/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Net; using System.Reflection; using System.Timers; using log4net; using Nini.Config; using Mono.Addins; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Servers.HttpServer; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Framework.Capabilities; using Caps = OpenSim.Framework.Capabilities.Caps; namespace OpenSim.Region.ClientStack.Linden { [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UploadBakedTextureModule")] public class UploadBakedTextureModule : ISharedRegionModule { private static readonly ILog m_log =LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private int m_nscenes; IAssetCache m_assetCache = null; private string m_URL; public void Initialise(IConfigSource source) { IConfig config = source.Configs["ClientStack.LindenCaps"]; if (config == null) return; m_URL = config.GetString("Cap_UploadBakedTexture", string.Empty); } public void AddRegion(Scene s) { } public void RemoveRegion(Scene s) { s.EventManager.OnRegisterCaps -= RegisterCaps; --m_nscenes; if(m_nscenes <= 0) m_assetCache = null; } public void RegionLoaded(Scene s) { if (m_assetCache == null) m_assetCache = s.RequestModuleInterface (); if (m_assetCache != null) { ++m_nscenes; s.EventManager.OnRegisterCaps += RegisterCaps; } } public void PostInitialise() { } public void Close() { } public string Name { get { return "UploadBakedTextureModule"; } } public Type ReplaceableInterface { get { return null; } } public void RegisterCaps(UUID agentID, Caps caps) { if (m_URL == "localhost") { caps.RegisterSimpleHandler("UploadBakedTexture", new SimpleStreamHandler("/" + UUID.Random(), delegate (IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) { UploadBakedTexture(httpRequest, httpResponse, agentID, caps, m_assetCache); })); } else if(!string.IsNullOrWhiteSpace(m_URL)) { caps.RegisterHandler("UploadBakedTexture", m_URL); } } public void UploadBakedTexture(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, UUID agentID, Caps caps, IAssetCache cache) { if(httpRequest.HttpMethod != "POST") { httpResponse.StatusCode = (int)HttpStatusCode.NotFound; return; } try { string capsBase = "/" + UUID.Random()+"-BK"; string protocol = caps.SSLCaps ? "https://" : "http://"; string uploaderURL = protocol + caps.HostName + ":" + caps.Port.ToString() + capsBase; LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); uploadResponse.uploader = uploaderURL; uploadResponse.state = "upload"; BakedTextureUploader uploader = new BakedTextureUploader(capsBase, caps.HttpListener, agentID, cache, httpRequest.RemoteIPEndPoint.Address); var uploaderHandler = new SimpleBinaryHandler("POST", capsBase, uploader.process); uploaderHandler.MaxDataSize = 6000000; // change per asset type? caps.HttpListener.AddSimpleStreamHandler(uploaderHandler); httpResponse.RawBuffer = Util.UTF8NBGetbytes(LLSDHelpers.SerialiseLLSDReply(uploadResponse)); httpResponse.StatusCode = (int)HttpStatusCode.OK; return; } catch (Exception e) { m_log.ErrorFormat("[UPLOAD BAKED TEXTURE HANDLER]: {0}{1}", e.Message, e.StackTrace); } httpResponse.StatusCode = (int)HttpStatusCode.BadRequest; } } class BakedTextureUploader { // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private string m_uploaderPath = String.Empty; private IHttpServer m_httpListener; private UUID m_agentID = UUID.Zero; private IPAddress m_remoteAddress; private IAssetCache m_assetCache; private Timer m_timeout; public BakedTextureUploader(string path, IHttpServer httpServer, UUID agentID, IAssetCache cache, IPAddress remoteAddress) { m_uploaderPath = path; m_httpListener = httpServer; m_agentID = agentID; m_remoteAddress = remoteAddress; m_assetCache = cache; m_timeout = new Timer(); m_timeout.Elapsed += Timeout; m_timeout.AutoReset = false; m_timeout.Interval = 30000; m_timeout.Start(); } private void Timeout(Object source, ElapsedEventArgs e) { m_httpListener.RemoveSimpleStreamHandler(m_uploaderPath); m_timeout.Dispose(); } /// /// Handle raw uploaded baked texture data. /// /// /// /// /// public void process(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, byte[] data) { m_timeout.Stop(); m_httpListener.RemoveSimpleStreamHandler(m_uploaderPath); m_timeout.Dispose(); if (!httpRequest.RemoteIPEndPoint.Address.Equals(m_remoteAddress)) { httpResponse.StatusCode = (int)HttpStatusCode.Unauthorized; return; } // need to check if data is a baked try { UUID newAssetID = UUID.Random(); AssetBase asset = new AssetBase(newAssetID, "Baked Texture", (sbyte)AssetType.Texture, m_agentID.ToString()); asset.Data = data; asset.Temporary = true; asset.Local = true; //asset.Flags = AssetFlags.AvatarBake; m_assetCache.Cache(asset); LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); uploadComplete.new_asset = newAssetID.ToString(); uploadComplete.new_inventory_item = UUID.Zero; uploadComplete.state = "complete"; httpResponse.RawBuffer = Util.UTF8NBGetbytes(LLSDHelpers.SerialiseLLSDReply(uploadComplete)); httpResponse.StatusCode = (int)HttpStatusCode.OK; return; } catch { } httpResponse.StatusCode = (int)HttpStatusCode.BadRequest; } } }