/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Reflection; using System.Runtime.Serialization; using System.Security.Permissions; using log4net; using OpenSim.Framework; using OpenMetaverse; namespace OpenSim.Region.Framework.Scenes { public abstract class EntityBase : ISceneEntity { // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); /// /// The scene to which this entity belongs /// protected Scene m_scene; public Scene Scene { get { return m_scene; } } protected UUID m_uuid; public virtual UUID UUID { get { return m_uuid; } set { m_uuid = value; } } /// /// The name of this entity /// protected string m_name; public virtual string Name { get { return m_name; } set { m_name = value; } } /// /// id local to scene /// protected uint m_localId; public virtual uint LocalId { get { return m_localId; } set { m_localId = value; // m_log.DebugFormat("[ENTITY BASE]: Set part {0} to local id {1}", Name, m_localId); } } /// /// Signals whether this entity was in a scene but has since been removed from it. /// public bool IsDeleted { get; protected internal set; } /// /// Absolute position of this entity in a scene. /// protected Vector3 m_pos; public virtual Vector3 AbsolutePosition { get { return m_pos; } set { m_pos = value; } } /// /// Current velocity of the entity. /// protected Vector3 m_velocity; public virtual Vector3 Velocity { get { return m_velocity; } set { m_velocity = value; } } /// /// Creates a new Entity (should not occur on it's own) /// public EntityBase() { } /// /// Performs any updates that need to be done at each frame, as opposed to immediately. /// These included scheduled updates and updates that occur due to physics processing. /// public virtual void Update() { } /// /// Copies the entity /// /// public virtual EntityBase Copy() { return (EntityBase) MemberwiseClone(); } } //Nested Classes public class EntityIntersection { public Vector3 ipoint = new Vector3(0, 0, 0); public Vector3 normal = new Vector3(0, 0, 0); public Vector3 AAfaceNormal = new Vector3(0, 0, 0); public int face = -1; public bool HitTF = false; public SceneObjectPart obj; public float distance = 0; public EntityIntersection() { } public EntityIntersection(Vector3 _ipoint, Vector3 _normal, bool _HitTF) { ipoint = _ipoint; normal = _normal; HitTF = _HitTF; } } }