile.FirstName, rdata.userProfile.SurName); } else { Rest.Log.DebugFormat("{0} No profile for {1}", MsgId, rdata.path); rdata.Fail(Rest.HttpStatusCodeNotFound,Rest.HttpStatusDescNotFound); } // If we get to here, then we have successfully obtained an inventory // for the specified user. rdata.uuid = rdata.userProfile.ID; if (Rest.InventoryServices.HasInventoryForUser(rdata.uuid)) { rdata.root = Rest.InventoryServices.RequestRootFolder(rdata.uuid); Rest.Log.DebugFormat("{0} Inventory Root retrieved for {1} {2}", MsgId, rdata.userProfile.FirstName, rdata.userProfile.SurName); Rest.InventoryServices.RequestInventoryForUser(rdata.uuid, rdata.GetUserInventory); Rest.Log.DebugFormat("{0} Inventory catalog requested for {1} {2}", MsgId, rdata.userProfile.FirstName, rdata.userProfile.SurName); lock (rdata) { if (!rdata.HaveInventory) { Monitor.Wait(rdata); } } if (rdata.root == null) { Rest.Log.DebugFormat("{0} Inventory is not available [1] for agent {1} {2}", MsgId, rdata.userProfile.FirstName, rdata.userProfile.SurName); rdata.Fail(Rest.HttpStatusCodeServerError,Rest.HttpStatusDescServerError); } } else { Rest.Log.DebugFormat("{0} Inventory is not available for agent [3] {1} {2}", MsgId, rdata.userProfile.FirstName, rdata.userProfile.SurName); rdata.Fail(Rest.HttpStatusCodeNotFound,Rest.HttpStatusDescNotFound); } // If we get here, then we have successfully retrieved the user's information // and inventory information is now available locally. switch (rdata.method) { case Rest.HEAD : // Do the processing, set the status code, suppress entity DoGet(rdata); rdata.buffer = null; break; case Rest.GET : // Do the processing, set the status code, return entity DoGet(rdata); break; case Rest.PUT : // Add new information DoPut(rdata); break; case Rest.POST : // Update (replace) DoPost(rdata); break; case Rest.DELETE : // Delete information DoDelete(rdata); break; default : Rest.Log.DebugFormat("{0} Method {1} not supported for {2}", MsgId, rdata.method, rdata.path); rdata.Fail(Rest.HttpStatusCodeMethodNotAllowed, Rest.HttpStatusDescMethodNotAllowed); break; } } #endregion Interface #region method-specific processing /// /// This method implements GET processing for inventory. /// Any remaining parameters are used to locate the /// corresponding subtree based upon node name. /// private void DoGet(InventoryRequestData rdata) { rdata.initXmlWriter(); rdata.writer.WriteStartElement(String.Empty,"Inventory",String.Empty); if (rdata.parameters.Length == 1) { formatInventory(rdata, rdata.root, String.Empty); } else { traverseInventory(rdata, rdata.root, 1); } rdata.writer.WriteFullEndElement(); rdata.Complete(); rdata.Respond("Inventory " + rdata.method + ": Normal completion"); } /// /// In the case of the inventory, and probably much else /// the distinction between PUT and POST is not always /// easy to discern. Adding a directory can be viewed as /// an addition, or as a modification to the inventory as /// a whole. /// /// The best distinction may be the relationship between /// the entity and the URI. If we view POST as an update, /// then the enity represents a replacement for the /// element named by the URI. If the operation is PUT, /// then the URI describes the context into which the /// entity will be added. /// /// As an example, suppose the URI contains: /// /admin/inventory/Clothing /// Suppose the entity represents a Folder, called /// "Clothes". /// /// A POST request will result in the replacement of /// "Clothing" by "Clothes". Whereas a PUT request /// would add Clothes as a sub-directory of Clothing. /// /// This is the model followed by this implementation. /// /// /// PUT adds new information to the inventory at the /// context identified by the URI. /// private void DoPut(InventoryRequestData rdata) { // Resolve the context node specified in the URI. Entity // data will be ADDED beneath this node. Object InventoryNode = getInventoryNode(rdata, rdata.root, 1); // Processing depends upon the type of inventory node // identified in the URI. This is the CONTEXT for the // change. We either got a context or we threw an // exception. // It follows that we can only add information if the URI // has identified a folder. So only folder is supported // in this case. if (typeof(InventoryFolderBase) == InventoryNode.GetType() || typeof(InventoryFolderImpl) == InventoryNode.GetType()) { // Cast the context node appropriately. InventoryFolderBase context = (InventoryFolderBase) InventoryNode; Rest.Log.DebugFormat("{0} {1}: Resource(s) will be added to folder {2}", MsgId, rdata.method, rdata.path); // Reconstitute inventory sub-tree from the XML supplied in the entity. // This is a stand-alone inventory subtree, not yet integrated into the // existing tree. XmlInventoryCollection entity = ReconstituteEntity(rdata); // Inlined assest included in entity. If anything fails, // return failure to requestor. if (entity.Assets.Count > 0) { Rest.Log.DebugFormat("{0} Adding {1} assets to server", MsgId, entity.Assets.Count); foreach (AssetBase asset in entity.Assets) { Rest.Log.DebugFormat("{0} Rest asset: {1} {2} {3}", MsgId, asset.ID, asset.Type, asset.Name); Rest.AssetServices.AddAsset(asset); if (Rest.DumpAsset) { Rest.Dump(asset.Data); } } } // Modify the context using the collection of folders and items // returned in the XmlInventoryCollection. foreach (InventoryFolderBase folder in entity.Folders) { InventoryFolderBase found = null; // If the parentID is zero, then this is going // into the root identified by the URI. The requestor // may have already set the parent ID correctly, in which // case we don't have to do it here. if (folder.ParentID == LLUUID.Zero) { folder.ParentID = context.ID; } // Search the existing inventory for an existing entry. If // we have once, we need to decide if it has really changed. // It could just be present as (unnecessary) context, and we // don't want to waste time updating the database in that // case, OR, it could be being moved from another location // in which case an update is most certainly necessary. found = null; foreach (InventoryFolderBase xf in rdata.folders) { // Compare identifying attribute if (xf.ID == folder.ID) { found = xf; } } if (found != null && FolderHasChanged(folder,found)) { Rest.Log.DebugFormat("{0} Updating existing folder", MsgId); Rest.InventoryServices.MoveFolder(folder); } else { Rest.Log.DebugFormat("{0} Adding new folder", MsgId); Rest.InventoryServices.AddFolder(folder); } } // Now we repeat a similar process for the items included // in the entity. foreach (InventoryItemBase item in entity.Items) { InventoryItemBase found = null; // If the parentID is zero, then this is going // directly into the root identified by the URI. if (item.Folder == LLUUID.Zero) { item.Folder = context.ID; } // Determine whether this is a new item or a // replacement definition. foreach (InventoryItemBase xi in rdata.items) { // Compare identifying attribute if (xi.ID == item.ID) { found = xi; } } if (found != null && ItemHasChanged(item, found)) { Rest.Log.DebugFormat("{0} Updating item {1} {2} {3} {4} {5}", MsgId, item.ID, item.AssetID, item.InvType, item.AssetType, item.Name); Rest.InventoryServices.UpdateItem(item); } else { Rest.Log.DebugFormat("{0} Adding item {1} {2} {3} {4} {5}", MsgId, item.ID, item.AssetID, item.InvType, item.AssetType, item.Name); Rest.InventoryServices.AddItem(item); } } } else { Rest.Log.DebugFormat("{0} {1}: Resource {2} is not a valid context: {3}", MsgId, rdata.method, rdata.path, InventoryNode.GetType()); rdata.Fail(Rest.HttpStatusCodeBadRequest, Rest.HttpStatusDescBadRequest); } rdata.Complete(); rdata.Respond("Inventory " + rdata.method + ": Normal completion"); } /// /// POST updates the URI-identified element in the inventory. This /// is actually far more flexible than it might at first sound. For /// POST the URI serves two purposes: /// [1] It identifies the user whose inventory is to be /// processed. /// [2] It optionally specifies a subtree of the inventory /// that is to be used to resolve an relative subtree /// specifications in the entity. If nothing is specified /// then the whole inventory is implied. /// Please note that the subtree specified by the URI is only relevant /// to an entity containing a URI relative specification, i.e. one or /// more elements do not specify parent folder information. These /// elements will be implicitly referenced within the context identified /// by the URI. /// If an element in the entity specifies an explicit parent folder, then /// that parent is effective, regardless of nay value specified in the /// URI. If the parent does not exist, then the element, and any dependent /// elements, are ignored. This case is actually detected and handled /// during the reconstitution process. /// private void DoPost(InventoryRequestData rdata) { int count = 0; // Resolve the inventory node that is to be modified. Object InventoryNode = getInventoryNode(rdata, rdata.root, 1); // As long as we have a context, then we have something // meaningful to do, unlike PUT. So reconstitute the // subtree before doing anything else. Note that we // etiher got a context or we threw an exception. XmlInventoryCollection entity = ReconstituteEntity(rdata); // Incorporate any inlined assets first if (entity.Assets.Count != 0) { foreach (AssetBase asset in entity.Assets) { // Asset was validated during the collection // process Rest.AssetServices.AddAsset(asset); } } /// /// URI specifies a folder to be updated. /// /// /// The root node in the entity must have the same /// UUID as the node identified by the URI. The /// parentID if different indicates that the updated /// folder is actually being moved too. /// if (typeof(InventoryFolderBase) == InventoryNode.GetType() || typeof(InventoryFolderImpl) == InventoryNode.GetType()) { InventoryFolderBase uri = (InventoryFolderBase) InventoryNode; InventoryFolderBase xml = null; // Scan the set of folders in the entity collection for an // entry that macthes the context folder. It is assumed that // the only reliable indicator of this is a zero UUID ( using // implicit context), or the parent's UUID matches that of the // URI designated node (explicit context). We don't allow // ambiguity in this case because this is POST and we are // supposed to be modifying a specific node. // We assign any element IDs required as an economy; we don't // want to iterate over the fodler set again if it can be // helped. foreach (InventoryFolderBase folder in entity.Folders) { if (folder.ParentID == uri.ParentID || folder.ParentID == LLUUID.Zero) { folder.ParentID = uri.ParentID; xml = folder; count++; } if (xml.ID == LLUUID.Zero) { xml.ID = LLUUID.Random(); } } // More than one entry is ambiguous if (count > 1) { Rest.Log.DebugFormat("{0} {1}: Request for <{2}> is ambiguous", MsgId, rdata.method, rdata.path); rdata.Fail(Rest.HttpStatusCodeBadRequest, Rest.HttpStatusDescBadRequest); } // Exactly one entry means we ARE replacing the node // identified by the URI. So we delete the old folder // by moving it to the trash and then purging it. // We then add all of the folders and items we // included in the entity. The subtree has been // modified. if (count == 1) { InventoryFolderBase TrashCan = GetTrashCan(rdata); uri.ParentID = TrashCan.ID; Rest.InventoryServices.MoveFolder(uri); Rest.InventoryServices.PurgeFolder(TrashCan); } // Now, regardelss of what they represent, we // integrate all of the elements in the entity. foreach (InventoryFolderBase f in entity.Folders) { Rest.InventoryServices.MoveFolder(f); } foreach (InventoryItemBase it in entity.Items) { Rest.InventoryServices.AddItem(it); } } /// /// URI specifies an item to be updated /// /// /// The entity must contain a single item node to be /// updated. ID and Folder ID must be correct. /// else { InventoryItemBase uri = (InventoryItemBase) InventoryNode; InventoryItemBase xml = null; if (entity.Folders.Count != 0) { Rest.Log.DebugFormat("{0} {1}: Request should not contain any folders <{2}>", MsgId, rdata.method, rdata.path); rdata.Fail(Rest.HttpStatusCodeBadRequest, Rest.HttpStatusDescBadRequest); } if (entity.Items.Count > 1) { Rest.Log.DebugFormat("{0} {1}: Entity contains too many items <{2}>", MsgId, rdata.method, rdata.path); rdata.Fail(Rest.HttpStatusCodeBadRequest, Rest.HttpStatusDescBadRequest); } xml = entity.Items[0]; if (xml.ID == LLUUID.Zero) { xml.ID = LLUUID.Random(); } // If the folder reference has changed, then this item is // being moved. Otherwise we'll just delete the old, and // add in the new. // Delete the old item Rest.InventoryServices.DeleteItem(uri); // Add the new item to the inventory Rest.InventoryServices.AddItem(xml); } rdata.Complete(); rdata.Respond("Inventory " + rdata.method + ": Normal completion"); } /// /// Arguably the most damaging REST interface. It deletes the inventory /// item or folder identified by the URI. /// /// We only process if the URI identified node appears to exist /// We do not test for success because we either get a context, /// or an exception is thrown. /// /// Folders are deleted by moving them to another folder and then /// purging that folder. We'll do that by creating a temporary /// sub-folder in the TrashCan and purging that folder's /// contents. If we can't can it, we don't delete it... /// So, if no trashcan is available, the request does nothing. /// Items are summarily deleted. /// /// In the interests of safety, a delete request should normally /// be performed using UUID, as a name might identify several /// elements. /// private void DoDelete(InventoryRequestData rdata) { Object InventoryNode = getInventoryNode(rdata, rdata.root, 1); if (typeof(InventoryFolderBase) == InventoryNode.GetType() || typeof(InventoryFolderImpl) == InventoryNode.GetType()) { InventoryFolderBase TrashCan = GetTrashCan(rdata); InventoryFolderBase folder = (InventoryFolderBase) InventoryNode; Rest.Log.DebugFormat("{0} {1}: Folder {2} will be deleted", MsgId, rdata.method, rdata.path); folder.ParentID = TrashCan.ID; Rest.InventoryServices.MoveFolder(folder); Rest.InventoryServices.PurgeFolder(TrashCan); } // Deleting items is much more straight forward. else { InventoryItemBase item = (InventoryItemBase) InventoryNode; Rest.Log.DebugFormat("{0} {1}: Item {2} will be deleted", MsgId, rdata.method, rdata.path); Rest.InventoryServices.DeleteItem(item); } rdata.Complete(); rdata.Respond("Inventory " + rdata.method + ": Normal completion"); } #endregion method-specific processing /// /// This method is called to obtain the OpenSim inventory object identified /// by the supplied URI. This may be either an Item or a Folder, so a suitably /// ambiguous return type is employed (Object). This method recurses as /// necessary to process the designated hierarchy. /// /// If we reach the end of the URI then we return the contextural folder to /// our caller. /// /// If we are not yet at the end of the URI we attempt to find a child folder /// and if we succeed we recurse. /// /// If this is the last node, then we look to see if this is an item. If it is, /// we return that item. /// /// Otherwise we fail the request on the ground of an invalid URI. /// /// /// This mechanism cannot detect the case where duplicate subtrees satisfy a /// request. In such a case the 1st element gets processed. If this is a /// problem, then UUID should be used to identify the end-node. This is basic /// premise of normal inventory processing. The name is an informational, and /// not a defining, attribute. /// /// /// private Object getInventoryNode(InventoryRequestData rdata, InventoryFolderBase folder, int pi) { Rest.Log.DebugFormat("{0} Searching folder {1} {2} [{3}]", MsgId, folder.ID, folder.Name, pi); // We have just run off the end of the parameter sequence if (pi >= rdata.parameters.Length) { return folder; } // More names in the sequence, look for a folder that might // get us there. if (rdata.folders != null) foreach (InventoryFolderBase f in rdata.folders) { // Look for the present node in the directory list if (f.ParentID == folder.ID && (f.Name == rdata.parameters[pi] || f.ID.ToString() == rdata.parameters[pi])) { return getInventoryNode(rdata, f, pi+1); } } // No folders that match. Perhaps this parameter identifies an item? If // it does, then it MUST also be the last name in the sequence. if (pi == rdata.parameters.Length-1) { if (rdata.items != null) { int k = 0; InventoryItemBase li = null; foreach (InventoryItemBase i in rdata.items) { if (i.Folder == folder.ID && (i.Name == rdata.parameters[pi] || i.ID.ToString() == rdata.parameters[pi])) { li = i; k++; } } if (k == 1) { return li; } else { Rest.Log.DebugFormat("{0} {1}: Request for {2} is ambiguous", MsgId, rdata.method, rdata.path); rdata.Fail(Rest.HttpStatusCodeNotFound, Rest.HttpStatusDescNotFound); } } } // No, so abandon the request Rest.Log.DebugFormat("{0} {1}: Resource {2} not found", MsgId, rdata.method, rdata.path); rdata.Fail(Rest.HttpStatusCodeNotFound, Rest.HttpStatusDescNotFound); return null; /* Never reached */ } /// /// This routine traverse the inventory's structure until the end-point identified /// in the URI is reached, the remainder of the inventory (if any) is then formatted /// and returned to the requestor. /// /// Note that this method is only interested in those folder that match elements of /// the URI supplied by the requestor, so once a match is fund, the processing does /// not need to consider any further elements. /// /// Only the last element in the URI should identify an item. /// private void traverseInventory(InventoryRequestData rdata, InventoryFolderBase folder, int pi) { Rest.Log.DebugFormat("{0} Folder : {1} {2} [{3}]", MsgId, folder.ID, folder.Name, pi); if (rdata.folders != null) { foreach (InventoryFolderBase f in rdata.folders) { if (f.ParentID == folder.ID && (f.Name == rdata.parameters[pi] || f.ID.ToString() == rdata.parameters[pi])) { if (pi < rdata.parameters.Length-1) { traverseInventory(rdata, f, pi+1); } else { formatInventory(rdata, f, String.Empty); } return; } } } if (pi == rdata.parameters.Length-1) { if (rdata.items != null) { foreach (InventoryItemBase i in rdata.items) { if (i.Folder == folder.ID && (i.Name == rdata.parameters[pi] || i.ID.ToString() == rdata.parameters[pi])) { // Fetching an Item has a special significance. In this // case we also want to fetch the associated asset. // To make it interesting, we'll d this via redirection. string asseturl = "http://" + rdata.hostname + ":" + rdata.port + "/admin/assets" + Rest.UrlPathSeparator + i.AssetID.ToString(); rdata.Redirect(asseturl,Rest.PERMANENT); Rest.Log.DebugFormat("{0} Never Reached"); } } } } Rest.Log.DebugFormat("{0} Inventory does not contain item/folder: <{1}>", MsgId, rdata.path); rdata.Fail(Rest.HttpStatusCodeNotFound,Rest.HttpStatusDescNotFound); } /// /// This method generates XML that describes an instance of InventoryFolderBase. /// It recurses as necessary to reflect a folder hierarchy, and calls formatItem /// to generate XML for any items encountered along the way. /// The indentation parameter is solely for the benefit of trace record /// formatting. /// private void formatInventory(InventoryRequestData rdata, InventoryFolderBase folder, string indent) { if (Rest.DEBUG) { Rest.Log.DebugFormat("{0} Folder : {1} {2} {3}", MsgId, folder.ID, indent, folder.Name); indent += "\t"; } // Start folder item rdata.writer.WriteStartElement(String.Empty,"Folder",String.Empty); rdata.writer.WriteAttributeString("name",String.Empty,folder.Name); rdata.writer.WriteAttributeString("uuid",String.Empty,folder.ID.ToString()); rdata.writer.WriteAttributeString("owner",String.Empty,folder.Owner.ToString()); rdata.writer.WriteAttributeString("type",String.Empty,folder.Type.ToString()); rdata.writer.WriteAttributeString("version",String.Empty,folder.Version.ToString()); if (rdata.folders != null) { foreach (InventoryFolderBase f in rdata.folders) { if (f.ParentID == folder.ID) { formatInventory(rdata, f, indent); } } } if (rdata.items != null) { foreach (InventoryItemBase i in rdata.items) { if (i.Folder == folder.ID) { formatItem(rdata, i, indent); } } } // End folder item rdata.writer.WriteEndElement(); } /// /// This method generates XML that describes an instance of InventoryItemBase. /// private void formatItem(InventoryRequestData rdata, InventoryItemBase i, string indent) { Rest.Log.DebugFormat("{0} Item : {1} {2} {3}", MsgId, i.ID, indent, i.Name); rdata.writer.WriteStartElement(String.Empty,"Item",String.Empty); rdata.writer.WriteAttributeString("name",String.Empty,i.Name); rdata.writer.WriteAttributeString("desc",String.Empty,i.Description); rdata.writer.WriteAttributeString("uuid",String.Empty,i.ID.ToString()); rdata.writer.WriteAttributeString("owner",String.Empty,i.Owner.ToString()); rdata.writer.WriteAttributeString("creator",String.Empty,i.Creator.ToString()); rdata.writer.WriteAttributeString("creationdate",String.Empty,i.CreationDate.ToString()); rdata.writer.WriteAttributeString("type",String.Empty,i.InvType.ToString()); rdata.writer.WriteAttributeString("assettype",String.Empty,i.AssetType.ToString()); rdata.writer.WriteAttributeString("groupowned",String.Empty,i.GroupOwned.ToString()); rdata.writer.WriteAttributeString("groupid",String.Empty,i.GroupID.ToString()); rdata.writer.WriteAttributeString("saletype",String.Empty,i.SaleType.ToString()); rdata.writer.WriteAttributeString("saleprice",String.Empty,i.SalePrice.ToString()); rdata.writer.WriteAttributeString("flags",String.Empty,i.Flags.ToString("X")); rdata.writer.WriteStartElement(String.Empty,"Permissions",String.Empty); rdata.writer.WriteAttributeString("current",String.Empty,i.CurrentPermissions.ToString("X")); rdata.writer.WriteAttributeString("next",String.Empty,i.NextPermissions.ToString("X")); rdata.writer.WriteAttributeString("everyone",String.Empty,i.EveryOnePermissions.ToString("X")); rdata.writer.WriteAttributeString("base",String.Empty,i.BasePermissions.ToString("X")); rdata.writer.WriteEndElement(); rdata.writer.WriteElementString("Asset",i.AssetID.ToString()); rdata.writer.WriteEndElement(); } /// /// This method creates a "trashcan" folder to support folder and item /// deletions by this interface. The xisting trash folder is found and /// this folder is created within it. It is called "tmp" to indicate to /// the client that it is OK to delete this folder. The REST interface /// will recreate the folder on an as-required basis. /// If the trash can cannot be created, then by implication the request /// that required it cannot be completed, and it fails accordingly. /// private InventoryFolderBase GetTrashCan(InventoryRequestData rdata) { InventoryFolderBase TrashCan = null; foreach (InventoryFolderBase f in rdata.folders) { if (f.Name == "Trash") { foreach (InventoryFolderBase t in rdata.folders) { if (t.Name == "tmp") { TrashCan = t; } } if (TrashCan == null) { TrashCan = new InventoryFolderBase(); TrashCan.Name = "tmp"; TrashCan.ID = LLUUID.Random(); TrashCan.Version = 1; TrashCan.Type = (short) AssetType.TrashFolder; TrashCan.ParentID = f.ID; Rest.InventoryServices.AddFolder(TrashCan); } } } if (TrashCan == null) { Rest.Log.DebugFormat("{0} No Trash Can available", MsgId); rdata.Fail(Rest.HttpStatusCodeServerError, Rest.HttpStatusDescServerError); } return TrashCan; } /// /// Make sure that an unchanged folder is not unnecessarily /// processed. /// private bool FolderHasChanged(InventoryFolderBase newf, InventoryFolderBase oldf) { return ( newf.Name != oldf.Name || newf.ParentID != oldf.ParentID || newf.Owner != oldf.Owner || newf.Type != oldf.Type || newf.Version != oldf.Version ); } /// /// Make sure that an unchanged item is not unnecessarily /// processed. /// private bool ItemHasChanged(InventoryItemBase newf, InventoryItemBase oldf) { return ( newf.Name != oldf.Name || newf.Folder != oldf.Description || newf.Description != oldf.Description || newf.Owner != oldf.Owner || newf.Creator != oldf.Creator || newf.AssetID != oldf.AssetID || newf.GroupID != oldf.GroupID || newf.GroupOwned != oldf.GroupOwned || newf.InvType != oldf.InvType || newf.AssetType != oldf.AssetType ); } /// /// This method is called by PUT and POST to create an XmlInventoryCollection /// instance that reflects the content of the entity supplied on the request. /// Any elements in the completed collection whose UUID is zero, are /// considered to be located relative to the end-point identified int he /// URI. In this way, an entire sub-tree can be conveyed in a single REST /// PUT or POST request. /// /// A new instance of XmlInventoryCollection is created and, if the request /// has an entity, it is more completely initialized. thus, if no entity was /// provided the collection is valid, but empty. /// /// The entity is then scanned and each tag is processed to produce the /// appropriate inventory elements. At the end f the scan, teh XmlInventoryCollection /// will reflect the subtree described by the entity. /// /// This is a very flexible mechanism, the entity may contain arbitrary, /// discontiguous tree fragments, or may contain single element. The caller is /// responsible for integrating this collection (and ensuring that any /// missing parent IDs are resolved). /// internal XmlInventoryCollection ReconstituteEntity(InventoryRequestData rdata) { Rest.Log.DebugFormat("{0} Reconstituting entity", MsgId); XmlInventoryCollection ic = new XmlInventoryCollection(); if (rdata.request.HasEntityBody) { Rest.Log.DebugFormat("{0} Entity present", MsgId); ic.init(rdata); try { while (ic.xml.Read()) { switch (ic.xml.NodeType) { case XmlNodeType.Element : Rest.Log.DebugFormat("{0} StartElement: <{1}>", MsgId, ic.xml.Name); switch (ic.xml.Name) { case "Folder" : Rest.Log.DebugFormat("{0} Processing {1} element", MsgId, ic.xml.Name); CollectFolder(ic); break; case "Item" : Rest.Log.DebugFormat("{0} Processing {1} element", MsgId, ic.xml.Name); CollectItem(ic); break; case "Asset" : Rest.Log.DebugFormat("{0} Processing {1} element", MsgId, ic.xml.Name); CollectAsset(ic); break; case "Permissions" : Rest.Log.DebugFormat("{0} Processing {1} element", MsgId, ic.xml.Name); CollectPermissions(ic); break; default : Rest.Log.DebugFormat("{0} Ignoring {1} element", MsgId, ic.xml.Name); break; } // This stinks, but the ReadElement call above not only reads // the imbedded data, but also consumes the end tag for Asset // and moves the element pointer on to the containing Item's // element-end, however, if there was a permissions element // following, it would get us to the start of that.. if (ic.xml.NodeType == XmlNodeType.EndElement && ic.xml.Name == "Item") { Validate(ic); } break; case XmlNodeType.EndElement : switch (ic.xml.Name) { case "Folder" : Rest.Log.DebugFormat("{0} Completing {1} element", MsgId, ic.xml.Name); ic.Pop(); break; case "Item" : Rest.Log.DebugFormat("{0} Completing {1} element", MsgId, ic.xml.Name); Validate(ic); break; case "Asset" : Rest.Log.DebugFormat("{0} Completing {1} element", MsgId, ic.xml.Name); break; case "Permissions" : Rest.Log.DebugFormat("{0} Completing {1} element", MsgId, ic.xml.Name); break; default : Rest.Log.DebugFormat("{0} Ignoring {1} element", MsgId, ic.xml.Name); break; } break; default : Rest.Log.DebugFormat("{0} [0] Ignoring: <{1}>:<2>", MsgId, ic.xml.NodeType, ic.xml.Value); break; } } } catch (XmlException e) { Rest.Log.WarnFormat("{0} XML parsing error: {1}", MsgId, e.Message); throw e; } catch (Exception e) { Rest.Log.WarnFormat("{0} Unexpected XML parsing error: {1}", MsgId, e.Message); throw e; } } else { Rest.Log.DebugFormat("{0} Entity absent", MsgId); } if (Rest.DEBUG) { Rest.Log.DebugFormat("{0} Reconstituted entity", MsgId); Rest.Log.DebugFormat("{0} {1} assets", MsgId, ic.Assets.Count); Rest.Log.DebugFormat("{0} {1} folder", MsgId, ic.Folders.Count); Rest.Log.DebugFormat("{0} {1} items", MsgId, ic.Items.Count); } return ic; } /// /// This method creates an inventory Folder from the /// information supplied in the request's entity. /// A folder instance is created and initialized to reflect /// default values. These values are then overridden /// by information supplied in the entity. /// If context was not explicitly provided, then the /// appropriate ID values are determined. /// private void CollectFolder(XmlInventoryCollection ic) { Rest.Log.DebugFormat("{0} Interpret folder element", MsgId); InventoryFolderBase result = new InventoryFolderBase(); // Default values result.Name = String.Empty; result.ID = LLUUID.Zero; result.Owner = ic.UserID; result.ParentID = LLUUID.Zero; // Context result.Type = (short) AssetType.Folder; result.Version = 1; if (ic.xml.HasAttributes) { for (int i = 0; i < ic.xml.AttributeCount; i++) { ic.xml.MoveToAttribute(i); switch (ic.xml.Name) { case "name" : result.Name = ic.xml.Value; break; case "uuid" : result.ID = new LLUUID(ic.xml.Value); break; case "parent" : result.ParentID = new LLUUID(ic.xml.Value); break; case "owner" : result.Owner = new LLUUID(ic.xml.Value); break; case "type" : result.Type = Int16.Parse(ic.xml.Value); break; case "version" : result.Version = UInt16.Parse(ic.xml.Value); break; default : Rest.Log.DebugFormat("{0} Folder: unrecognized attribute: {1}:{2}", MsgId, ic.xml.Name, ic.xml.Value); ic.Fail(Rest.HttpStatusCodeBadRequest, Rest.HttpStatusDescBadRequest); break; } } } ic.xml.MoveToElement(); // The client is relying upon the reconstitution process // to determine the parent's UUID based upon context. This // is necessary where a new folder may have been // introduced. if (result.ParentID == LLUUID.Zero) { result.ParentID = ic.Parent(); } else { bool found = false; foreach (InventoryFolderBase parent in ic.rdata.folders) { if ( parent.ID == result.ParentID ) { found = true; break; } } if (!found) { Rest.Log.ErrorFormat("{0} Invalid parent ID ({1}) in folder {2}", MsgId, ic.Item.Folder, result.ID); ic.Fail(Rest.HttpStatusCodeBadRequest, Rest.HttpStatusDescBadRequest); } } // This is a new folder, so no existing UUID is available // or appropriate if (result.ID == LLUUID.Zero) { result.ID = LLUUID.Random(); } // Treat this as a new context. Any other information is // obsolete as a consequence. ic.Push(result); } /// /// This method is called to handle the construction of an Item /// instance from the supplied request entity. It is called /// whenever an Item start tag is detected. /// An instance of an Item is created and initialized to default /// values. These values are then overridden from values supplied /// as attributes to the Item element. /// This item is then stored in the XmlInventoryCollection and /// will be verified by Validate. /// All context is reset whenever the effective folder changes /// or an item is successfully validated. /// private void CollectItem(XmlInventoryCollection ic) { Rest.Log.DebugFormat("{0} Interpret item element", MsgId); InventoryItemBase result = new InventoryItemBase(); result.Name = String.Empty; result.Description = String.Empty; result.ID = LLUUID.Zero; result.Folder = LLUUID.Zero; result.Owner = ic.UserID; result.Creator = ic.UserID; result.AssetID = LLUUID.Zero; result.GroupID = LLUUID.Zero; result.GroupOwned = false; result.InvType = (int) InventoryType.Unknown; result.AssetType = (int) AssetType.Unknown; if (ic.xml.HasAttributes) { for (int i = 0; i < ic.xml.AttributeCount; i++) { ic.xml.MoveToAttribute(i); switch (ic.xml.Name) { case "name" : result.Name = ic.xml.Value; break; case "desc" : result.Description = ic.xml.Value; break; case "uuid" : result.ID = new LLUUID(ic.xml.Value); break; case "folder" : result.Folder = new LLUUID(ic.xml.Value); break; case "owner" : result.Owner = new LLUUID(ic.xml.Value); break; case "invtype" : result.InvType = Int32.Parse(ic.xml.Value); break; case "creator" : result.Creator = new LLUUID(ic.xml.Value); break; case "assettype" : result.AssetType = Int32.Parse(ic.xml.Value); break; case "groupowned" : result.GroupOwned = Boolean.Parse(ic.xml.Value); break; case "groupid" : result.GroupID = new LLUUID(ic.xml.Value); break; case "flags" : result.Flags = UInt32.Parse(ic.xml.Value); break; case "creationdate" : result.CreationDate = Int32.Parse(ic.xml.Value); break; case "saletype" : result.SaleType = Byte.Parse(ic.xml.Value); break; case "saleprice" : result.SalePrice = Int32.Parse(ic.xml.Value); break; default : Rest.Log.DebugFormat("{0} Item: Unrecognized attribute: {1}:{2}", MsgId, ic.xml.Name, ic.xml.Value); ic.Fail(Rest.HttpStatusCodeBadRequest, Rest.HttpStatusDescBadRequest); break; } } } ic.xml.MoveToElement(); ic.Push(result); } /// /// This method assembles an asset instance from the /// information supplied in the request's entity. It is /// called as a result of detecting a start tag for a /// type of Asset. /// The information is collected locally, and an asset /// instance is created only if the basic XML parsing /// completes successfully. /// Default values for all parts of the asset are /// established before overriding them from the supplied /// XML. /// If an asset has inline=true as an attribute, then /// the element contains the data representing the /// asset. This is saved as the data component. /// inline=false means that the element's payload is /// simply the UUID of the asset referenced by the /// item being constructed. /// An asset, if created is stored in the /// XmlInventoryCollection /// private void CollectAsset(XmlInventoryCollection ic) { Rest.Log.DebugFormat("{0} Interpret asset element", MsgId); AssetBase asset = null; string name = String.Empty; string desc = String.Empty; sbyte type = (sbyte) AssetType.Unknown; bool temp = false; bool local = false; // This is not a persistent attribute bool inline = true; LLUUID uuid = LLUUID.Zero; // Attribute is optional if (ic.xml.HasAttributes) { for (int i = 0; i < ic.xml.AttributeCount; i++) { ic.xml.MoveToAttribute(i); switch (ic.xml.Name) { case "name" : name = ic.xml.Value; break; case "type" : type = SByte.Parse(ic.xml.Value); break; case "description" : desc = ic.xml.Value; break; case "temporary" : temp = Boolean.Parse(ic.xml.Value); break; case "uuid" : uuid = new LLUUID(ic.xml.Value); break; case "inline" : inline = Boolean.Parse(ic.xml.Value); break; case "local" : local = Boolean.Parse(ic.xml.Value); break; default : Rest.Log.DebugFormat("{0} Asset: Unrecognized attribute: {1}:{2}", MsgId, ic.xml.Name, ic.xml.Value); ic.Fail(Rest.HttpStatusCodeBadRequest, Rest.HttpStatusDescBadRequest); break; } } } ic.xml.MoveToElement(); // If this is a reference to an existing asset, just store the // asset ID into the item. if (!inline) { if (ic.Item != null) { ic.Item.AssetID = new LLUUID(ic.xml.ReadElementContentAsString()); Rest.Log.DebugFormat("{0} Asset ID supplied: {1}", MsgId, ic.Item.AssetID); } else { Rest.Log.DebugFormat("{0} LLUID unimbedded asset must be inline", MsgId); ic.Fail(Rest.HttpStatusCodeBadRequest, Rest.HttpStatusDescBadRequest); } } // Otherwise, generate an asset ID, store that into the item, and // create an entry in the asset list for the inlined asset. But // only if the size is non-zero. else { string b64string = null; // Generate a UUID of none were given, and generally none should // be. Ever. if (uuid == LLUUID.Zero) { uuid = LLUUID.Random(); } // Create AssetBase entity to hold the inlined asset asset = new AssetBase(uuid, name); asset.Description = desc; asset.Type = type; // type == 0 == texture asset.Local = local; asset.Temporary = temp; b64string = ic.xml.ReadElementContentAsString(); Rest.Log.DebugFormat("{0} Data length is {1}", MsgId, b64string.Length); Rest.Log.DebugFormat("{0} Data content starts with: \n\t<{1}>", MsgId, b64string.Substring(0, b64string.Length > 132 ? 132 : b64string.Length)); asset.Data = Convert.FromBase64String(b64string); // Ensure the asset always has some kind of data component if (asset.Data == null) { asset.Data = new byte[1]; } // If this is in the context of an item, establish // a link with the item in context. if (ic.Item != null && ic.Item.AssetID == LLUUID.Zero) { ic.Item.AssetID = uuid; } } ic.Push(asset); } /// /// Store any permissions information provided by the request. /// This overrides the default permissions set when the /// XmlInventoryCollection object was created. /// private void CollectPermissions(XmlInventoryCollection ic) { if (ic.xml.HasAttributes) { for (int i = 0; i < ic.xml.AttributeCount; i++) { ic.xml.MoveToAttribute(i); switch (ic.xml.Name) { case "current" : ic.CurrentPermissions = UInt32.Parse(ic.xml.Value, System.Globalization.NumberStyles.HexNumber); break; case "next" : ic.NextPermissions = UInt32.Parse(ic.xml.Value, System.Globalization.NumberStyles.HexNumber); break; case "everyone" : ic.EveryOnePermissions = UInt32.Parse(ic.xml.Value, System.Globalization.NumberStyles.HexNumber); break; case "base" : ic.BasePermissions = UInt32.Parse(ic.xml.Value, System.Globalization.NumberStyles.HexNumber); break; default : Rest.Log.DebugFormat("{0} Permissions: invalid attribute {1}:{2}", MsgId,ic.xml.Name, ic.xml.Value); ic.Fail(Rest.HttpStatusCodeBadRequest, Rest.HttpStatusDescBadRequest); break; } } } ic.xml.MoveToElement(); } /// /// This method is called whenever an Item has been successfully /// reconstituted from the request's entity. /// It uses the information curren tin the XmlInventoryCollection /// to complete the item's specification, including any implied /// context and asset associations. /// It fails the request if any necessary item or asset information /// is missing. /// private void Validate(XmlInventoryCollection ic) { // There really should be an item present if we've // called validate. So fail if there is not. if (ic.Item == null) { Rest.Log.ErrorFormat("{0} Unable to parse request", MsgId); ic.Fail(Rest.HttpStatusCodeBadRequest, Rest.HttpStatusDescBadRequest); } // Every item is required to have a name (via REST anyway) if (ic.Item.Name == String.Empty) { Rest.Log.ErrorFormat("{0} An item name MUST be specified", MsgId); ic.Fail(Rest.HttpStatusCodeBadRequest, Rest.HttpStatusDescBadRequest); } // An item MUST have an asset ID. AssetID should never be zero // here. It should always get set from the information stored // when the Asset element was processed. if (ic.Item.AssetID == LLUUID.Zero) { Rest.Log.ErrorFormat("{0} Unable to complete request", MsgId); Rest.Log.InfoFormat("{0} Asset information is missing", MsgId); ic.Fail(Rest.HttpStatusCodeBadRequest, Rest.HttpStatusDescBadRequest); } // If the item is new, then assign it an ID if (ic.Item.ID == LLUUID.Zero) { ic.Item.ID = LLUUID.Random(); } // If the context is being implied, obtain the current // folder item's ID. If it was specified explicitly, make // sure that theparent folder exists. if (ic.Item.Folder == LLUUID.Zero) { ic.Item.Folder = ic.Parent(); } else { bool found = false; foreach (InventoryFolderBase parent in ic.rdata.folders) { if ( parent.ID == ic.Item.Folder ) { found = true; break; } } if (!found) { Rest.Log.ErrorFormat("{0} Invalid parent ID ({1}) in item {2}", MsgId, ic.Item.Folder, ic.Item.ID); ic.Fail(Rest.HttpStatusCodeBadRequest, Rest.HttpStatusDescBadRequest); } } // If this is an inline asset being constructed in the context // of a new Item, then use the itm's name here too. if (ic.Asset != null) { if (ic.Asset.Name == String.Empty) ic.Asset.Name = ic.Item.Name; if (ic.Asset.Description == String.Empty) ic.Asset.Description = ic.Item.Description; } // Assign permissions ic.Item.CurrentPermissions = ic.CurrentPermissions; ic.Item.EveryOnePermissions = ic.EveryOnePermissions; ic.Item.BasePermissions = ic.BasePermissions; ic.Item.NextPermissions = ic.NextPermissions; // If no type was specified for this item, we can attempt to // infer something from the file type maybe. This is NOT as // good as having type be specified in the XML. if (ic.Item.AssetType == (int) AssetType.Unknown || ic.Item.InvType == (int) AssetType.Unknown) { Rest.Log.DebugFormat("{0} Attempting to infer item type", MsgId); string[] parts = ic.Item.Name.Split(Rest.CA_PERIOD); if (Rest.DEBUG) { for (int i = 0; i < parts.Length; i++) { Rest.Log.DebugFormat("{0} Name part {1} : {2}", MsgId, i, parts[i]); } } // If the associated item name is multi-part, then maybe // the last part will indicate the item type - if we're // lucky. if (parts.Length > 1) { Rest.Log.DebugFormat("{0} File type is {1}", MsgId, parts[parts.Length - 1]); switch (parts[parts.Length - 1]) { case "jpeg2000" : case "jpeg-2000" : case "jpg2000" : case "jpg-2000" : Rest.Log.DebugFormat("{0} Type {1} inferred", MsgId, parts[parts.Length-1]); if (ic.Item.AssetType == (int) AssetType.Unknown) ic.Item.AssetType = (int) AssetType.ImageJPEG; if (ic.Item.InvType == (int) AssetType.Unknown) ic.Item.InvType = (int) AssetType.ImageJPEG; break; case "jpg" : case "jpeg" : Rest.Log.DebugFormat("{0} Type {1} inferred", MsgId, parts[parts.Length - 1]); if (ic.Item.AssetType == (int) AssetType.Unknown) ic.Item.AssetType = (int) AssetType.ImageJPEG; if (ic.Item.InvType == (int) AssetType.Unknown) ic.Item.InvType = (int) AssetType.ImageJPEG; break; default : Rest.Log.DebugFormat("{0} Type was not inferred", MsgId); break; } } } ic.reset(); } #region Inventory RequestData extension internal class InventoryRequestData : RequestData { /// /// These are the inventory specific request/response state /// extensions. /// internal bool HaveInventory = false; internal ICollection folders = null; internal ICollection items = null; internal UserProfileData userProfile = null; internal InventoryFolderBase root = null; internal InventoryRequestData(OSHttpRequest request, OSHttpResponse response, string prefix) : base(request, response, prefix) { } /// /// This is the callback method required by inventory services. The /// requestor issues an inventory request and then blocks until this /// method signals the monitor. /// internal void GetUserInventory(ICollection folders, ICollection items) { Rest.Log.DebugFormat("{0} Asynchronously updating inventory data", MsgId); this.folders = folders; this.items = items; this.HaveInventory = true; lock (this) { Monitor.Pulse(this); } } } #endregion Inventory RequestData extension /// /// This class is used to record and manage the hierarchy /// constructed from the entity supplied in the request for /// PUT and POST. /// internal class XmlInventoryCollection : InventoryCollection { internal InventoryRequestData rdata; private Stack stk; internal List Assets; internal InventoryItemBase Item; internal AssetBase Asset; internal XmlReader xml; internal /*static*/ const uint DefaultCurrent = 0x7FFFFFFF; internal /*static*/ const uint DefaultNext = 0x82000; internal /*static*/ const uint DefaultBase = 0x7FFFFFFF; internal /*static*/ const uint DefaultEveryOne = 0x0; internal uint CurrentPermissions = 0x00; internal uint NextPermissions = 0x00; internal uint BasePermissions = 0x00; internal uint EveryOnePermissions = 0x00; internal XmlInventoryCollection() { Folders = new List(); Items = new List(); Assets = new List(); } internal void init(InventoryRequestData p_rdata) { rdata = p_rdata; UserID = rdata.uuid; stk = new Stack(); rdata.initXmlReader(); xml = rdata.reader; initPermissions(); } internal void initPermissions() { CurrentPermissions = DefaultCurrent; NextPermissions = DefaultNext; BasePermissions = DefaultBase; EveryOnePermissions = DefaultEveryOne; } internal LLUUID Parent() { if (stk.Count != 0) { return stk.Peek().ID; } else { return LLUUID.Zero; } } internal void Push(InventoryFolderBase folder) { stk.Push(folder); Folders.Add(folder); reset(); } internal void Push(InventoryItemBase item) { Item = item; Items.Add(item); } internal void Push(AssetBase asset) { Asset = asset; Assets.Add(asset); } internal void Pop() { stk.Pop(); reset(); } internal void reset() { Item = null; Asset = null; initPermissions(); } internal void Fail(int code, string desc) { rdata.Fail(code, desc); } } } }