/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using OpenSim.Services.Interfaces;
using OpenMetaverse;
namespace OpenSim.Region.Framework.Interfaces
{
///
/// Used for the OnInventoryArchiveSaved event.
///
/// Request id
/// true if the save succeeded, false otherwise
/// The user for whom the save was conducted
/// The inventory path saved
/// The stream to which the archive was saved
/// Contains the exception generated if the save did not succeed
/// Number of inventory items saved to archive
/// Number of inventory items skipped due to perm filter option
public delegate void InventoryArchiveSaved(
UUID id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream, Exception reportedException, int saveCount, int filterCount);
///
/// Used for the OnInventoryArchiveLoaded event.
///
/// Request id
/// true if the load succeeded, false otherwise
/// The user for whom the load was conducted
/// The inventory path loaded
/// The stream from which the archive was loaded
/// Contains the exception generated if the load did not succeed
/// Number of inventory items loaded from archive
public delegate void InventoryArchiveLoaded(
UUID id, bool succeeded, UserAccount userInfo, string invPath, Stream loadStream, Exception reportedException, int loadCount);
public interface IInventoryArchiverModule
{
///
/// Fired when an archive inventory save has been completed.
///
event InventoryArchiveSaved OnInventoryArchiveSaved;
///
/// Fired when an archive inventory load has been completed.
///
event InventoryArchiveLoaded OnInventoryArchiveLoaded;
///
/// Dearchive a user's inventory folder from the given stream
///
///
///
/// The inventory path in which to place the loaded folders and items
/// The stream from which the inventory archive will be loaded
/// true if the first stage of the operation succeeded, false otherwise
bool DearchiveInventory(UUID id, string firstName, string lastName, string invPath, string pass, Stream loadStream);
///
/// Dearchive a user's inventory folder from the given stream
///
///
///
/// The inventory path in which to place the loaded folders and items
/// The stream from which the inventory archive will be loaded
/// Dearchiving options. At the moment, the only option is ("merge", true). This merges
/// the loaded IAR with existing folders where possible.
/// true if the first stage of the operation succeeded, false otherwise
bool DearchiveInventory(
UUID id, string firstName, string lastName, string invPath, string pass, Stream loadStream,
Dictionary options);
///
/// Archive a user's inventory folder to the given stream
///
/// ID representing this request. This will later be returned in the save event
///
///
/// The inventory path from which the inventory should be saved.
/// The stream to which the inventory archive will be saved
/// true if the first stage of the operation succeeded, false otherwise
bool ArchiveInventory(UUID id, string firstName, string lastName, string invPath, string pass, Stream saveStream);
///
/// Archive a user's inventory folder to the given stream
///
/// ID representing this request. This will later be returned in the save event
///
///
/// The inventory path from which the inventory should be saved.
/// The stream to which the inventory archive will be saved
/// Archiving options. Currently, there are none.
/// true if the first stage of the operation succeeded, false otherwise
bool ArchiveInventory(
UUID id, string firstName, string lastName, string invPath, string pass, Stream saveStream,
Dictionary options);
}
}