/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Net; using System.Reflection; using log4net; using Mono.Addins; using Nini.Config; using OpenMetaverse; using OpenMetaverse.StructuredData; using OpenSim.Framework; using OpenSim.Framework.Servers.HttpServer; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Interfaces; using Caps = OpenSim.Framework.Capabilities.Caps; using OSDArray = OpenMetaverse.StructuredData.OSDArray; using OSDMap = OpenMetaverse.StructuredData.OSDMap; namespace OpenSim.Region.CoreModules.Avatar.Gods { [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GodsModule")] public class GodsModule : INonSharedRegionModule, IGodsModule { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); /// Special UUID for actions that apply to all agents private static readonly UUID ALL_AGENTS = new UUID("44e87126-e794-4ded-05b3-7c42da3d5cdb"); protected Scene m_scene; protected IDialogModule m_dialogModule; public void Initialise(IConfigSource source) { } public void AddRegion(Scene scene) { m_scene = scene; m_scene.RegisterModuleInterface(this); m_scene.EventManager.OnNewClient += SubscribeToClientEvents; m_scene.EventManager.OnRegisterCaps += OnRegisterCaps; scene.EventManager.OnIncomingInstantMessage += OnIncomingInstantMessage; } public void RemoveRegion(Scene scene) { m_scene.UnregisterModuleInterface(this); m_scene.EventManager.OnNewClient -= SubscribeToClientEvents; m_scene = null; } public void RegionLoaded(Scene scene) { m_dialogModule = m_scene.RequestModuleInterface(); } public void Close() {} public string Name { get { return "Gods Module"; } } public Type ReplaceableInterface { get { return null; } } public void SubscribeToClientEvents(IClientAPI client) { client.OnGodKickUser += KickUser; client.OnRequestGodlikePowers += RequestGodlikePowers; } public void UnsubscribeFromClientEvents(IClientAPI client) { client.OnGodKickUser -= KickUser; client.OnRequestGodlikePowers -= RequestGodlikePowers; } private void OnRegisterCaps(UUID agentID, Caps caps) { caps.RegisterSimpleHandler("UntrustedSimulatorMessage", new SimpleStreamHandler("/C" + UUID.Random(), HandleUntrustedSimulatorMessage)); } private void HandleUntrustedSimulatorMessage(IOSHttpRequest request, IOSHttpResponse response) { if (request.HttpMethod != "POST") { response.StatusCode = (int)HttpStatusCode.NotFound; return; } OSDMap osd; try { osd = (OSDMap)OSDParser.DeserializeLLSDXml(request.InputStream); string message = osd["message"].AsString(); if (message == "GodKickUser") { OSDMap body = (OSDMap)osd["body"]; OSDArray userInfo = (OSDArray)body["UserInfo"]; OSDMap userData = (OSDMap)userInfo[0]; UUID agentID = userData["AgentID"].AsUUID(); UUID godID = userData["GodID"].AsUUID(); UUID godSessionID = userData["GodSessionID"].AsUUID(); uint kickFlags = userData["KickFlags"].AsUInteger(); string reason = userData["Reason"].AsString(); ScenePresence god = m_scene.GetScenePresence(godID); if (god == null || god.ControllingClient.SessionId != godSessionID) { response.StatusCode = (int)HttpStatusCode.Unauthorized; return; } KickUser(godID, agentID, kickFlags, reason); } else { m_log.ErrorFormat("[GOD]: Unhandled UntrustedSimulatorMessage: {0}", message); response.StatusCode = (int)HttpStatusCode.BadRequest; return; } } catch { response.StatusCode = (int)HttpStatusCode.BadRequest; return; } response.StatusCode = (int)HttpStatusCode.OK; } public void RequestGodlikePowers( UUID agentID, UUID sessionID, UUID token, bool godLike) { ScenePresence sp = m_scene.GetScenePresence(agentID); if(sp == null || sp.IsDeleted || sp.IsNPC) return; if (sessionID != sp.ControllingClient.SessionId) return; sp.GrantGodlikePowers(token, godLike); if (godLike && !sp.IsViewerUIGod && m_dialogModule != null) m_dialogModule.SendAlertToUser(agentID, "Request for god powers denied"); } public void KickUser(UUID godID, UUID agentID, uint kickflags, byte[] reason) { KickUser(godID, agentID, kickflags, Utils.BytesToString(reason)); } /// /// Kicks or freezes User specified from the simulator. This logs them off of the grid /// /// The person doing the kicking /// the person that is being kicked /// Tells what to do to the user /// The message to send to the user after it's been turned into a field public void KickUser(UUID godID, UUID agentID, uint kickflags, string reason) { // assuming automatic god rights on this for fast griefing reaction // this is also needed for kick via message if(!m_scene.Permissions.IsGod(godID)) return; int godlevel = 200; // update level so higher gods can kick lower ones ScenePresence god = m_scene.GetScenePresence(godID); if(god != null && god.GodController.GodLevel > godlevel) godlevel = god.GodController.GodLevel; if(agentID == ALL_AGENTS) { m_scene.ForEachRootScenePresence(delegate(ScenePresence p) { if (p.UUID != godID) { if(godlevel > p.GodController.GodLevel) doKickmodes(godID, p, kickflags, reason); else if(m_dialogModule != null) m_dialogModule.SendAlertToUser(p.UUID, "Kick from " + godID.ToString() + " ignored, kick reason: " + reason); } }); return; } ScenePresence sp = m_scene.GetScenePresence(agentID); if (sp == null || sp.IsChildAgent) { IMessageTransferModule transferModule = m_scene.RequestModuleInterface(); if (transferModule != null) { m_log.DebugFormat("[GODS]: Sending nonlocal kill for agent {0}", agentID); transferModule.SendInstantMessage(new GridInstantMessage( m_scene, godID, "God", agentID, (byte)250, false, reason, UUID.Zero, true, new Vector3(), new byte[] {(byte)kickflags}, true), delegate(bool success) {} ); } return; } if (godlevel <= sp.GodController.GodLevel) // no god wars { if(m_dialogModule != null) m_dialogModule.SendAlertToUser(sp.UUID, "Kick from " + godID.ToString() + " ignored, kick reason: " + reason); return; } if(sp.UUID == godID) return; doKickmodes(godID, sp, kickflags, reason); } private void doKickmodes(UUID godID, ScenePresence sp, uint kickflags, string reason) { switch (kickflags) { case 0: KickPresence(sp, reason); break; case 1: sp.AllowMovement = false; if(m_dialogModule != null) { m_dialogModule.SendAlertToUser(sp.UUID, reason); m_dialogModule.SendAlertToUser(godID, "User Frozen"); } break; case 2: sp.AllowMovement = true; if(m_dialogModule != null) { m_dialogModule.SendAlertToUser(sp.UUID, reason); m_dialogModule.SendAlertToUser(godID, "User Unfrozen"); } break; default: break; } } private void KickPresence(ScenePresence sp, string reason) { if(sp.IsDeleted || sp.IsChildAgent) return; if (sp.IsNPC) { INPCModule npcmodule = sp.Scene.RequestModuleInterface(); if (npcmodule != null) { npcmodule.DeleteNPC(sp.UUID, sp.Scene); return; } } sp.ControllingClient.Kick(reason); sp.Scene.CloseAgent(sp.UUID, true); } public void GridKickUser(UUID agentID, string reason) { int godlevel = 240; // grid god default ScenePresence sp = m_scene.GetScenePresence(agentID); if (sp == null || sp.IsChildAgent) { IMessageTransferModule transferModule = m_scene.RequestModuleInterface(); if (transferModule != null) { m_log.DebugFormat("[GODS]: Sending nonlocal kill for agent {0}", agentID); transferModule.SendInstantMessage(new GridInstantMessage( m_scene, Constants.servicesGodAgentID, "GRID", agentID, (byte)250, false, reason, UUID.Zero, true, new Vector3(), new byte[] {0}, true), delegate(bool success) {} ); } return; } if(sp.IsDeleted) return; if (godlevel <= sp.GodController.GodLevel) // no god wars { if(m_dialogModule != null) m_dialogModule.SendAlertToUser(sp.UUID, "GRID kick detected and ignored, kick reason: " + reason); return; } if (sp.IsNPC) { INPCModule npcmodule = sp.Scene.RequestModuleInterface(); if (npcmodule != null) { npcmodule.DeleteNPC(sp.UUID, sp.Scene); return; } } sp.ControllingClient.Kick(reason); sp.Scene.CloseAgent(sp.UUID, true); } private void OnIncomingInstantMessage(GridInstantMessage msg) { if (msg.dialog == (uint)250) // Nonlocal kick { UUID agentID = new UUID(msg.toAgentID); string reason = msg.message; UUID godID = new UUID(msg.fromAgentID); uint kickMode = (uint)msg.binaryBucket[0]; if(godID == Constants.servicesGodAgentID) GridKickUser(agentID, reason); else KickUser(godID, agentID, kickMode, reason); } } } }