/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Net;
using System.Reflection;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
using Caps = OpenSim.Framework.Capabilities.Caps;
using OSDArray = OpenMetaverse.StructuredData.OSDArray;
using OSDMap = OpenMetaverse.StructuredData.OSDMap;
namespace OpenSim.Region.CoreModules.Avatar.Gods
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GodsModule")]
public class GodsModule : INonSharedRegionModule, IGodsModule
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// Special UUID for actions that apply to all agents
private static readonly UUID ALL_AGENTS = new UUID("44e87126-e794-4ded-05b3-7c42da3d5cdb");
protected Scene m_scene;
protected IDialogModule m_dialogModule;
public void Initialise(IConfigSource source)
{
}
public void AddRegion(Scene scene)
{
m_scene = scene;
m_scene.RegisterModuleInterface(this);
m_scene.EventManager.OnNewClient += SubscribeToClientEvents;
m_scene.EventManager.OnRegisterCaps += OnRegisterCaps;
scene.EventManager.OnIncomingInstantMessage +=
OnIncomingInstantMessage;
}
public void RemoveRegion(Scene scene)
{
m_scene.UnregisterModuleInterface(this);
m_scene.EventManager.OnNewClient -= SubscribeToClientEvents;
m_scene = null;
}
public void RegionLoaded(Scene scene)
{
m_dialogModule = m_scene.RequestModuleInterface();
}
public void Close() {}
public string Name { get { return "Gods Module"; } }
public Type ReplaceableInterface
{
get { return null; }
}
public void SubscribeToClientEvents(IClientAPI client)
{
client.OnGodKickUser += KickUser;
client.OnRequestGodlikePowers += RequestGodlikePowers;
}
public void UnsubscribeFromClientEvents(IClientAPI client)
{
client.OnGodKickUser -= KickUser;
client.OnRequestGodlikePowers -= RequestGodlikePowers;
}
private void OnRegisterCaps(UUID agentID, Caps caps)
{
caps.RegisterSimpleHandler("UntrustedSimulatorMessage", new SimpleStreamHandler("/C" + UUID.Random(), HandleUntrustedSimulatorMessage));
}
private void HandleUntrustedSimulatorMessage(IOSHttpRequest request, IOSHttpResponse response)
{
if (request.HttpMethod != "POST")
{
response.StatusCode = (int)HttpStatusCode.NotFound;
return;
}
OSDMap osd;
try
{
osd = (OSDMap)OSDParser.DeserializeLLSDXml(request.InputStream);
string message = osd["message"].AsString();
if (message == "GodKickUser")
{
OSDMap body = (OSDMap)osd["body"];
OSDArray userInfo = (OSDArray)body["UserInfo"];
OSDMap userData = (OSDMap)userInfo[0];
UUID agentID = userData["AgentID"].AsUUID();
UUID godID = userData["GodID"].AsUUID();
UUID godSessionID = userData["GodSessionID"].AsUUID();
uint kickFlags = userData["KickFlags"].AsUInteger();
string reason = userData["Reason"].AsString();
ScenePresence god = m_scene.GetScenePresence(godID);
if (god == null || god.ControllingClient.SessionId != godSessionID)
{
response.StatusCode = (int)HttpStatusCode.Unauthorized;
return;
}
KickUser(godID, agentID, kickFlags, reason);
}
else
{
m_log.ErrorFormat("[GOD]: Unhandled UntrustedSimulatorMessage: {0}", message);
response.StatusCode = (int)HttpStatusCode.BadRequest;
return;
}
}
catch
{
response.StatusCode = (int)HttpStatusCode.BadRequest;
return;
}
response.StatusCode = (int)HttpStatusCode.OK;
}
public void RequestGodlikePowers(
UUID agentID, UUID sessionID, UUID token, bool godLike)
{
ScenePresence sp = m_scene.GetScenePresence(agentID);
if(sp == null || sp.IsDeleted || sp.IsNPC)
return;
if (sessionID != sp.ControllingClient.SessionId)
return;
sp.GrantGodlikePowers(token, godLike);
if (godLike && !sp.IsViewerUIGod && m_dialogModule != null)
m_dialogModule.SendAlertToUser(agentID, "Request for god powers denied");
}
public void KickUser(UUID godID, UUID agentID, uint kickflags, byte[] reason)
{
KickUser(godID, agentID, kickflags, Utils.BytesToString(reason));
}
///
/// Kicks or freezes User specified from the simulator. This logs them off of the grid
///
/// The person doing the kicking
/// the person that is being kicked
/// Tells what to do to the user
/// The message to send to the user after it's been turned into a field
public void KickUser(UUID godID, UUID agentID, uint kickflags, string reason)
{
// assuming automatic god rights on this for fast griefing reaction
// this is also needed for kick via message
if(!m_scene.Permissions.IsGod(godID))
return;
int godlevel = 200;
// update level so higher gods can kick lower ones
ScenePresence god = m_scene.GetScenePresence(godID);
if(god != null && god.GodController.GodLevel > godlevel)
godlevel = god.GodController.GodLevel;
if(agentID == ALL_AGENTS)
{
m_scene.ForEachRootScenePresence(delegate(ScenePresence p)
{
if (p.UUID != godID)
{
if(godlevel > p.GodController.GodLevel)
doKickmodes(godID, p, kickflags, reason);
else if(m_dialogModule != null)
m_dialogModule.SendAlertToUser(p.UUID, "Kick from " + godID.ToString() + " ignored, kick reason: " + reason);
}
});
return;
}
ScenePresence sp = m_scene.GetScenePresence(agentID);
if (sp == null || sp.IsChildAgent)
{
IMessageTransferModule transferModule =
m_scene.RequestModuleInterface();
if (transferModule != null)
{
m_log.DebugFormat("[GODS]: Sending nonlocal kill for agent {0}", agentID);
transferModule.SendInstantMessage(new GridInstantMessage(
m_scene, godID, "God", agentID, (byte)250, false,
reason, UUID.Zero, true,
new Vector3(), new byte[] {(byte)kickflags}, true),
delegate(bool success) {} );
}
return;
}
if (godlevel <= sp.GodController.GodLevel) // no god wars
{
if(m_dialogModule != null)
m_dialogModule.SendAlertToUser(sp.UUID, "Kick from " + godID.ToString() + " ignored, kick reason: " + reason);
return;
}
if(sp.UUID == godID)
return;
doKickmodes(godID, sp, kickflags, reason);
}
private void doKickmodes(UUID godID, ScenePresence sp, uint kickflags, string reason)
{
switch (kickflags)
{
case 0:
KickPresence(sp, reason);
break;
case 1:
sp.AllowMovement = false;
if(m_dialogModule != null)
{
m_dialogModule.SendAlertToUser(sp.UUID, reason);
m_dialogModule.SendAlertToUser(godID, "User Frozen");
}
break;
case 2:
sp.AllowMovement = true;
if(m_dialogModule != null)
{
m_dialogModule.SendAlertToUser(sp.UUID, reason);
m_dialogModule.SendAlertToUser(godID, "User Unfrozen");
}
break;
default:
break;
}
}
private void KickPresence(ScenePresence sp, string reason)
{
if(sp.IsDeleted || sp.IsChildAgent)
return;
if (sp.IsNPC)
{
INPCModule npcmodule = sp.Scene.RequestModuleInterface();
if (npcmodule != null)
{
npcmodule.DeleteNPC(sp.UUID, sp.Scene);
return;
}
}
sp.ControllingClient.Kick(reason);
sp.Scene.CloseAgent(sp.UUID, true);
}
public void GridKickUser(UUID agentID, string reason)
{
int godlevel = 240; // grid god default
ScenePresence sp = m_scene.GetScenePresence(agentID);
if (sp == null || sp.IsChildAgent)
{
IMessageTransferModule transferModule =
m_scene.RequestModuleInterface();
if (transferModule != null)
{
m_log.DebugFormat("[GODS]: Sending nonlocal kill for agent {0}", agentID);
transferModule.SendInstantMessage(new GridInstantMessage(
m_scene, Constants.servicesGodAgentID, "GRID", agentID, (byte)250, false,
reason, UUID.Zero, true,
new Vector3(), new byte[] {0}, true),
delegate(bool success) {} );
}
return;
}
if(sp.IsDeleted)
return;
if (godlevel <= sp.GodController.GodLevel) // no god wars
{
if(m_dialogModule != null)
m_dialogModule.SendAlertToUser(sp.UUID, "GRID kick detected and ignored, kick reason: " + reason);
return;
}
if (sp.IsNPC)
{
INPCModule npcmodule = sp.Scene.RequestModuleInterface();
if (npcmodule != null)
{
npcmodule.DeleteNPC(sp.UUID, sp.Scene);
return;
}
}
sp.ControllingClient.Kick(reason);
sp.Scene.CloseAgent(sp.UUID, true);
}
private void OnIncomingInstantMessage(GridInstantMessage msg)
{
if (msg.dialog == (uint)250) // Nonlocal kick
{
UUID agentID = new UUID(msg.toAgentID);
string reason = msg.message;
UUID godID = new UUID(msg.fromAgentID);
uint kickMode = (uint)msg.binaryBucket[0];
if(godID == Constants.servicesGodAgentID)
GridKickUser(agentID, reason);
else
KickUser(godID, agentID, kickMode, reason);
}
}
}
}