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* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
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* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Reflection;
using System.Text;
using System.Threading;
using log4net;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Servers;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.CoreModules.Framework;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Tests.Common
{
public static class EntityTransferHelpers
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
///
/// Set up correct handling of the InformClientOfNeighbour call from the source region that triggers the
/// viewer to setup a connection with the destination region.
///
///
///
/// A list that will be populated with any TestClients set up in response to
/// being informed about a destination region.
///
public static void SetupInformClientOfNeighbourTriggersNeighbourClientCreate(
TestClient tc, List neighbourTcs)
{
// XXX: Confusingly, this is also used for non-neighbour notification (as in teleports that do not use the
// event queue).
tc.OnTestClientInformClientOfNeighbour += (neighbourHandle, neighbourExternalEndPoint) =>
{
uint x, y;
Util.RegionHandleToRegionLoc(neighbourHandle, out x, out y);
m_log.DebugFormat(
"[TEST CLIENT]: Processing inform client of neighbour located at {0},{1} at {2}",
x, y, neighbourExternalEndPoint);
AgentCircuitData newAgent = tc.RequestClientInfo();
Scene neighbourScene;
SceneManager.Instance.TryGetScene(x, y, out neighbourScene);
TestClient neighbourTc = new TestClient(newAgent, neighbourScene);
neighbourTcs.Add(neighbourTc);
neighbourScene.AddNewAgent(neighbourTc, PresenceType.User);
};
}
///
/// Set up correct handling of the InformClientOfNeighbour call from the source region that triggers the
/// viewer to setup a connection with the destination region.
///
///
///
/// A list that will be populated with any TestClients set up in response to
/// being informed about a destination region.
///
public static void SetupSendRegionTeleportTriggersDestinationClientCreateAndCompleteMovement(
TestClient client, List destinationClients)
{
client.OnTestClientSendRegionTeleport
+= (regionHandle, simAccess, regionExternalEndPoint, locationID, flags, capsURL) =>
{
uint x, y;
Util.RegionHandleToRegionLoc(regionHandle, out x, out y);
m_log.DebugFormat(
"[TEST CLIENT]: Processing send region teleport for destination at {0},{1} at {2}",
x, y, regionExternalEndPoint);
AgentCircuitData newAgent = client.RequestClientInfo();
Scene destinationScene;
SceneManager.Instance.TryGetScene(x, y, out destinationScene);
TestClient destinationClient = new TestClient(newAgent, destinationScene);
destinationClients.Add(destinationClient);
destinationScene.AddNewAgent(destinationClient, PresenceType.User);
ThreadPool.UnsafeQueueUserWorkItem(o => destinationClient.CompleteMovement(), null);
};
}
}
}