/*
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse.Packets;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
namespace OpenSim.Region.ClientStack.LindenUDP.Tests
{
/*
[TestFixture]
public class ThrottleTests : OpenSimTestCase
{
[TestFixtureSetUp]
public void FixtureInit()
{
// Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest;
}
[TestFixtureTearDown]
public void TearDown()
{
// We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
// threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression
// tests really shouldn't).
Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
}
[Test]
public void TestSetRequestDripRate()
{
TestHelpers.InMethod();
TokenBucket tb = new TokenBucket(null, 5000f,10000f);
AssertRates(tb, 5000, 0, 5000, 0);
tb.RequestedDripRate = 4000f;
AssertRates(tb, 4000, 0, 4000, 0);
tb.RequestedDripRate = 6000;
AssertRates(tb, 6000, 0, 6000, 0);
}
[Test]
public void TestSetRequestDripRateWithMax()
{
TestHelpers.InMethod();
TokenBucket tb = new TokenBucket(null, 5000,15000);
AssertRates(tb, 5000, 0, 5000, 10000);
tb.RequestedDripRate = 4000;
AssertRates(tb, 4000, 0, 4000, 10000);
tb.RequestedDripRate = 6000;
AssertRates(tb, 6000, 0, 6000, 10000);
tb.RequestedDripRate = 12000;
AssertRates(tb, 10000, 0, 10000, 10000);
}
[Test]
public void TestSetRequestDripRateWithChildren()
{
TestHelpers.InMethod();
TokenBucket tbParent = new TokenBucket("tbParent", null, 0);
TokenBucket tbChild1 = new TokenBucket("tbChild1", tbParent, 3000);
TokenBucket tbChild2 = new TokenBucket("tbChild2", tbParent, 5000);
AssertRates(tbParent, 8000, 8000, 8000, 0);
AssertRates(tbChild1, 3000, 0, 3000, 0);
AssertRates(tbChild2, 5000, 0, 5000, 0);
// Test: Setting a parent request greater than total children requests.
tbParent.RequestedDripRate = 10000;
AssertRates(tbParent, 10000, 8000, 8000, 0);
AssertRates(tbChild1, 3000, 0, 3000, 0);
AssertRates(tbChild2, 5000, 0, 5000, 0);
// Test: Setting a parent request lower than total children requests.
tbParent.RequestedDripRate = 6000;
AssertRates(tbParent, 6000, 8000, 6000, 0);
AssertRates(tbChild1, 3000, 0, 6000 / 8 * 3, 0);
AssertRates(tbChild2, 5000, 0, 6000 / 8 * 5, 0);
}
private void AssertRates(
TokenBucket tb, double requestedDripRate, double totalDripRequest, double dripRate, double maxDripRate)
{
Assert.AreEqual((int)requestedDripRate, tb.RequestedDripRate, "Requested drip rate");
Assert.AreEqual((int)totalDripRequest, tb.TotalDripRequest, "Total drip request");
Assert.AreEqual((int)dripRate, tb.DripRate, "Drip rate");
Assert.AreEqual((int)maxDripRate, tb.MaxDripRate, "Max drip rate");
}
[Test]
public void TestClientThrottleSetNoLimit()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
Scene scene = new SceneHelpers().SetupScene();
TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(scene);
ScenePresence sp
= ClientStackHelpers.AddChildClient(
scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456);
LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient;
udpServer.Throttle.DebugLevel = 1;
udpClient.ThrottleDebugLevel = 1;
int resendBytes = 1000;
int landBytes = 2000;
int windBytes = 3000;
int cloudBytes = 4000;
int taskBytes = 5000;
int textureBytes = 6000;
int assetBytes = 7000;
SetThrottles(
udpClient, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes);
// We expect this to be lower because of the minimum bound set by MTU
int totalBytes = LLUDPServer.MTU + landBytes + windBytes + cloudBytes + taskBytes + textureBytes + assetBytes;
AssertThrottles(
udpClient,
LLUDPServer.MTU, landBytes, windBytes, cloudBytes, taskBytes,
textureBytes, assetBytes, totalBytes, 0, 0);
}
[Test]
public void TestClientThrottleAdaptiveNoLimit()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
Scene scene = new SceneHelpers().SetupScene();
IniConfigSource ics = new IniConfigSource();
IConfig config = ics.AddConfig("ClientStack.LindenUDP");
config.Set("enable_adaptive_throttles", true);
config.Set("adaptive_throttle_min_bps", 32000);
TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(scene, ics);
ScenePresence sp
= ClientStackHelpers.AddChildClient(
scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456);
LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient;
udpServer.Throttle.DebugLevel = 1;
udpClient.ThrottleDebugLevel = 1;
// Total is 275000
int resendBytes = 5000; // this is set low to test the minimum throttle override
int landBytes = 20000;
int windBytes = 30000;
int cloudBytes = 40000;
int taskBytes = 50000;
int textureBytes = 60000;
int assetBytes = 70000;
int totalBytes = resendBytes + landBytes + windBytes + cloudBytes + taskBytes + textureBytes + assetBytes;
SetThrottles(
udpClient, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes);
// Ratio of current adaptive drip rate to requested bytes, minimum rate is 32000
double commitRatio = 32000.0 / totalBytes;
AssertThrottles(
udpClient,
LLUDPServer.MTU, landBytes * commitRatio, windBytes * commitRatio, cloudBytes * commitRatio, taskBytes * commitRatio,
textureBytes * commitRatio, assetBytes * commitRatio, udpClient.FlowThrottle.AdjustedDripRate, totalBytes, 0);
// Test an increase in target throttle, ack of 20 packets adds 20 * LLUDPServer.MTU bytes
// to the throttle, recompute commitratio from those numbers
udpClient.FlowThrottle.AcknowledgePackets(20);
commitRatio = (32000.0 + 20.0 * LLUDPServer.MTU) / totalBytes;
AssertThrottles(
udpClient,
LLUDPServer.MTU, landBytes * commitRatio, windBytes * commitRatio, cloudBytes * commitRatio, taskBytes * commitRatio,
textureBytes * commitRatio, assetBytes * commitRatio, udpClient.FlowThrottle.AdjustedDripRate, totalBytes, 0);
// Test a decrease in target throttle, adaptive throttle should cut the rate by 50% with a floor
// set by the minimum adaptive rate
udpClient.FlowThrottle.ExpirePackets(1);
commitRatio = (32000.0 + (20.0 * LLUDPServer.MTU)/Math.Pow(2,1)) / totalBytes;
AssertThrottles(
udpClient,
LLUDPServer.MTU, landBytes * commitRatio, windBytes * commitRatio, cloudBytes * commitRatio, taskBytes * commitRatio,
textureBytes * commitRatio, assetBytes * commitRatio, udpClient.FlowThrottle.AdjustedDripRate, totalBytes, 0);
}
///
/// Test throttle setttings where max client throttle has been limited server side.
///
[Test]
public void TestSingleClientThrottleRegionLimited()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
int resendBytes = 6000;
int landBytes = 8000;
int windBytes = 10000;
int cloudBytes = 12000;
int taskBytes = 14000;
int textureBytes = 16000;
int assetBytes = 18000;
int totalBytes
= (int)((resendBytes + landBytes + windBytes + cloudBytes + taskBytes + textureBytes + assetBytes) / 2);
Scene scene = new SceneHelpers().SetupScene();
TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(scene);
udpServer.Throttle.RequestedDripRate = totalBytes;
ScenePresence sp1
= ClientStackHelpers.AddChildClient(
scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456);
LLUDPClient udpClient1 = ((LLClientView)sp1.ControllingClient).UDPClient;
SetThrottles(
udpClient1, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes);
AssertThrottles(
udpClient1,
resendBytes / 2, landBytes / 2, windBytes / 2, cloudBytes / 2, taskBytes / 2,
textureBytes / 2, assetBytes / 2, totalBytes, 0, 0);
// Test: Now add another client
ScenePresence sp2
= ClientStackHelpers.AddChildClient(
scene, udpServer, TestHelpers.ParseTail(0x10), TestHelpers.ParseTail(0x20), 123457);
LLUDPClient udpClient2 = ((LLClientView)sp2.ControllingClient).UDPClient;
// udpClient.ThrottleDebugLevel = 1;
SetThrottles(
udpClient2, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes);
AssertThrottles(
udpClient1,
resendBytes / 4, landBytes / 4, windBytes / 4, cloudBytes / 4, taskBytes / 4,
textureBytes / 4, assetBytes / 4, totalBytes / 2, 0, 0);
AssertThrottles(
udpClient2,
resendBytes / 4, landBytes / 4, windBytes / 4, cloudBytes / 4, taskBytes / 4,
textureBytes / 4, assetBytes / 4, totalBytes / 2, 0, 0);
}
///
/// Test throttle setttings where max client throttle has been limited server side.
///
[Test]
public void TestClientThrottlePerClientLimited()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
int resendBytes = 4000;
int landBytes = 6000;
int windBytes = 8000;
int cloudBytes = 10000;
int taskBytes = 12000;
int textureBytes = 14000;
int assetBytes = 16000;
int totalBytes
= (int)((resendBytes + landBytes + windBytes + cloudBytes + taskBytes + textureBytes + assetBytes) / 2);
Scene scene = new SceneHelpers().SetupScene();
TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(scene);
udpServer.ThrottleRates.Total = totalBytes;
ScenePresence sp
= ClientStackHelpers.AddChildClient(
scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456);
LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient;
// udpClient.ThrottleDebugLevel = 1;
SetThrottles(
udpClient, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes);
AssertThrottles(
udpClient,
resendBytes / 2, landBytes / 2, windBytes / 2, cloudBytes / 2, taskBytes / 2,
textureBytes / 2, assetBytes / 2, totalBytes, 0, totalBytes);
}
[Test]
public void TestClientThrottlePerClientAndRegionLimited()
{
TestHelpers.InMethod();
//TestHelpers.EnableLogging();
int resendBytes = 4000;
int landBytes = 6000;
int windBytes = 8000;
int cloudBytes = 10000;
int taskBytes = 12000;
int textureBytes = 14000;
int assetBytes = 16000;
// current total 70000
int totalBytes = resendBytes + landBytes + windBytes + cloudBytes + taskBytes + textureBytes + assetBytes;
Scene scene = new SceneHelpers().SetupScene();
TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(scene);
udpServer.ThrottleRates.Total = (int)(totalBytes * 1.1);
udpServer.Throttle.RequestedDripRate = (int)(totalBytes * 1.5);
ScenePresence sp1
= ClientStackHelpers.AddChildClient(
scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456);
LLUDPClient udpClient1 = ((LLClientView)sp1.ControllingClient).UDPClient;
udpClient1.ThrottleDebugLevel = 1;
SetThrottles(
udpClient1, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes);
AssertThrottles(
udpClient1,
resendBytes, landBytes, windBytes, cloudBytes, taskBytes,
textureBytes, assetBytes, totalBytes, 0, totalBytes * 1.1);
// Now add another client
ScenePresence sp2
= ClientStackHelpers.AddChildClient(
scene, udpServer, TestHelpers.ParseTail(0x10), TestHelpers.ParseTail(0x20), 123457);
LLUDPClient udpClient2 = ((LLClientView)sp2.ControllingClient).UDPClient;
udpClient2.ThrottleDebugLevel = 1;
SetThrottles(
udpClient2, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes);
AssertThrottles(
udpClient1,
resendBytes * 0.75, landBytes * 0.75, windBytes * 0.75, cloudBytes * 0.75, taskBytes * 0.75,
textureBytes * 0.75, assetBytes * 0.75, totalBytes * 0.75, 0, totalBytes * 1.1);
AssertThrottles(
udpClient2,
resendBytes * 0.75, landBytes * 0.75, windBytes * 0.75, cloudBytes * 0.75, taskBytes * 0.75,
textureBytes * 0.75, assetBytes * 0.75, totalBytes * 0.75, 0, totalBytes * 1.1);
}
private void AssertThrottles(
LLUDPClient udpClient,
double resendBytes, double landBytes, double windBytes, double cloudBytes, double taskBytes, double textureBytes, double assetBytes,
double totalBytes, double targetBytes, double maxBytes)
{
ClientInfo ci = udpClient.GetClientInfo();
// Console.WriteLine(
// "Resend={0}, Land={1}, Wind={2}, Cloud={3}, Task={4}, Texture={5}, Asset={6}, TOTAL = {7}",
// ci.resendThrottle, ci.landThrottle, ci.windThrottle, ci.cloudThrottle, ci.taskThrottle, ci.textureThrottle, ci.assetThrottle, ci.totalThrottle);
Assert.AreEqual((int)resendBytes, ci.resendThrottle, "Resend");
Assert.AreEqual((int)landBytes, ci.landThrottle, "Land");
Assert.AreEqual((int)windBytes, ci.windThrottle, "Wind");
Assert.AreEqual((int)cloudBytes, ci.cloudThrottle, "Cloud");
Assert.AreEqual((int)taskBytes, ci.taskThrottle, "Task");
Assert.AreEqual((int)textureBytes, ci.textureThrottle, "Texture");
Assert.AreEqual((int)assetBytes, ci.assetThrottle, "Asset");
Assert.AreEqual((int)totalBytes, ci.totalThrottle, "Total");
Assert.AreEqual((int)targetBytes, ci.targetThrottle, "Target");
Assert.AreEqual((int)maxBytes, ci.maxThrottle, "Max");
}
private void SetThrottles(
LLUDPClient udpClient, int resendBytes, int landBytes, int windBytes, int cloudBytes, int taskBytes, int textureBytes, int assetBytes)
{
byte[] throttles = new byte[28];
Array.Copy(BitConverter.GetBytes((float)resendBytes * 8), 0, throttles, 0, 4);
Array.Copy(BitConverter.GetBytes((float)landBytes * 8), 0, throttles, 4, 4);
Array.Copy(BitConverter.GetBytes((float)windBytes * 8), 0, throttles, 8, 4);
Array.Copy(BitConverter.GetBytes((float)cloudBytes * 8), 0, throttles, 12, 4);
Array.Copy(BitConverter.GetBytes((float)taskBytes * 8), 0, throttles, 16, 4);
Array.Copy(BitConverter.GetBytes((float)textureBytes * 8), 0, throttles, 20, 4);
Array.Copy(BitConverter.GetBytes((float)assetBytes * 8), 0, throttles, 24, 4);
udpClient.SetThrottles(throttles);
}
}
*/
}