/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using log4net; using System; using System.Threading; using System.Collections.Generic; using System.IO; using System.Reflection; using System.Timers; using Nini.Config; using OpenSim.Framework; using OpenSim.Framework.Console; using OpenSim.Services.Interfaces; using OpenMetaverse; namespace OpenSim.Services.Connectors { public class AssetServicesConnector : BaseServiceConnector, IAssetService { private static readonly ILog m_log = LogManager.GetLogger( MethodBase.GetCurrentMethod().DeclaringType); private string m_ServerURI = String.Empty; private IImprovedAssetCache m_Cache = null; private int m_retryCounter; private Dictionary> m_retryQueue = new Dictionary>(); private System.Timers.Timer m_retryTimer; private int m_maxAssetRequestConcurrency = 30; private delegate void AssetRetrievedEx(AssetBase asset); // Keeps track of concurrent requests for the same asset, so that it's only loaded once. // Maps: Asset ID -> Handlers which will be called when the asset has been loaded // private Dictionary m_AssetHandlers = new Dictionary(); private Dictionary> m_AssetHandlers = new Dictionary>(); private Dictionary m_UriMap = new Dictionary(); private Thread[] m_fetchThreads; public int MaxAssetRequestConcurrency { get { return m_maxAssetRequestConcurrency; } set { m_maxAssetRequestConcurrency = value; } } public AssetServicesConnector() { } public AssetServicesConnector(string serverURI) { m_ServerURI = serverURI.TrimEnd('/'); } public AssetServicesConnector(IConfigSource source) : base(source, "AssetService") { Initialise(source); } public virtual void Initialise(IConfigSource source) { IConfig netconfig = source.Configs["Network"]; if (netconfig != null) m_maxAssetRequestConcurrency = netconfig.GetInt("MaxRequestConcurrency",m_maxAssetRequestConcurrency); IConfig assetConfig = source.Configs["AssetService"]; if (assetConfig == null) { m_log.Error("[ASSET CONNECTOR]: AssetService missing from OpenSim.ini"); throw new Exception("Asset connector init error"); } string serviceURI = assetConfig.GetString("AssetServerURI", String.Empty); m_ServerURI = serviceURI; if (serviceURI == String.Empty) { m_log.Error("[ASSET CONNECTOR]: No Server URI named in section AssetService"); throw new Exception("Asset connector init error"); } m_retryTimer = new System.Timers.Timer(); m_retryTimer.Elapsed += new ElapsedEventHandler(retryCheck); m_retryTimer.Interval = 60000; Uri serverUri = new Uri(m_ServerURI); string groupHost = serverUri.Host; for (int i = 0 ; i < 256 ; i++) { string prefix = i.ToString("x2"); groupHost = assetConfig.GetString("AssetServerHost_"+prefix, groupHost); m_UriMap[prefix] = groupHost; //m_log.DebugFormat("[ASSET]: Using {0} for prefix {1}", groupHost, prefix); } m_fetchThreads = new Thread[2]; for (int i = 0 ; i < 2 ; i++) { m_fetchThreads[i] = new Thread(AssetRequestProcessor); m_fetchThreads[i].Start(); } } private string MapServer(string id) { if (m_UriMap.Count == 0) return m_ServerURI; UriBuilder serverUri = new UriBuilder(m_ServerURI); string prefix = id.Substring(0, 2).ToLower(); string host; // HG URLs will not be valid UUIDS if (m_UriMap.ContainsKey(prefix)) host = m_UriMap[prefix]; else host = m_UriMap["00"]; serverUri.Host = host; // m_log.DebugFormat("[ASSET]: Using {0} for host name for prefix {1}", host, prefix); string ret = serverUri.Uri.AbsoluteUri; if (ret.EndsWith("/")) ret = ret.Substring(0, ret.Length - 1); return ret; } protected void retryCheck(object source, ElapsedEventArgs e) { m_retryCounter++; if (m_retryCounter > 60) m_retryCounter -= 60; List keys = new List(); foreach (int a in m_retryQueue.Keys) { keys.Add(a); } foreach (int a in keys) { //We exponentially fall back on frequency until we reach one attempt per hour //The net result is that we end up in the queue for roughly 24 hours.. //24 hours worth of assets could be a lot, so the hope is that the region admin //will have gotten the asset connector back online quickly! int timefactor = a ^ 2; if (timefactor > 60) { timefactor = 60; } //First, find out if we care about this timefactor if (timefactor % a == 0) { //Yes, we do! List retrylist = m_retryQueue[a]; m_retryQueue.Remove(a); foreach(AssetBase ass in retrylist) { Store(ass); //Store my ass. This function will put it back in the dictionary if it fails } } } if (m_retryQueue.Count == 0) { //It might only be one tick per minute, but I have //repented and abandoned my wasteful ways m_retryCounter = 0; m_retryTimer.Stop(); } } protected void SetCache(IImprovedAssetCache cache) { m_Cache = cache; } public AssetBase Get(string id) { string uri = MapServer(id) + "/assets/" + id; AssetBase asset = null; if (m_Cache != null) asset = m_Cache.Get(id); if (asset == null || asset.Data == null || asset.Data.Length == 0) { // XXX: Commented out for now since this has either never been properly operational or not for some time // as m_maxAssetRequestConcurrency was being passed as the timeout, not a concurrency limiting option. // Wasn't noticed before because timeout wasn't actually used. // Not attempting concurrency setting for now as this omission was discovered in release candidate // phase for OpenSimulator 0.8. Need to revisit afterwards. // asset // = SynchronousRestObjectRequester.MakeRequest( // "GET", uri, 0, m_maxAssetRequestConcurrency); asset = SynchronousRestObjectRequester.MakeRequest("GET", uri, 0, m_Auth); if (m_Cache != null) m_Cache.Cache(asset); } return asset; } public AssetBase GetCached(string id) { // m_log.DebugFormat("[ASSET SERVICE CONNECTOR]: Cache request for {0}", id); if (m_Cache != null) return m_Cache.Get(id); return null; } public AssetMetadata GetMetadata(string id) { if (m_Cache != null) { AssetBase fullAsset = m_Cache.Get(id); if (fullAsset != null) return fullAsset.Metadata; } string uri = MapServer(id) + "/assets/" + id + "/metadata"; AssetMetadata asset = SynchronousRestObjectRequester.MakeRequest("GET", uri, 0, m_Auth); return asset; } public byte[] GetData(string id) { if (m_Cache != null) { AssetBase fullAsset = m_Cache.Get(id); if (fullAsset != null) return fullAsset.Data; } using (RestClient rc = new RestClient(MapServer(id))) { rc.AddResourcePath("assets"); rc.AddResourcePath(id); rc.AddResourcePath("data"); rc.RequestMethod = "GET"; using (Stream s = rc.Request(m_Auth)) { if (s == null) return null; if (s.Length > 0) { byte[] ret = new byte[s.Length]; s.Read(ret, 0, (int)s.Length); return ret; } } return null; } } private class QueuedAssetRequest { public string uri; public string id; } private OpenMetaverse.BlockingQueue m_requestQueue = new OpenMetaverse.BlockingQueue(); private void AssetRequestProcessor() { QueuedAssetRequest r; while (true) { r = m_requestQueue.Dequeue(); string uri = r.uri; string id = r.id; bool success = false; try { AssetBase a = SynchronousRestObjectRequester.MakeRequest("GET", uri, 0, 30000); if (a != null) { if (m_Cache != null) m_Cache.Cache(a); List handlers; lock (m_AssetHandlers) { handlers = m_AssetHandlers[id]; m_AssetHandlers.Remove(id); } Util.FireAndForget(x => { foreach (AssetRetrievedEx h in handlers) { // Util.FireAndForget(x => // { try { h.Invoke(a); } catch { } // }); } if (handlers != null) handlers.Clear(); }); // if (handlers != null) // handlers.Clear(); success = true; } } finally { if (!success) { List handlers; lock (m_AssetHandlers) { handlers = m_AssetHandlers[id]; m_AssetHandlers.Remove(id); } if (handlers != null) handlers.Clear(); } } } } public bool Get(string id, Object sender, AssetRetrieved handler) { string uri = MapServer(id) + "/assets/" + id; AssetBase asset = null; if (m_Cache != null) asset = m_Cache.Get(id); if (asset == null || asset.Data == null || asset.Data.Length == 0) { lock (m_AssetHandlers) { AssetRetrievedEx handlerEx = new AssetRetrievedEx(delegate(AssetBase _asset) { handler(id, sender, _asset); }); // AssetRetrievedEx handlers; List handlers; if (m_AssetHandlers.TryGetValue(id, out handlers)) { // Someone else is already loading this asset. It will notify our handler when done. // handlers += handlerEx; handlers.Add(handlerEx); return true; } // Load the asset ourselves // handlers += handlerEx; handlers = new List(); handlers.Add(handlerEx); m_AssetHandlers.Add(id, handlers); } QueuedAssetRequest request = new QueuedAssetRequest(); request.id = id; request.uri = uri; m_requestQueue.Enqueue(request); } else { handler(id, sender, asset); } return true; } public virtual bool[] AssetsExist(string[] ids) { string uri = m_ServerURI + "/get_assets_exist"; bool[] exist = null; try { exist = SynchronousRestObjectRequester.MakeRequest("POST", uri, ids, m_Auth); } catch (Exception) { // This is most likely to happen because the server doesn't support this function, // so just silently return "doesn't exist" for all the assets. } if (exist == null) exist = new bool[ids.Length]; return exist; } public string Store(AssetBase asset) { // Have to assign the asset ID here. This isn't likely to // trigger since current callers don't pass emtpy IDs // We need the asset ID to route the request to the proper // cluster member, so we can't have the server assign one. if (asset.ID == string.Empty) { if (asset.FullID == UUID.Zero) { asset.FullID = UUID.Random(); } asset.ID = asset.FullID.ToString(); } else if (asset.FullID == UUID.Zero) { UUID uuid = UUID.Zero; if (UUID.TryParse(asset.ID, out uuid)) { asset.FullID = uuid; } else { asset.FullID = UUID.Random(); } } if (m_Cache != null) m_Cache.Cache(asset); if (asset.Temporary || asset.Local) { return asset.ID; } string uri = MapServer(asset.FullID.ToString()) + "/assets/"; string newID; try { newID = SynchronousRestObjectRequester. MakeRequest("POST", uri, asset, 100000); if (newID == null || newID == "") { newID = UUID.Zero.ToString(); } } catch (Exception e) { newID = UUID.Zero.ToString(); } if (newID == UUID.Zero.ToString()) { //The asset upload failed, put it in a queue for later asset.UploadAttempts++; if (asset.UploadAttempts > 30) { //By this stage we've been in the queue for a good few hours; //We're going to drop the asset. m_log.ErrorFormat("[Assets] Dropping asset {0} - Upload has been in the queue for too long.", asset.ID.ToString()); } else { if (!m_retryQueue.ContainsKey(asset.UploadAttempts)) { m_retryQueue.Add(asset.UploadAttempts, new List()); } List m_queue = m_retryQueue[asset.UploadAttempts]; m_queue.Add(asset); m_log.WarnFormat("[Assets] Upload failed: {0} - Requeuing asset for another run.", asset.ID.ToString()); m_retryTimer.Start(); } } else { if (asset.UploadAttempts > 0) { m_log.InfoFormat("[Assets] Upload of {0} succeeded after {1} failed attempts", asset.ID.ToString(), asset.UploadAttempts.ToString()); } if (newID != String.Empty) { // Placing this here, so that this work with old asset servers that don't send any reply back // SynchronousRestObjectRequester returns somethins that is not an empty string if (newID != null) asset.ID = newID; if (m_Cache != null) m_Cache.Cache(asset); } } return asset.ID; } public bool UpdateContent(string id, byte[] data) { AssetBase asset = null; if (m_Cache != null) asset = m_Cache.Get(id); if (asset == null) { AssetMetadata metadata = GetMetadata(id); if (metadata == null) return false; asset = new AssetBase(metadata.FullID, metadata.Name, metadata.Type, UUID.Zero.ToString()); asset.Metadata = metadata; } asset.Data = data; string uri = MapServer(id) + "/assets/" + id; if (SynchronousRestObjectRequester.MakeRequest("POST", uri, asset, m_Auth)) { if (m_Cache != null) m_Cache.Cache(asset); return true; } return false; } public bool Delete(string id) { string uri = MapServer(id) + "/assets/" + id; if (SynchronousRestObjectRequester.MakeRequest("DELETE", uri, 0, m_Auth)) { if (m_Cache != null) m_Cache.Expire(id); return true; } return false; } } }