/* The MIT License * * Copyright (c) 2010 Intel Corporation. * All rights reserved. * * Based on the convexdecomposition library from * by John W. Ratcliff and Stan Melax. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ using System; namespace OpenSim.Region.Physics.ConvexDecompositionDotNet { public class int3 { public int x; public int y; public int z; public int3() { } public int3(int _x, int _y, int _z) { x = _x; y = _y; z = _z; } public int this[int i] { get { switch (i) { case 0: return x; case 1: return y; case 2: return z; } throw new ArgumentOutOfRangeException(); } set { switch (i) { case 0: x = value; return; case 1: y = value; return; case 2: z = value; return; } throw new ArgumentOutOfRangeException(); } } public override int GetHashCode() { return x.GetHashCode() ^ y.GetHashCode() ^ z.GetHashCode(); } public override bool Equals(object obj) { int3 i = obj as int3; if (i == null) return false; return this == i; } public static bool operator ==(int3 a, int3 b) { // If both are null, or both are same instance, return true. if (System.Object.ReferenceEquals(a, b)) return true; // If one is null, but not both, return false. if (((object)a == null) || ((object)b == null)) return false; for (int i = 0; i < 3; i++) { if (a[i] != b[i]) return false; } return true; } public static bool operator !=(int3 a, int3 b) { return !(a == b); } public static int3 roll3(int3 a) { int tmp = a[0]; a[0] = a[1]; a[1] = a[2]; a[2] = tmp; return a; } public static bool isa(int3 a, int3 b) { return (a == b || roll3(a) == b || a == roll3(b)); } public static bool b2b(int3 a, int3 b) { return isa(a, new int3(b[2], b[1], b[0])); } } }