/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using log4net;
using NDesk.Options;
using Nini.Config;
using Mono.Addins;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.World.Archiver
{
///
/// This module loads and saves OpenSimulator region archives
///
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ArchiverModule")]
public class ArchiverModule : INonSharedRegionModule, IRegionArchiverModule
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public Scene Scene { get; private set; }
public IRegionCombinerModule RegionCombinerModule { get; private set; }
///
/// The file used to load and save an opensimulator archive if no filename has been specified
///
protected const string DEFAULT_OAR_BACKUP_FILENAME = "region.oar";
public string Name
{
get { return "RegionArchiverModule"; }
}
public Type ReplaceableInterface
{
get { return null; }
}
public void Initialise(IConfigSource source)
{
//m_log.Debug("[ARCHIVER] Initialising");
}
public void AddRegion(Scene scene)
{
Scene = scene;
Scene.RegisterModuleInterface(this);
//m_log.DebugFormat("[ARCHIVER]: Enabled for region {0}", scene.RegionInfo.RegionName);
}
public void RegionLoaded(Scene scene)
{
RegionCombinerModule = scene.RequestModuleInterface();
}
public void RemoveRegion(Scene scene)
{
}
public void Close()
{
}
///
/// Load a whole region from an opensimulator archive.
///
///
public void HandleLoadOarConsoleCommand(string module, string[] cmdparams)
{
bool mergeOar = false;
bool skipAssets = false;
OptionSet options = new OptionSet().Add("m|merge", delegate (string v) { mergeOar = v != null; });
options.Add("s|skip-assets", delegate (string v) { skipAssets = v != null; });
// Send a message to the region ready module
/* bluewall* Disable this for the time being
IRegionReadyModule rready = m_scene.RequestModuleInterface();
if (rready != null)
{
rready.OarLoadingAlert("load");
}
*/
List mainParams = options.Parse(cmdparams);
// m_log.DebugFormat("MERGE OAR IS [{0}]", mergeOar);
//
// foreach (string param in mainParams)
// m_log.DebugFormat("GOT PARAM [{0}]", param);
if (mainParams.Count > 2)
{
DearchiveRegion(mainParams[2], mergeOar, skipAssets, Guid.Empty);
}
else
{
DearchiveRegion(DEFAULT_OAR_BACKUP_FILENAME, mergeOar, skipAssets, Guid.Empty);
}
}
///
/// Save a region to a file, including all the assets needed to restore it.
///
///
public void HandleSaveOarConsoleCommand(string module, string[] cmdparams)
{
Dictionary options = new Dictionary();
OptionSet ops = new OptionSet();
// legacy argument [obsolete]
ops.Add("p|profile=", delegate(string v) { Console.WriteLine("\n WARNING: -profile option is obsolete and it will not work. Use -home instead.\n"); });
// preferred
ops.Add("h|home=", delegate(string v) { options["home"] = v; });
ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; });
ops.Add("publish", v => options["wipe-owners"] = v != null);
ops.Add("perm=", delegate(string v) { options["checkPermissions"] = v; });
ops.Add("all", delegate(string v) { options["all"] = v != null; });
List mainParams = ops.Parse(cmdparams);
string path;
if (mainParams.Count > 2)
path = mainParams[2];
else
path = DEFAULT_OAR_BACKUP_FILENAME;
// Not doing this right now as this causes some problems with auto-backup systems. Maybe a force flag is
// needed
// if (!ConsoleUtil.CheckFileDoesNotExist(MainConsole.Instance, path))
// return;
ArchiveRegion(path, options);
}
public void ArchiveRegion(string savePath, Dictionary options)
{
ArchiveRegion(savePath, Guid.Empty, options);
}
public void ArchiveRegion(string savePath, Guid requestId, Dictionary options)
{
m_log.InfoFormat(
"[ARCHIVER]: Writing archive for region {0} to {1}", Scene.RegionInfo.RegionName, savePath);
new ArchiveWriteRequest(Scene, savePath, requestId).ArchiveRegion(options);
}
public void ArchiveRegion(Stream saveStream)
{
ArchiveRegion(saveStream, Guid.Empty);
}
public void ArchiveRegion(Stream saveStream, Guid requestId)
{
ArchiveRegion(saveStream, requestId, new Dictionary());
}
public void ArchiveRegion(Stream saveStream, Guid requestId, Dictionary options)
{
new ArchiveWriteRequest(Scene, saveStream, requestId).ArchiveRegion(options);
}
public void DearchiveRegion(string loadPath)
{
DearchiveRegion(loadPath, false, false, Guid.Empty);
}
public void DearchiveRegion(string loadPath, bool merge, bool skipAssets, Guid requestId)
{
m_log.InfoFormat(
"[ARCHIVER]: Loading archive to region {0} from {1}", Scene.RegionInfo.RegionName, loadPath);
new ArchiveReadRequest(Scene, loadPath, merge, skipAssets, requestId).DearchiveRegion();
}
public void DearchiveRegion(Stream loadStream)
{
DearchiveRegion(loadStream, false, false, Guid.Empty);
}
public void DearchiveRegion(Stream loadStream, bool merge, bool skipAssets, Guid requestId)
{
new ArchiveReadRequest(Scene, loadStream, merge, skipAssets, requestId).DearchiveRegion();
}
}
}