/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using System.Threading; using log4net; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Data; namespace OpenSim.Data.Null { public class NullFriendsData : IFriendsData { // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static List m_Data = new List(); public NullFriendsData(string connectionString, string realm) { } /// /// Clear all friends data /// /// /// This is required by unit tests to clear the static data between test runs. /// public static void Clear() { lock (m_Data) m_Data.Clear(); } public FriendsData[] GetFriends(UUID principalID) { return GetFriends(principalID.ToString()); } /// /// Tries to implement the Get [] semantics, but it cuts corners. /// Specifically, it gets all friendships even if they weren't accepted yet. /// /// /// /// public FriendsData[] GetFriends(string userID) { lock (m_Data) { List lst = m_Data.FindAll(fdata => { return fdata.PrincipalID == userID.ToString(); }); if (lst != null) { lst.ForEach(f => { FriendsData f2 = m_Data.Find(candidateF2 => f.Friend == candidateF2.PrincipalID); if (f2 != null) f.Data["TheirFlags"] = f2.Data["Flags"]; // m_log.DebugFormat( // "[NULL FRIENDS DATA]: Got {0} {1} {2} for {3}", // f.Friend, f.Data["Flags"], f2 != null ? f.Data["TheirFlags"] : "not found!", f.PrincipalID); }); // m_log.DebugFormat("[NULL FRIENDS DATA]: Got {0} friends for {1}", lst.Count, userID); return lst.ToArray(); } } return new FriendsData[0]; } public bool Store(FriendsData data) { if (data == null) return false; // m_log.DebugFormat( // "[NULL FRIENDS DATA]: Storing {0} {1} {2}", data.PrincipalID, data.Friend, data.Data["Flags"]); lock (m_Data) m_Data.Add(data); return true; } public bool Delete(UUID principalID, string friend) { return Delete(principalID.ToString(), friend); } public bool Delete(string userID, string friendID) { lock (m_Data) { List lst = m_Data.FindAll(delegate(FriendsData fdata) { return fdata.PrincipalID == userID.ToString(); }); if (lst != null) { FriendsData friend = lst.Find(delegate(FriendsData fdata) { return fdata.Friend == friendID; }); if (friendID != null) { // m_log.DebugFormat( // "[NULL FRIENDS DATA]: Deleting friend {0} {1} for {2}", // friend.Friend, friend.Data["Flags"], friend.PrincipalID); m_Data.Remove(friend); return true; } } } return false; } } }