/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Diagnostics; //for [DebuggerNonUserCode] using System.Runtime.Remoting.Lifetime; using System.Threading; using System.Reflection; using System.Collections; using System.Collections.Generic; using OpenSim.Region.ScriptEngine.Interfaces; using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase { public partial class ScriptBaseClass : MarshalByRefObject { public ILSL_Api m_LSL_Functions; public void ApiTypeLSL(IScriptApi api) { if (!(api is ILSL_Api)) return; m_LSL_Functions = (ILSL_Api)api; } public void state(string newState) { m_LSL_Functions.state(newState); } // // Script functions // public LSL_Integer llAbs(int i) { return m_LSL_Functions.llAbs(i); } public LSL_Float llAcos(double val) { return m_LSL_Functions.llAcos(val); } public void llAddToLandBanList(string avatar, double hours) { m_LSL_Functions.llAddToLandBanList(avatar, hours); } public void llAddToLandPassList(string avatar, double hours) { m_LSL_Functions.llAddToLandPassList(avatar, hours); } public void llAdjustSoundVolume(double volume) { m_LSL_Functions.llAdjustSoundVolume(volume); } public void llAllowInventoryDrop(int add) { m_LSL_Functions.llAllowInventoryDrop(add); } public LSL_Float llAngleBetween(LSL_Rotation a, LSL_Rotation b) { return m_LSL_Functions.llAngleBetween(a, b); } public void llApplyImpulse(LSL_Vector force, int local) { m_LSL_Functions.llApplyImpulse(force, local); } public void llApplyRotationalImpulse(LSL_Vector force, int local) { m_LSL_Functions.llApplyRotationalImpulse(force, local); } public LSL_Float llAsin(double val) { return m_LSL_Functions.llAsin(val); } public LSL_Float llAtan2(double x, double y) { return m_LSL_Functions.llAtan2(x, y); } public void llAttachToAvatar(LSL_Integer attachment) { m_LSL_Functions.llAttachToAvatar(attachment); } public void llAttachToAvatarTemp(LSL_Integer attachment) { m_LSL_Functions.llAttachToAvatarTemp(attachment); } public LSL_Key llAvatarOnSitTarget() { return m_LSL_Functions.llAvatarOnSitTarget(); } public LSL_Key llAvatarOnLinkSitTarget(LSL_Integer linknum) { return m_LSL_Functions.llAvatarOnLinkSitTarget(linknum); } public LSL_Rotation llAxes2Rot(LSL_Vector fwd, LSL_Vector left, LSL_Vector up) { return m_LSL_Functions.llAxes2Rot(fwd, left, up); } public LSL_Rotation llAxisAngle2Rot(LSL_Vector axis, double angle) { return m_LSL_Functions.llAxisAngle2Rot(axis, angle); } public LSL_Integer llBase64ToInteger(string str) { return m_LSL_Functions.llBase64ToInteger(str); } public LSL_String llBase64ToString(string str) { return m_LSL_Functions.llBase64ToString(str); } public void llBreakAllLinks() { m_LSL_Functions.llBreakAllLinks(); } public void llBreakLink(int linknum) { m_LSL_Functions.llBreakLink(linknum); } public LSL_Integer llCeil(double f) { return m_LSL_Functions.llCeil(f); } public void llClearCameraParams() { m_LSL_Functions.llClearCameraParams(); } public void llCloseRemoteDataChannel(string channel) { m_LSL_Functions.llCloseRemoteDataChannel(channel); } public LSL_Float llCloud(LSL_Vector offset) { return m_LSL_Functions.llCloud(offset); } public void llCollisionFilter(string name, string id, int accept) { m_LSL_Functions.llCollisionFilter(name, id, accept); } public void llCollisionSound(string impact_sound, double impact_volume) { m_LSL_Functions.llCollisionSound(impact_sound, impact_volume); } public void llCollisionSprite(string impact_sprite) { m_LSL_Functions.llCollisionSprite(impact_sprite); } public LSL_Float llCos(double f) { return m_LSL_Functions.llCos(f); } public void llCreateLink(LSL_String target, LSL_Integer parent) { m_LSL_Functions.llCreateLink(target, parent); } public LSL_List llCSV2List(string src) { return m_LSL_Functions.llCSV2List(src); } public LSL_List llDeleteSubList(LSL_List src, int start, int end) { return m_LSL_Functions.llDeleteSubList(src, start, end); } public LSL_String llDeleteSubString(string src, int start, int end) { return m_LSL_Functions.llDeleteSubString(src, start, end); } public void llDetachFromAvatar() { m_LSL_Functions.llDetachFromAvatar(); } public LSL_Vector llDetectedGrab(int number) { return m_LSL_Functions.llDetectedGrab(number); } public LSL_Integer llDetectedGroup(int number) { return m_LSL_Functions.llDetectedGroup(number); } public LSL_Key llDetectedKey(int number) { return m_LSL_Functions.llDetectedKey(number); } public LSL_Integer llDetectedLinkNumber(int number) { return m_LSL_Functions.llDetectedLinkNumber(number); } public LSL_String llDetectedName(int number) { return m_LSL_Functions.llDetectedName(number); } public LSL_Key llDetectedOwner(int number) { return m_LSL_Functions.llDetectedOwner(number); } public LSL_Vector llDetectedPos(int number) { return m_LSL_Functions.llDetectedPos(number); } public LSL_Rotation llDetectedRot(int number) { return m_LSL_Functions.llDetectedRot(number); } public LSL_Integer llDetectedType(int number) { return m_LSL_Functions.llDetectedType(number); } public LSL_Vector llDetectedTouchBinormal(int index) { return m_LSL_Functions.llDetectedTouchBinormal(index); } public LSL_Integer llDetectedTouchFace(int index) { return m_LSL_Functions.llDetectedTouchFace(index); } public LSL_Vector llDetectedTouchNormal(int index) { return m_LSL_Functions.llDetectedTouchNormal(index); } public LSL_Vector llDetectedTouchPos(int index) { return m_LSL_Functions.llDetectedTouchPos(index); } public LSL_Vector llDetectedTouchST(int index) { return m_LSL_Functions.llDetectedTouchST(index); } public LSL_Vector llDetectedTouchUV(int index) { return m_LSL_Functions.llDetectedTouchUV(index); } public LSL_Vector llDetectedVel(int number) { return m_LSL_Functions.llDetectedVel(number); } public void llDialog(LSL_Key avatar, LSL_String message, LSL_List buttons, int chat_channel) { m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); } [DebuggerNonUserCode] public void llDie() { m_LSL_Functions.llDie(); } public LSL_String llDumpList2String(LSL_List src, string seperator) { return m_LSL_Functions.llDumpList2String(src, seperator); } public LSL_Integer llEdgeOfWorld(LSL_Vector pos, LSL_Vector dir) { return m_LSL_Functions.llEdgeOfWorld(pos, dir); } public void llEjectFromLand(LSL_Key pest) { m_LSL_Functions.llEjectFromLand(pest); } public void llEmail(string address, string subject, string message) { m_LSL_Functions.llEmail(address, subject, message); } public LSL_String llEscapeURL(string url) { return m_LSL_Functions.llEscapeURL(url); } public LSL_Rotation llEuler2Rot(LSL_Vector v) { return m_LSL_Functions.llEuler2Rot(v); } public LSL_Float llFabs(double f) { return m_LSL_Functions.llFabs(f); } public LSL_Integer llFloor(double f) { return m_LSL_Functions.llFloor(f); } public void llForceMouselook(int mouselook) { m_LSL_Functions.llForceMouselook(mouselook); } public LSL_Float llFrand(double mag) { return m_LSL_Functions.llFrand(mag); } public LSL_Key llGenerateKey() { return m_LSL_Functions.llGenerateKey(); } public LSL_Vector llGetAccel() { return m_LSL_Functions.llGetAccel(); } public LSL_Integer llGetAgentInfo(string id) { return m_LSL_Functions.llGetAgentInfo(id); } public LSL_String llGetAgentLanguage(string id) { return m_LSL_Functions.llGetAgentLanguage(id); } public LSL_List llGetAgentList(LSL_Integer scope, LSL_List options) { return m_LSL_Functions.llGetAgentList(scope, options); } public LSL_Vector llGetAgentSize(string id) { return m_LSL_Functions.llGetAgentSize(id); } public LSL_Float llGetAlpha(int face) { return m_LSL_Functions.llGetAlpha(face); } public LSL_Float llGetAndResetTime() { return m_LSL_Functions.llGetAndResetTime(); } public LSL_String llGetAnimation(string id) { return m_LSL_Functions.llGetAnimation(id); } public LSL_List llGetAnimationList(string id) { return m_LSL_Functions.llGetAnimationList(id); } public LSL_Integer llGetAttached() { return m_LSL_Functions.llGetAttached(); } public LSL_List llGetAttachedList(string id) { return m_LSL_Functions.llGetAttachedList(id); } public LSL_List llGetBoundingBox(string obj) { return m_LSL_Functions.llGetBoundingBox(obj); } public LSL_Vector llGetCameraPos() { return m_LSL_Functions.llGetCameraPos(); } public LSL_Rotation llGetCameraRot() { return m_LSL_Functions.llGetCameraRot(); } public LSL_Vector llGetCenterOfMass() { return m_LSL_Functions.llGetCenterOfMass(); } public LSL_Vector llGetColor(int face) { return m_LSL_Functions.llGetColor(face); } public LSL_Key llGetCreator() { return m_LSL_Functions.llGetCreator(); } public LSL_String llGetDate() { return m_LSL_Functions.llGetDate(); } public LSL_Float llGetEnergy() { return m_LSL_Functions.llGetEnergy(); } public LSL_String llGetEnv(LSL_String name) { return m_LSL_Functions.llGetEnv(name); } public LSL_Vector llGetForce() { return m_LSL_Functions.llGetForce(); } public LSL_Integer llGetFreeMemory() { return m_LSL_Functions.llGetFreeMemory(); } public LSL_Integer llGetUsedMemory() { return m_LSL_Functions.llGetUsedMemory(); } public LSL_Integer llGetFreeURLs() { return m_LSL_Functions.llGetFreeURLs(); } public LSL_Vector llGetGeometricCenter() { return m_LSL_Functions.llGetGeometricCenter(); } public LSL_Float llGetGMTclock() { return m_LSL_Functions.llGetGMTclock(); } public LSL_String llGetHTTPHeader(LSL_Key request_id, string header) { return m_LSL_Functions.llGetHTTPHeader(request_id, header); } public LSL_Key llGetInventoryCreator(string item) { return m_LSL_Functions.llGetInventoryCreator(item); } public LSL_Key llGetInventoryKey(string name) { return m_LSL_Functions.llGetInventoryKey(name); } public LSL_String llGetInventoryName(int type, int number) { return m_LSL_Functions.llGetInventoryName(type, number); } public LSL_Integer llGetInventoryNumber(int type) { return m_LSL_Functions.llGetInventoryNumber(type); } public LSL_Integer llGetInventoryPermMask(string item, int mask) { return m_LSL_Functions.llGetInventoryPermMask(item, mask); } public LSL_Integer llGetInventoryType(string name) { return m_LSL_Functions.llGetInventoryType(name); } public LSL_Key llGetKey() { return m_LSL_Functions.llGetKey(); } public LSL_Key llGetLandOwnerAt(LSL_Vector pos) { return m_LSL_Functions.llGetLandOwnerAt(pos); } public LSL_Key llGetLinkKey(int linknum) { return m_LSL_Functions.llGetLinkKey(linknum); } public LSL_String llGetLinkName(int linknum) { return m_LSL_Functions.llGetLinkName(linknum); } public LSL_Integer llGetLinkNumber() { return m_LSL_Functions.llGetLinkNumber(); } public LSL_Integer llGetLinkNumberOfSides(int link) { return m_LSL_Functions.llGetLinkNumberOfSides(link); } public LSL_Integer llGetListEntryType(LSL_List src, int index) { return m_LSL_Functions.llGetListEntryType(src, index); } public LSL_Integer llGetListLength(LSL_List src) { return m_LSL_Functions.llGetListLength(src); } public LSL_Vector llGetLocalPos() { return m_LSL_Functions.llGetLocalPos(); } public LSL_Rotation llGetLocalRot() { return m_LSL_Functions.llGetLocalRot(); } public LSL_Float llGetMass() { return m_LSL_Functions.llGetMass(); } public LSL_Float llGetMassMKS() { return m_LSL_Functions.llGetMassMKS(); } public LSL_Integer llGetMemoryLimit() { return m_LSL_Functions.llGetMemoryLimit(); } public void llGetNextEmail(string address, string subject) { m_LSL_Functions.llGetNextEmail(address, subject); } public LSL_Key llGetNotecardLine(string name, int line) { return m_LSL_Functions.llGetNotecardLine(name, line); } public LSL_Key llGetNumberOfNotecardLines(string name) { return m_LSL_Functions.llGetNumberOfNotecardLines(name); } public LSL_Integer llGetNumberOfPrims() { return m_LSL_Functions.llGetNumberOfPrims(); } public LSL_Integer llGetNumberOfSides() { return m_LSL_Functions.llGetNumberOfSides(); } public LSL_String llGetObjectDesc() { return m_LSL_Functions.llGetObjectDesc(); } public LSL_List llGetObjectDetails(LSL_Key id, LSL_List args) { return m_LSL_Functions.llGetObjectDetails(id, args); } public LSL_Float llGetObjectMass(string id) { return m_LSL_Functions.llGetObjectMass(id); } public LSL_String llGetObjectName() { return m_LSL_Functions.llGetObjectName(); } public LSL_Integer llGetObjectPermMask(int mask) { return m_LSL_Functions.llGetObjectPermMask(mask); } public LSL_Integer llGetObjectPrimCount(LSL_Key object_id) { return m_LSL_Functions.llGetObjectPrimCount(object_id); } public LSL_Vector llGetOmega() { return m_LSL_Functions.llGetOmega(); } public LSL_Key llGetOwner() { return m_LSL_Functions.llGetOwner(); } public LSL_Key llGetOwnerKey(string id) { return m_LSL_Functions.llGetOwnerKey(id); } public LSL_List llGetParcelDetails(LSL_Vector pos, LSL_List param) { return m_LSL_Functions.llGetParcelDetails(pos, param); } public LSL_Integer llGetParcelFlags(LSL_Vector pos) { return m_LSL_Functions.llGetParcelFlags(pos); } public LSL_Integer llGetParcelMaxPrims(LSL_Vector pos, int sim_wide) { return m_LSL_Functions.llGetParcelMaxPrims(pos, sim_wide); } public LSL_String llGetParcelMusicURL() { return m_LSL_Functions.llGetParcelMusicURL(); } public LSL_Integer llGetParcelPrimCount(LSL_Vector pos, int category, int sim_wide) { return m_LSL_Functions.llGetParcelPrimCount(pos, category, sim_wide); } public LSL_List llGetParcelPrimOwners(LSL_Vector pos) { return m_LSL_Functions.llGetParcelPrimOwners(pos); } public LSL_Integer llGetPermissions() { return m_LSL_Functions.llGetPermissions(); } public LSL_Key llGetPermissionsKey() { return m_LSL_Functions.llGetPermissionsKey(); } public LSL_Vector llGetPos() { return m_LSL_Functions.llGetPos(); } public LSL_List llGetPrimitiveParams(LSL_List rules) { return m_LSL_Functions.llGetPrimitiveParams(rules); } public LSL_List llGetLinkPrimitiveParams(int linknum, LSL_List rules) { return m_LSL_Functions.llGetLinkPrimitiveParams(linknum, rules); } public LSL_Integer llGetRegionAgentCount() { return m_LSL_Functions.llGetRegionAgentCount(); } public LSL_Vector llGetRegionCorner() { return m_LSL_Functions.llGetRegionCorner(); } public LSL_Integer llGetRegionFlags() { return m_LSL_Functions.llGetRegionFlags(); } public LSL_Float llGetRegionFPS() { return m_LSL_Functions.llGetRegionFPS(); } public LSL_String llGetRegionName() { return m_LSL_Functions.llGetRegionName(); } public LSL_Float llGetRegionTimeDilation() { return m_LSL_Functions.llGetRegionTimeDilation(); } public LSL_Vector llGetRootPosition() { return m_LSL_Functions.llGetRootPosition(); } public LSL_Rotation llGetRootRotation() { return m_LSL_Functions.llGetRootRotation(); } public LSL_Rotation llGetRot() { return m_LSL_Functions.llGetRot(); } public LSL_Vector llGetScale() { return m_LSL_Functions.llGetScale(); } public LSL_String llGetScriptName() { return m_LSL_Functions.llGetScriptName(); } public LSL_Integer llGetScriptState(string name) { return m_LSL_Functions.llGetScriptState(name); } public LSL_String llGetSimulatorHostname() { return m_LSL_Functions.llGetSimulatorHostname(); } public LSL_Integer llGetSPMaxMemory() { return m_LSL_Functions.llGetSPMaxMemory(); } public LSL_Integer llGetStartParameter() { return m_LSL_Functions.llGetStartParameter(); } public LSL_Integer llGetStatus(int status) { return m_LSL_Functions.llGetStatus(status); } public LSL_String llGetSubString(string src, int start, int end) { return m_LSL_Functions.llGetSubString(src, start, end); } public LSL_Vector llGetSunDirection() { return m_LSL_Functions.llGetSunDirection(); } public LSL_String llGetTexture(int face) { return m_LSL_Functions.llGetTexture(face); } public LSL_Vector llGetTextureOffset(int face) { return m_LSL_Functions.llGetTextureOffset(face); } public LSL_Float llGetTextureRot(int side) { return m_LSL_Functions.llGetTextureRot(side); } public LSL_Vector llGetTextureScale(int side) { return m_LSL_Functions.llGetTextureScale(side); } public LSL_Float llGetTime() { return m_LSL_Functions.llGetTime(); } public LSL_Float llGetTimeOfDay() { return m_LSL_Functions.llGetTimeOfDay(); } public LSL_String llGetTimestamp() { return m_LSL_Functions.llGetTimestamp(); } public LSL_Vector llGetTorque() { return m_LSL_Functions.llGetTorque(); } public LSL_Integer llGetUnixTime() { return m_LSL_Functions.llGetUnixTime(); } public LSL_Vector llGetVel() { return m_LSL_Functions.llGetVel(); } public LSL_Float llGetWallclock() { return m_LSL_Functions.llGetWallclock(); } public void llGiveInventory(string destination, string inventory) { m_LSL_Functions.llGiveInventory(destination, inventory); } public void llGiveInventoryList(string destination, string category, LSL_List inventory) { m_LSL_Functions.llGiveInventoryList(destination, category, inventory); } public LSL_Integer llGiveMoney(string destination, int amount) { return m_LSL_Functions.llGiveMoney(destination, amount); } public LSL_Key llTransferLindenDollars(string destination, int amount) { return m_LSL_Functions.llTransferLindenDollars(destination, amount); } public void llGodLikeRezObject(string inventory, LSL_Vector pos) { m_LSL_Functions.llGodLikeRezObject(inventory, pos); } public LSL_Float llGround(LSL_Vector offset) { return m_LSL_Functions.llGround(offset); } public LSL_Vector llGroundContour(LSL_Vector offset) { return m_LSL_Functions.llGroundContour(offset); } public LSL_Vector llGroundNormal(LSL_Vector offset) { return m_LSL_Functions.llGroundNormal(offset); } public void llGroundRepel(double height, int water, double tau) { m_LSL_Functions.llGroundRepel(height, water, tau); } public LSL_Vector llGroundSlope(LSL_Vector offset) { return m_LSL_Functions.llGroundSlope(offset); } public LSL_Key llHTTPRequest(string url, LSL_List parameters, string body) { return m_LSL_Functions.llHTTPRequest(url, parameters, body); } public void llHTTPResponse(LSL_Key id, int status, string body) { m_LSL_Functions.llHTTPResponse(id, status, body); } public LSL_String llInsertString(string dst, int position, string src) { return m_LSL_Functions.llInsertString(dst, position, src); } public void llInstantMessage(string user, string message) { m_LSL_Functions.llInstantMessage(user, message); } public LSL_String llIntegerToBase64(int number) { return m_LSL_Functions.llIntegerToBase64(number); } public LSL_String llKey2Name(string id) { return m_LSL_Functions.llKey2Name(id); } public LSL_String llGetUsername(string id) { return m_LSL_Functions.llGetUsername(id); } public LSL_Key llRequestUsername(string id) { return m_LSL_Functions.llRequestUsername(id); } public LSL_String llGetDisplayName(string id) { return m_LSL_Functions.llGetDisplayName(id); } public LSL_Key llRequestDisplayName(string id) { return m_LSL_Functions.llRequestDisplayName(id); } public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) { return m_LSL_Functions.llCastRay(start, end, options); } public void llLinkParticleSystem(int linknum, LSL_List rules) { m_LSL_Functions.llLinkParticleSystem(linknum, rules); } public LSL_String llList2CSV(LSL_List src) { return m_LSL_Functions.llList2CSV(src); } public LSL_Float llList2Float(LSL_List src, int index) { return m_LSL_Functions.llList2Float(src, index); } public LSL_Integer llList2Integer(LSL_List src, int index) { return m_LSL_Functions.llList2Integer(src, index); } public LSL_Key llList2Key(LSL_List src, int index) { return m_LSL_Functions.llList2Key(src, index); } public LSL_List llList2List(LSL_List src, int start, int end) { return m_LSL_Functions.llList2List(src, start, end); } public LSL_List llList2ListStrided(LSL_List src, int start, int end, int stride) { return m_LSL_Functions.llList2ListStrided(src, start, end, stride); } public LSL_Rotation llList2Rot(LSL_List src, int index) { return m_LSL_Functions.llList2Rot(src, index); } public LSL_String llList2String(LSL_List src, int index) { return m_LSL_Functions.llList2String(src, index); } public LSL_Vector llList2Vector(LSL_List src, int index) { return m_LSL_Functions.llList2Vector(src, index); } public LSL_Integer llListen(int channelID, string name, string ID, string msg) { return m_LSL_Functions.llListen(channelID, name, ID, msg); } public void llListenControl(int number, int active) { m_LSL_Functions.llListenControl(number, active); } public void llListenRemove(int number) { m_LSL_Functions.llListenRemove(number); } public LSL_Integer llListFindList(LSL_List src, LSL_List test) { return m_LSL_Functions.llListFindList(src, test); } public LSL_List llListInsertList(LSL_List dest, LSL_List src, int start) { return m_LSL_Functions.llListInsertList(dest, src, start); } public LSL_List llListRandomize(LSL_List src, int stride) { return m_LSL_Functions.llListRandomize(src, stride); } public LSL_List llListReplaceList(LSL_List dest, LSL_List src, int start, int end) { return m_LSL_Functions.llListReplaceList(dest, src, start, end); } public LSL_List llListSort(LSL_List src, int stride, int ascending) { return m_LSL_Functions.llListSort(src, stride, ascending); } public LSL_Float llListStatistics(int operation, LSL_List src) { return m_LSL_Functions.llListStatistics(operation, src); } public void llLoadURL(string avatar_id, string message, string url) { m_LSL_Functions.llLoadURL(avatar_id, message, url); } public LSL_Float llLog(double val) { return m_LSL_Functions.llLog(val); } public LSL_Float llLog10(double val) { return m_LSL_Functions.llLog10(val); } public void llLookAt(LSL_Vector target, double strength, double damping) { m_LSL_Functions.llLookAt(target, strength, damping); } public void llLoopSound(string sound, double volume) { m_LSL_Functions.llLoopSound(sound, volume); } public void llLoopSoundMaster(string sound, double volume) { m_LSL_Functions.llLoopSoundMaster(sound, volume); } public void llLoopSoundSlave(string sound, double volume) { m_LSL_Functions.llLoopSoundSlave(sound, volume); } public LSL_Integer llManageEstateAccess(int action, string avatar) { return m_LSL_Functions.llManageEstateAccess(action, avatar); } public void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) { m_LSL_Functions.llMakeExplosion(particles, scale, vel, lifetime, arc, texture, offset); } public void llMakeFire(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) { m_LSL_Functions.llMakeFire(particles, scale, vel, lifetime, arc, texture, offset); } public void llMakeFountain(int particles, double scale, double vel, double lifetime, double arc, int bounce, string texture, LSL_Vector offset, double bounce_offset) { m_LSL_Functions.llMakeFountain(particles, scale, vel, lifetime, arc, bounce, texture, offset, bounce_offset); } public void llMakeSmoke(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) { m_LSL_Functions.llMakeSmoke(particles, scale, vel, lifetime, arc, texture, offset); } public void llMapDestination(string simname, LSL_Vector pos, LSL_Vector look_at) { m_LSL_Functions.llMapDestination(simname, pos, look_at); } public LSL_String llMD5String(string src, int nonce) { return m_LSL_Functions.llMD5String(src, nonce); } public LSL_String llSHA1String(string src) { return m_LSL_Functions.llSHA1String(src); } public void llMessageLinked(int linknum, int num, string str, string id) { m_LSL_Functions.llMessageLinked(linknum, num, str, id); } public void llMinEventDelay(double delay) { m_LSL_Functions.llMinEventDelay(delay); } public void llModifyLand(int action, int brush) { m_LSL_Functions.llModifyLand(action, brush); } public LSL_Integer llModPow(int a, int b, int c) { return m_LSL_Functions.llModPow(a, b, c); } public void llMoveToTarget(LSL_Vector target, double tau) { m_LSL_Functions.llMoveToTarget(target, tau); } public LSL_Key llName2Key(LSL_String name) { return m_LSL_Functions.llName2Key(name); } public void llOffsetTexture(double u, double v, int face) { m_LSL_Functions.llOffsetTexture(u, v, face); } public void llOpenRemoteDataChannel() { m_LSL_Functions.llOpenRemoteDataChannel(); } public LSL_Integer llOverMyLand(string id) { return m_LSL_Functions.llOverMyLand(id); } public void llOwnerSay(string msg) { m_LSL_Functions.llOwnerSay(msg); } public void llParcelMediaCommandList(LSL_List commandList) { m_LSL_Functions.llParcelMediaCommandList(commandList); } public LSL_List llParcelMediaQuery(LSL_List aList) { return m_LSL_Functions.llParcelMediaQuery(aList); } public LSL_List llParseString2List(string str, LSL_List separators, LSL_List spacers) { return m_LSL_Functions.llParseString2List(str, separators, spacers); } public LSL_List llParseStringKeepNulls(string src, LSL_List seperators, LSL_List spacers) { return m_LSL_Functions.llParseStringKeepNulls(src, seperators, spacers); } public void llParticleSystem(LSL_List rules) { m_LSL_Functions.llParticleSystem(rules); } public void llPassCollisions(int pass) { m_LSL_Functions.llPassCollisions(pass); } public void llPassTouches(int pass) { m_LSL_Functions.llPassTouches(pass); } public void llPlaySound(string sound, double volume) { m_LSL_Functions.llPlaySound(sound, volume); } public void llPlaySoundSlave(string sound, double volume) { m_LSL_Functions.llPlaySoundSlave(sound, volume); } public void llPointAt(LSL_Vector pos) { m_LSL_Functions.llPointAt(pos); } public LSL_Float llPow(double fbase, double fexponent) { return m_LSL_Functions.llPow(fbase, fexponent); } public void llPreloadSound(string sound) { m_LSL_Functions.llPreloadSound(sound); } public void llPushObject(string target, LSL_Vector impulse, LSL_Vector ang_impulse, int local) { m_LSL_Functions.llPushObject(target, impulse, ang_impulse, local); } public void llRefreshPrimURL() { m_LSL_Functions.llRefreshPrimURL(); } public void llRegionSay(int channelID, string text) { m_LSL_Functions.llRegionSay(channelID, text); } public void llRegionSayTo(string key, int channelID, string text) { m_LSL_Functions.llRegionSayTo(key, channelID, text); } public void llReleaseCamera(string avatar) { m_LSL_Functions.llReleaseCamera(avatar); } public void llReleaseURL(string url) { m_LSL_Functions.llReleaseURL(url); } public void llReleaseControls() { m_LSL_Functions.llReleaseControls(); } public void llRemoteDataReply(string channel, string message_id, string sdata, int idata) { m_LSL_Functions.llRemoteDataReply(channel, message_id, sdata, idata); } public void llRemoteDataSetRegion() { m_LSL_Functions.llRemoteDataSetRegion(); } public void llRemoteLoadScript(string target, string name, int running, int start_param) { m_LSL_Functions.llRemoteLoadScript(target, name, running, start_param); } public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) { m_LSL_Functions.llRemoteLoadScriptPin(target, name, pin, running, start_param); } public void llRemoveFromLandBanList(string avatar) { m_LSL_Functions.llRemoveFromLandBanList(avatar); } public void llRemoveFromLandPassList(string avatar) { m_LSL_Functions.llRemoveFromLandPassList(avatar); } public void llRemoveInventory(string item) { m_LSL_Functions.llRemoveInventory(item); } public void llRemoveVehicleFlags(int flags) { m_LSL_Functions.llRemoveVehicleFlags(flags); } public LSL_Key llRequestAgentData(string id, int data) { return m_LSL_Functions.llRequestAgentData(id, data); } public LSL_Key llRequestInventoryData(string name) { return m_LSL_Functions.llRequestInventoryData(name); } public void llRequestPermissions(string agent, int perm) { m_LSL_Functions.llRequestPermissions(agent, perm); } public LSL_Key llRequestSecureURL() { return m_LSL_Functions.llRequestSecureURL(); } public LSL_Key llRequestSimulatorData(string simulator, int data) { return m_LSL_Functions.llRequestSimulatorData(simulator, data); } public LSL_Key llRequestURL() { return m_LSL_Functions.llRequestURL(); } public void llResetLandBanList() { m_LSL_Functions.llResetLandBanList(); } public void llResetLandPassList() { m_LSL_Functions.llResetLandPassList(); } public void llResetOtherScript(string name) { m_LSL_Functions.llResetOtherScript(name); } public void llResetScript() { m_LSL_Functions.llResetScript(); } public void llResetTime() { m_LSL_Functions.llResetTime(); } public void llRezAtRoot(string inventory, LSL_Vector position, LSL_Vector velocity, LSL_Rotation rot, int param) { m_LSL_Functions.llRezAtRoot(inventory, position, velocity, rot, param); } public void llRezObject(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param) { m_LSL_Functions.llRezObject(inventory, pos, vel, rot, param); } public LSL_Float llRot2Angle(LSL_Rotation rot) { return m_LSL_Functions.llRot2Angle(rot); } public LSL_Vector llRot2Axis(LSL_Rotation rot) { return m_LSL_Functions.llRot2Axis(rot); } public LSL_Vector llRot2Euler(LSL_Rotation r) { return m_LSL_Functions.llRot2Euler(r); } public LSL_Vector llRot2Fwd(LSL_Rotation r) { return m_LSL_Functions.llRot2Fwd(r); } public LSL_Vector llRot2Left(LSL_Rotation r) { return m_LSL_Functions.llRot2Left(r); } public LSL_Vector llRot2Up(LSL_Rotation r) { return m_LSL_Functions.llRot2Up(r); } public void llRotateTexture(double rotation, int face) { m_LSL_Functions.llRotateTexture(rotation, face); } public LSL_Rotation llRotBetween(LSL_Vector start, LSL_Vector end) { return m_LSL_Functions.llRotBetween(start, end); } public void llRotLookAt(LSL_Rotation target, double strength, double damping) { m_LSL_Functions.llRotLookAt(target, strength, damping); } public LSL_Integer llRotTarget(LSL_Rotation rot, double error) { return m_LSL_Functions.llRotTarget(rot, error); } public void llRotTargetRemove(int number) { m_LSL_Functions.llRotTargetRemove(number); } public LSL_Integer llRound(double f) { return m_LSL_Functions.llRound(f); } public LSL_Integer llSameGroup(string agent) { return m_LSL_Functions.llSameGroup(agent); } public void llSay(int channelID, string text) { m_LSL_Functions.llSay(channelID, text); } public LSL_Integer llScaleByFactor(double scaling_factor) { return m_LSL_Functions.llScaleByFactor(scaling_factor); } public LSL_Float llGetMaxScaleFactor() { return m_LSL_Functions.llGetMaxScaleFactor(); } public LSL_Float llGetMinScaleFactor() { return m_LSL_Functions.llGetMinScaleFactor(); } public void llScaleTexture(double u, double v, int face) { m_LSL_Functions.llScaleTexture(u, v, face); } public LSL_Integer llScriptDanger(LSL_Vector pos) { return m_LSL_Functions.llScriptDanger(pos); } public void llScriptProfiler(LSL_Integer flags) { m_LSL_Functions.llScriptProfiler(flags); } public LSL_Key llSendRemoteData(string channel, string dest, int idata, string sdata) { return m_LSL_Functions.llSendRemoteData(channel, dest, idata, sdata); } public void llSensor(string name, string id, int type, double range, double arc) { m_LSL_Functions.llSensor(name, id, type, range, arc); } public void llSensorRemove() { m_LSL_Functions.llSensorRemove(); } public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate) { m_LSL_Functions.llSensorRepeat(name, id, type, range, arc, rate); } public void llSetAlpha(double alpha, int face) { m_LSL_Functions.llSetAlpha(alpha, face); } public void llSetBuoyancy(double buoyancy) { m_LSL_Functions.llSetBuoyancy(buoyancy); } public void llSetCameraAtOffset(LSL_Vector offset) { m_LSL_Functions.llSetCameraAtOffset(offset); } public void llSetCameraEyeOffset(LSL_Vector offset) { m_LSL_Functions.llSetCameraEyeOffset(offset); } public void llSetLinkCamera(LSL_Integer link, LSL_Vector eye, LSL_Vector at) { m_LSL_Functions.llSetLinkCamera(link, eye, at); } public void llSetCameraParams(LSL_List rules) { m_LSL_Functions.llSetCameraParams(rules); } public void llSetClickAction(int action) { m_LSL_Functions.llSetClickAction(action); } public void llSetColor(LSL_Vector color, int face) { m_LSL_Functions.llSetColor(color, face); } public void llSetContentType(LSL_Key id, LSL_Integer type) { m_LSL_Functions.llSetContentType(id, type); } public void llSetDamage(double damage) { m_LSL_Functions.llSetDamage(damage); } public void llSetForce(LSL_Vector force, int local) { m_LSL_Functions.llSetForce(force, local); } public void llSetForceAndTorque(LSL_Vector force, LSL_Vector torque, int local) { m_LSL_Functions.llSetForceAndTorque(force, torque, local); } public void llSetVelocity(LSL_Vector force, int local) { m_LSL_Functions.llSetVelocity(force, local); } public void llSetAngularVelocity(LSL_Vector force, int local) { m_LSL_Functions.llSetAngularVelocity(force, local); } public void llSetHoverHeight(double height, int water, double tau) { m_LSL_Functions.llSetHoverHeight(height, water, tau); } public void llSetInventoryPermMask(string item, int mask, int value) { m_LSL_Functions.llSetInventoryPermMask(item, mask, value); } public void llSetLinkAlpha(int linknumber, double alpha, int face) { m_LSL_Functions.llSetLinkAlpha(linknumber, alpha, face); } public void llSetLinkColor(int linknumber, LSL_Vector color, int face) { m_LSL_Functions.llSetLinkColor(linknumber, color, face); } public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) { m_LSL_Functions.llSetLinkPrimitiveParams(linknumber, rules); } public void llSetLinkTexture(int linknumber, string texture, int face) { m_LSL_Functions.llSetLinkTexture(linknumber, texture, face); } public void llSetLinkTextureAnim(int linknum, int mode, int face, int sizex, int sizey, double start, double length, double rate) { m_LSL_Functions.llSetLinkTextureAnim(linknum, mode, face, sizex, sizey, start, length, rate); } public void llSetLocalRot(LSL_Rotation rot) { m_LSL_Functions.llSetLocalRot(rot); } public LSL_Integer llSetMemoryLimit(LSL_Integer limit) { return m_LSL_Functions.llSetMemoryLimit(limit); } public void llSetObjectDesc(string desc) { m_LSL_Functions.llSetObjectDesc(desc); } public void llSetObjectName(string name) { m_LSL_Functions.llSetObjectName(name); } public void llSetObjectPermMask(int mask, int value) { m_LSL_Functions.llSetObjectPermMask(mask, value); } public void llSetParcelMusicURL(string url) { m_LSL_Functions.llSetParcelMusicURL(url); } public void llSetPayPrice(int price, LSL_List quick_pay_buttons) { m_LSL_Functions.llSetPayPrice(price, quick_pay_buttons); } public void llSetPos(LSL_Vector pos) { m_LSL_Functions.llSetPos(pos); } public LSL_Integer llSetRegionPos(LSL_Vector pos) { return m_LSL_Functions.llSetRegionPos(pos); } public void llSetPrimitiveParams(LSL_List rules) { m_LSL_Functions.llSetPrimitiveParams(rules); } public void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules) { m_LSL_Functions.llSetLinkPrimitiveParamsFast(linknum, rules); } public void llSetPrimURL(string url) { m_LSL_Functions.llSetPrimURL(url); } public void llSetRemoteScriptAccessPin(int pin) { m_LSL_Functions.llSetRemoteScriptAccessPin(pin); } public void llSetRot(LSL_Rotation rot) { m_LSL_Functions.llSetRot(rot); } public void llSetScale(LSL_Vector scale) { m_LSL_Functions.llSetScale(scale); } public void llSetScriptState(string name, int run) { m_LSL_Functions.llSetScriptState(name, run); } public void llSetSitText(string text) { m_LSL_Functions.llSetSitText(text); } public void llSetSoundQueueing(int queue) { m_LSL_Functions.llSetSoundQueueing(queue); } public void llSetSoundRadius(double radius) { m_LSL_Functions.llSetSoundRadius(radius); } public void llSetStatus(int status, int value) { m_LSL_Functions.llSetStatus(status, value); } public void llSetText(string text, LSL_Vector color, double alpha) { m_LSL_Functions.llSetText(text, color, alpha); } public void llSetTexture(string texture, int face) { m_LSL_Functions.llSetTexture(texture, face); } public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate) { m_LSL_Functions.llSetTextureAnim(mode, face, sizex, sizey, start, length, rate); } public void llSetTimerEvent(double sec) { m_LSL_Functions.llSetTimerEvent(sec); } public void llSetTorque(LSL_Vector torque, int local) { m_LSL_Functions.llSetTorque(torque, local); } public void llSetTouchText(string text) { m_LSL_Functions.llSetTouchText(text); } public void llSetVehicleFlags(int flags) { m_LSL_Functions.llSetVehicleFlags(flags); } public void llSetVehicleFloatParam(int param, LSL_Float value) { m_LSL_Functions.llSetVehicleFloatParam(param, value); } public void llSetVehicleRotationParam(int param, LSL_Rotation rot) { m_LSL_Functions.llSetVehicleRotationParam(param, rot); } public void llSetVehicleType(int type) { m_LSL_Functions.llSetVehicleType(type); } public void llSetVehicleVectorParam(int param, LSL_Vector vec) { m_LSL_Functions.llSetVehicleVectorParam(param, vec); } public void llShout(int channelID, string text) { m_LSL_Functions.llShout(channelID, text); } public LSL_Float llSin(double f) { return m_LSL_Functions.llSin(f); } public void llSitTarget(LSL_Vector offset, LSL_Rotation rot) { m_LSL_Functions.llSitTarget(offset, rot); } public void llLinkSitTarget(LSL_Integer link, LSL_Vector offset, LSL_Rotation rot) { m_LSL_Functions.llLinkSitTarget(link, offset, rot); } public void llSleep(double sec) { m_LSL_Functions.llSleep(sec); } public void llSound(string sound, double volume, int queue, int loop) { m_LSL_Functions.llSound(sound, volume, queue, loop); } public void llSoundPreload(string sound) { m_LSL_Functions.llSoundPreload(sound); } public LSL_Float llSqrt(double f) { return m_LSL_Functions.llSqrt(f); } public void llStartAnimation(string anim) { m_LSL_Functions.llStartAnimation(anim); } public void llStopAnimation(string anim) { m_LSL_Functions.llStopAnimation(anim); } public void llStartObjectAnimation(string anim) { m_LSL_Functions.llStartObjectAnimation(anim); } public void llStopObjectAnimation(string anim) { m_LSL_Functions.llStopObjectAnimation(anim); } public LSL_List llGetObjectAnimationNames() { return m_LSL_Functions.llGetObjectAnimationNames(); } public void llStopHover() { m_LSL_Functions.llStopHover(); } public void llStopLookAt() { m_LSL_Functions.llStopLookAt(); } public void llStopMoveToTarget() { m_LSL_Functions.llStopMoveToTarget(); } public void llStopPointAt() { m_LSL_Functions.llStopPointAt(); } public void llStopSound() { m_LSL_Functions.llStopSound(); } public LSL_Integer llStringLength(string str) { return m_LSL_Functions.llStringLength(str); } public LSL_String llStringToBase64(string str) { return m_LSL_Functions.llStringToBase64(str); } public LSL_String llStringTrim(LSL_String src, LSL_Integer type) { return m_LSL_Functions.llStringTrim(src, type); } public LSL_Integer llSubStringIndex(string source, string pattern) { return m_LSL_Functions.llSubStringIndex(source, pattern); } public void llTakeCamera(string avatar) { m_LSL_Functions.llTakeCamera(avatar); } public void llTakeControls(int controls, int accept, int pass_on) { m_LSL_Functions.llTakeControls(controls, accept, pass_on); } public LSL_Float llTan(double f) { return m_LSL_Functions.llTan(f); } public LSL_Integer llTarget(LSL_Vector position, double range) { return m_LSL_Functions.llTarget(position, range); } public void llTargetOmega(LSL_Vector axis, double spinrate, double gain) { m_LSL_Functions.llTargetOmega(axis, spinrate, gain); } public void llTargetRemove(int number) { m_LSL_Functions.llTargetRemove(number); } public void llTeleportAgent(string agent, string simname, LSL_Vector pos, LSL_Vector lookAt) { m_LSL_Functions.llTeleportAgent(agent, simname, pos, lookAt); } public void llTeleportAgentGlobalCoords(string agent, LSL_Vector global, LSL_Vector pos, LSL_Vector lookAt) { m_LSL_Functions.llTeleportAgentGlobalCoords(agent, global, pos, lookAt); } public void llTeleportAgentHome(string agent) { m_LSL_Functions.llTeleportAgentHome(agent); } public void llTextBox(string avatar, string message, int chat_channel) { m_LSL_Functions.llTextBox(avatar, message, chat_channel); } public LSL_String llToLower(string source) { return m_LSL_Functions.llToLower(source); } public LSL_String llToUpper(string source) { return m_LSL_Functions.llToUpper(source); } public void llTriggerSound(string sound, double volume) { m_LSL_Functions.llTriggerSound(sound, volume); } public void llTriggerSoundLimited(string sound, double volume, LSL_Vector top_north_east, LSL_Vector bottom_south_west) { m_LSL_Functions.llTriggerSoundLimited(sound, volume, top_north_east, bottom_south_west); } public LSL_String llUnescapeURL(string url) { return m_LSL_Functions.llUnescapeURL(url); } public void llUnSit(string id) { m_LSL_Functions.llUnSit(id); } public LSL_Float llVecDist(LSL_Vector a, LSL_Vector b) { return m_LSL_Functions.llVecDist(a, b); } public LSL_Float llVecMag(LSL_Vector v) { return m_LSL_Functions.llVecMag(v); } public LSL_Vector llVecNorm(LSL_Vector v) { return m_LSL_Functions.llVecNorm(v); } public void llVolumeDetect(int detect) { m_LSL_Functions.llVolumeDetect(detect); } public LSL_Float llWater(LSL_Vector offset) { return m_LSL_Functions.llWater(offset); } public void llWhisper(int channelID, string text) { m_LSL_Functions.llWhisper(channelID, text); } public LSL_Vector llWind(LSL_Vector offset) { return m_LSL_Functions.llWind(offset); } public LSL_String llXorBase64Strings(string str1, string str2) { return m_LSL_Functions.llXorBase64Strings(str1, str2); } public LSL_String llXorBase64StringsCorrect(string str1, string str2) { return m_LSL_Functions.llXorBase64StringsCorrect(str1, str2); } public LSL_List llGetPrimMediaParams(int face, LSL_List rules) { return m_LSL_Functions.llGetPrimMediaParams(face, rules); } public LSL_List llGetLinkMedia(LSL_Integer link, LSL_Integer face, LSL_List rules) { return m_LSL_Functions.llGetLinkMedia(link, face, rules); } public LSL_Integer llSetPrimMediaParams(int face, LSL_List rules) { return m_LSL_Functions.llSetPrimMediaParams(face, rules); } public LSL_Integer llSetLinkMedia(LSL_Integer link, LSL_Integer face, LSL_List rules) { return m_LSL_Functions.llSetLinkMedia(link, face, rules); } public LSL_Integer llClearPrimMedia(LSL_Integer face) { return m_LSL_Functions.llClearPrimMedia(face); } public LSL_Integer llClearLinkMedia(LSL_Integer link, LSL_Integer face) { return m_LSL_Functions.llClearLinkMedia(link, face); } public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) { return m_LSL_Functions.llGetLinkNumberOfSides(link); } public void llSetKeyframedMotion(LSL_List frames, LSL_List options) { m_LSL_Functions.llSetKeyframedMotion(frames, options); } public void llSetPhysicsMaterial(int material_bits, LSL_Float material_gravity_modifier, LSL_Float material_restitution, LSL_Float material_friction, LSL_Float material_density) { m_LSL_Functions.llSetPhysicsMaterial(material_bits, material_gravity_modifier, material_restitution, material_friction, material_density); } public LSL_List llGetPhysicsMaterial() { return m_LSL_Functions.llGetPhysicsMaterial(); } public void llSetAnimationOverride(LSL_String animState, LSL_String anim) { m_LSL_Functions.llSetAnimationOverride(animState, anim); } public void llResetAnimationOverride(LSL_String anim_state) { m_LSL_Functions.llResetAnimationOverride(anim_state); } public LSL_String llGetAnimationOverride(LSL_String anim_state) { return m_LSL_Functions.llGetAnimationOverride(anim_state); } public LSL_String llJsonGetValue(LSL_String json, LSL_List specifiers) { return m_LSL_Functions.llJsonGetValue(json, specifiers); } public LSL_List llJson2List(LSL_String json) { return m_LSL_Functions.llJson2List(json); } public LSL_String llList2Json(LSL_String type, LSL_List values) { return m_LSL_Functions.llList2Json(type, values); } public LSL_String llJsonSetValue(LSL_String json, LSL_List specifiers, LSL_String value) { return m_LSL_Functions.llJsonSetValue(json, specifiers, value); } public LSL_String llJsonValueType(LSL_String json, LSL_List specifiers) { return m_LSL_Functions.llJsonValueType(json, specifiers); } } }