/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System.Collections.Generic; using System.Text; using System.Net; using OpenMetaverse; using OpenMetaverse.Packets; using OpenMetaverse.Messages.Linden; using OpenMetaverse.StructuredData; using OpenSim.Framework; namespace OpenSim.Region.Framework.Interfaces { public struct GroupChatListAgentUpdateData { public UUID agentID; public bool enterOrLeave; // true means enter public bool isModerator; public bool mutedText; public bool canVoice; public GroupChatListAgentUpdateData(UUID ID) { agentID = ID; canVoice = false; isModerator = false; mutedText = false; enterOrLeave = true; } public GroupChatListAgentUpdateData(UUID ID, bool eOL) { agentID = ID; canVoice = false; isModerator = false; mutedText = false; enterOrLeave = eOL; } public GroupChatListAgentUpdateData(UUID ID, bool cv, bool isMod, bool mtd, bool eOrL) { agentID = ID; enterOrLeave = eOrL; isModerator = isMod; mutedText = mtd; canVoice = cv; } } public interface IEventQueue { bool Enqueue(OSD o, UUID avatarID); bool Enqueue(byte[] o, UUID avatarID); bool Enqueue(osUTF8 o, UUID avatarID); // void DisableSimulator(ulong handle, UUID avatarID); void EnableSimulator(ulong handle, IPEndPoint endPoint, UUID avatarID, int regionSizeX, int regionSizeY); void EstablishAgentCommunication(UUID avatarID, IPEndPoint endPoint, string capsPath, ulong regionHandle, int regionSizeX, int regionSizeY); void TeleportFinishEvent(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, uint locationID, uint flags, string capsURL, UUID agentID, int regionSizeX, int regionSizeY); void CrossRegion(ulong handle, Vector3 pos, Vector3 lookAt, IPEndPoint newRegionExternalEndPoint, string capsURL, UUID avatarID, UUID sessionID, int regionSizeX, int regionSizeY); void ChatterboxInvitation(UUID sessionID, string sessionName, UUID fromAgent, string message, UUID toAgent, string fromName, byte dialog, uint timeStamp, bool offline, int parentEstateID, Vector3 position, uint ttl, UUID transactionID, bool fromGroup, byte[] binaryBucket); void ChatterBoxSessionStartReply(UUID sessionID, string sessionName, int type, bool voiceEnabled, bool voiceModerated, UUID tmpSessionID, bool sucess, string error, UUID toAgent); void ChatterBoxSessionAgentListUpdates(UUID sessionID, UUID toAgent, List updates); void ChatterBoxForceClose(UUID toAgent, UUID sessionID, string reason); //void ParcelProperties(ParcelPropertiesMessage parcelPropertiesMessage, UUID avatarID); void GroupMembershipData(UUID receiverAgent, GroupMembershipData[] data); void ScriptRunningEvent(UUID objectID, UUID itemID, bool running, UUID avatarID); byte[] BuildEvent(string eventName, OSD eventBody); void partPhysicsProperties(uint localID, byte physhapetype, float density, float friction, float bounce, float gravmod, UUID avatarID); void WindlightRefreshEvent(int interpolate, UUID avatarID); osUTF8 StartEvent(string eventName); osUTF8 StartEvent(string eventName, int cap); byte[] EndEventToBytes(osUTF8 sb); } }