/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; namespace OpenSim.Region.Physics.Manager { public enum Vehicle : int { /// /// Turns off Vehicle Support /// TYPE_NONE = 0, /// /// No Angular motor, High Left right friction, No Hover, Linear Deflection 1, no angular deflection /// no vertical attractor, No banking, Identity rotation frame /// TYPE_SLED = 1, /// /// Needs Motors to be driven by timer or control events High left/right friction, No angular friction /// Linear Motor wins in a second, decays in 60 seconds. Angular motor wins in a second, decays in 8/10ths of a second /// linear deflection 2 seconds /// Vertical Attractor locked UP /// TYPE_CAR = 2, TYPE_BOAT = 3, TYPE_AIRPLANE = 4, TYPE_BALLOON = 5, LINEAR_FRICTION_TIMESCALE = 16, /// /// vector of timescales for exponential decay of angular velocity about three axis /// ANGULAR_FRICTION_TIMESCALE = 17, /// /// linear velocity vehicle will try for /// LINEAR_MOTOR_DIRECTION = 18, /// /// Offset from center of mass where linear motor forces are added /// LINEAR_MOTOR_OFFSET = 20, /// /// angular velocity that vehicle will try for /// ANGULAR_MOTOR_DIRECTION = 19, HOVER_HEIGHT = 24, HOVER_EFFICIENCY = 25, HOVER_TIMESCALE = 26, BUOYANCY = 27, LINEAR_DEFLECTION_EFFICIENCY = 28, LINEAR_DEFLECTION_TIMESCALE = 29, LINEAR_MOTOR_TIMESCALE = 30, LINEAR_MOTOR_DECAY_TIMESCALE = 31, /// /// slide between 0 and 1 /// ANGULAR_DEFLECTION_EFFICIENCY = 32, ANGULAR_DEFLECTION_TIMESCALE = 33, ANGULAR_MOTOR_TIMESCALE = 34, ANGULAR_MOTOR_DECAY_TIMESCALE = 35, VERTICAL_ATTRACTION_EFFICIENCY = 36, VERTICAL_ATTRACTION_TIMESCALE = 37, BANKING_EFFICIENCY = 38, BANKING_MIX = 39, BANKING_TIMESCALE = 40, REFERENCE_FRAME = 44, BLOCK_EXIT = 45, ROLL_FRAME = 46 } [Flags] public enum VehicleFlag { NO_DEFLECTION_UP = 1, LIMIT_ROLL_ONLY = 2, HOVER_WATER_ONLY = 4, HOVER_TERRAIN_ONLY = 8, HOVER_GLOBAL_HEIGHT = 16, HOVER_UP_ONLY = 32, LIMIT_MOTOR_UP = 64, MOUSELOOK_STEER = 128, MOUSELOOK_BANK = 256, CAMERA_DECOUPLED = 512, NO_X = 1024, NO_Y = 2048, NO_Z = 4096, LOCK_HOVER_HEIGHT = 8192, NO_DEFLECTION = 16392, LOCK_ROTATION = 32784 } }