/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Threading; using System.Reflection; using System.Collections; using System.Collections.Generic; using System.Reflection.Emit; using System.Runtime.Remoting.Lifetime; using System.Security.Policy; using System.IO; using System.Xml; using System.Text; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.ScriptEngine.Interfaces; using OpenSim.Region.ScriptEngine.Shared; using OpenSim.Region.ScriptEngine.Shared.Api; using OpenSim.Region.ScriptEngine.Shared.ScriptBase; using OpenSim.Region.ScriptEngine.Yengine; using OpenSim.Region.Framework.Scenes; using log4net; using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; // This class exists in the main app domain // namespace OpenSim.Region.ScriptEngine.Yengine { public partial class XMRInstance { // In case Dispose() doesn't get called, we want to be sure to clean // up. This makes sure we decrement m_CompiledScriptRefCount. ~XMRInstance() { Dispose(); } /** * @brief Clean up stuff. * We specifically leave m_DescName intact for 'xmr ls' command. */ public void Dispose() { // Tell script stop executing next time it calls CheckRun(). suspendOnCheckRunHold = true; // Don't send us any more events. lock(m_RunLock) { if(m_Part != null) { m_Part.RemoveScriptEvents(m_ItemID); AsyncCommandManager.RemoveScript(m_Engine, m_LocalID, m_ItemID); m_Part = null; } } // Let script methods get garbage collected if no one else is using // them. DecObjCodeRefCount(); } private void DecObjCodeRefCount() { if(m_ObjCode != null) { lock(m_CompileLock) { ScriptObjCode objCode; if(m_CompiledScriptObjCode.TryGetValue(m_ScriptObjCodeKey, out objCode) && (objCode == m_ObjCode) && (--objCode.refCount == 0)) { m_CompiledScriptObjCode.Remove(m_ScriptObjCodeKey); } } m_ObjCode = null; } } public void Verbose(string format, params object[] args) { if(m_Engine.m_Verbose) m_log.DebugFormat(format, args); } // Called by 'xmr top' console command // to dump this script's state to console // Sacha public void RunTestTop() { if(m_InstEHSlice > 0) { Console.WriteLine(m_DescName); Console.WriteLine(" m_LocalID = " + m_LocalID); Console.WriteLine(" m_ItemID = " + m_ItemID); Console.WriteLine(" m_Item.AssetID = " + m_Item.AssetID); Console.WriteLine(" m_StartParam = " + m_StartParam); Console.WriteLine(" m_PostOnRez = " + m_PostOnRez); Console.WriteLine(" m_StateSource = " + m_StateSource); Console.WriteLine(" m_SuspendCount = " + m_SuspendCount); Console.WriteLine(" m_SleepUntil = " + m_SleepUntil); Console.WriteLine(" m_IState = " + m_IState.ToString()); Console.WriteLine(" m_StateCode = " + GetStateName(stateCode)); Console.WriteLine(" eventCode = " + eventCode.ToString()); Console.WriteLine(" m_LastRanAt = " + m_LastRanAt.ToString()); Console.WriteLine(" heapUsed/Limit = " + xmrHeapUsed() + "/" + heapLimit); Console.WriteLine(" m_InstEHEvent = " + m_InstEHEvent.ToString()); Console.WriteLine(" m_InstEHSlice = " + m_InstEHSlice.ToString()); } } // Called by 'xmr ls' console command // to dump this script's state to console public string RunTestLs(bool flagFull) { if(flagFull) { StringBuilder sb = new StringBuilder(); sb.AppendLine(m_DescName); sb.AppendLine(" m_LocalID = " + m_LocalID); sb.AppendLine(" m_ItemID = " + m_ItemID + " (.state file)"); sb.AppendLine(" m_Item.AssetID = " + m_Item.AssetID); sb.AppendLine(" m_Part.WorldPosition = " + m_Part.GetWorldPosition()); sb.AppendLine(" m_ScriptObjCodeKey = " + m_ScriptObjCodeKey + " (source text)"); sb.AppendLine(" m_StartParam = " + m_StartParam); sb.AppendLine(" m_PostOnRez = " + m_PostOnRez); sb.AppendLine(" m_StateSource = " + m_StateSource); sb.AppendLine(" m_SuspendCount = " + m_SuspendCount); sb.AppendLine(" m_SleepUntil = " + m_SleepUntil); sb.AppendLine(" m_SleepEvMask1 = 0x" + m_SleepEventMask1.ToString("X")); sb.AppendLine(" m_SleepEvMask2 = 0x" + m_SleepEventMask2.ToString("X")); sb.AppendLine(" m_IState = " + m_IState.ToString()); sb.AppendLine(" m_StateCode = " + GetStateName(stateCode)); sb.AppendLine(" eventCode = " + eventCode.ToString()); sb.AppendLine(" m_LastRanAt = " + m_LastRanAt.ToString()); sb.AppendLine(" m_RunOnePhase = " + m_RunOnePhase); sb.AppendLine(" suspOnCkRunHold = " + suspendOnCheckRunHold); sb.AppendLine(" suspOnCkRunTemp = " + suspendOnCheckRunTemp); sb.AppendLine(" m_CheckRunPhase = " + m_CheckRunPhase); sb.AppendLine(" heapUsed/Limit = " + xmrHeapUsed() + "/" + heapLimit); sb.AppendLine(" m_InstEHEvent = " + m_InstEHEvent.ToString()); sb.AppendLine(" m_InstEHSlice = " + m_InstEHSlice.ToString()); sb.AppendLine(" m_CPUTime = " + m_CPUTime); sb.AppendLine(" callMode = " + callMode); lock(m_QueueLock) { sb.AppendLine(" m_Running = " + m_Running); foreach(EventParams evt in m_EventQueue) { sb.AppendLine(" evt.EventName = " + evt.EventName); } } return sb.ToString(); } else { return String.Format("{0} {1} {2} {3} {4} {5}", m_ItemID, m_CPUTime.ToString("F3").PadLeft(9), m_InstEHEvent.ToString().PadLeft(9), m_IState.ToString().PadRight(10), m_Part.GetWorldPosition().ToString().PadRight(32), m_DescName); } } /** * @brief For a given stateCode, get a mask of the low 32 event codes * that the state has handlers defined for. */ public int GetStateEventFlags(int stateCode) { if((stateCode < 0) || (stateCode >= m_ObjCode.scriptEventHandlerTable.GetLength(0))) { return 0; } int code = 0; for(int i = 0; i < 32; i++) { if(m_ObjCode.scriptEventHandlerTable[stateCode, i] != null) { code |= 1 << i; } } return code; } /** * @brief Get the .state file name. */ public static string GetStateFileName(string scriptBasePath, UUID itemID) { return GetScriptFileName(scriptBasePath, itemID.ToString() + ".state"); } public string GetScriptFileName(string filename) { return GetScriptFileName(m_ScriptBasePath, filename); } public static string GetScriptFileName(string scriptBasePath, string filename) { // Get old path, ie, all files lumped in a single huge directory. string oldPath = Path.Combine(scriptBasePath, filename); // Get new path, ie, files split up based on first 2 chars of name. // string subdir = filename.Substring (0, 2); // filename = filename.Substring (2); string subdir = filename.Substring(0, 1); filename = filename.Substring(1); scriptBasePath = Path.Combine(scriptBasePath, subdir); Directory.CreateDirectory(scriptBasePath); string newPath = Path.Combine(scriptBasePath, filename); // If file exists only in old location, move to new location. // If file exists in both locations, delete old location. if(File.Exists(oldPath)) { if(File.Exists(newPath)) { File.Delete(oldPath); } else { File.Move(oldPath, newPath); } } // Always return new location. return newPath; } /** * @brief Decode state code (int) to state name (string). */ public string GetStateName(int stateCode) { try { return m_ObjCode.stateNames[stateCode]; } catch { return stateCode.ToString(); } } /** * @brief various gets & sets. */ public int StartParam { get { return m_StartParam; } set { m_StartParam = value; } } public SceneObjectPart SceneObject { get { return m_Part; } } public DetectParams[] DetectParams { get { return m_DetectParams; } set { m_DetectParams = value; } } public UUID ItemID { get { return m_ItemID; } } public UUID AssetID { get { return m_Item.AssetID; } } public bool Running { get { return m_Running; } set { lock(m_QueueLock) { m_Running = value; if(!value) { EmptyEventQueues(); } } } } /** * @brief Empty out the event queues. * Assumes caller has the m_QueueLock locked. */ public void EmptyEventQueues() { m_EventQueue.Clear(); for(int i = m_EventCounts.Length; --i >= 0;) m_EventCounts[i] = 0; } /** * @brief Convert an LSL vector to an Openmetaverse vector. */ public static OpenMetaverse.Vector3 LSLVec2OMVec(LSL_Vector lslVec) { return new OpenMetaverse.Vector3((float)lslVec.x, (float)lslVec.y, (float)lslVec.z); } /** * @brief Extract an integer from an element of an LSL_List. */ public static int ListInt(object element) { if(element is LSL_Integer) { return (int)(LSL_Integer)element; } return (int)element; } /** * @brief Extract a string from an element of an LSL_List. */ public static string ListStr(object element) { if(element is LSL_String) { return (string)(LSL_String)element; } return (string)element; } } }