/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenMetaverse;
using Mono.Addins;
namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "CombatModule")]
public class CombatModule : ISharedRegionModule
{
//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
///
/// Region UUIDS indexed by AgentID
///
//private Dictionary m_rootAgents = new Dictionary();
///
/// Scenes by Region Handle
///
private Dictionary m_scenel = new Dictionary();
///
/// Startup
///
///
///
public void Initialise(IConfigSource config)
{
}
public void AddRegion(Scene scene)
{
lock (m_scenel)
{
if (m_scenel.ContainsKey(scene.RegionInfo.RegionHandle))
{
m_scenel[scene.RegionInfo.RegionHandle] = scene;
}
else
{
m_scenel.Add(scene.RegionInfo.RegionHandle, scene);
}
}
scene.EventManager.OnAvatarKilled += KillAvatar;
scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
}
public void RemoveRegion(Scene scene)
{
if (m_scenel.ContainsKey(scene.RegionInfo.RegionHandle))
m_scenel.Remove(scene.RegionInfo.RegionHandle);
scene.EventManager.OnAvatarKilled -= KillAvatar;
scene.EventManager.OnAvatarEnteringNewParcel -= AvatarEnteringParcel;
}
public void RegionLoaded(Scene scene)
{
}
public void PostInitialise()
{
}
public void Close()
{
}
public string Name
{
get { return "CombatModule"; }
}
public Type ReplaceableInterface
{
get { return null; }
}
private void KillAvatar(uint killerObjectLocalID, ScenePresence deadAvatar)
{
string deadAvatarMessage;
ScenePresence killingAvatar = null;
// string killingAvatarMessage;
// check to see if it is an NPC and just remove it
INPCModule NPCmodule = deadAvatar.Scene.RequestModuleInterface();
if (NPCmodule != null && NPCmodule.DeleteNPC(deadAvatar.UUID, deadAvatar.Scene))
{
return;
}
if (killerObjectLocalID == 0)
deadAvatarMessage = "You committed suicide!";
else
{
// Try to get the avatar responsible for the killing
killingAvatar = deadAvatar.Scene.GetScenePresence(killerObjectLocalID);
if (killingAvatar == null)
{
// Try to get the object which was responsible for the killing
SceneObjectPart part = deadAvatar.Scene.GetSceneObjectPart(killerObjectLocalID);
if (part == null)
{
// Cause of death: Unknown
deadAvatarMessage = "You died!";
}
else
{
// Try to find the avatar wielding the killing object
killingAvatar = deadAvatar.Scene.GetScenePresence(part.OwnerID);
if (killingAvatar == null)
{
IUserManagement userManager = deadAvatar.Scene.RequestModuleInterface();
string userName = "Unkown User";
if (userManager != null)
userName = userManager.GetUserName(part.OwnerID);
deadAvatarMessage = String.Format("You impaled yourself on {0} owned by {1}!", part.Name, userName);
}
else
{
// killingAvatarMessage = String.Format("You fragged {0}!", deadAvatar.Name);
deadAvatarMessage = String.Format("You got killed by {0}!", killingAvatar.Name);
}
}
}
else
{
// killingAvatarMessage = String.Format("You fragged {0}!", deadAvatar.Name);
deadAvatarMessage = String.Format("You got killed by {0}!", killingAvatar.Name);
}
}
try
{
deadAvatar.ControllingClient.SendAgentAlertMessage(deadAvatarMessage, true);
if (killingAvatar != null)
killingAvatar.ControllingClient.SendAlertMessage("You fragged " + deadAvatar.Firstname + " " + deadAvatar.Lastname);
}
catch (InvalidOperationException)
{ }
deadAvatar.setHealthWithUpdate(100.0f);
deadAvatar.Scene.TeleportClientHome(deadAvatar.UUID, deadAvatar.ControllingClient);
}
private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
{
try
{
ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
if (obj == null)
return;
if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0
|| avatar.Scene.RegionInfo.RegionSettings.AllowDamage)
{
avatar.Invulnerable = false;
}
else
{
avatar.Invulnerable = true;
if (avatar.Health < 100.0f)
{
avatar.setHealthWithUpdate(100.0f);
}
}
}
catch (Exception)
{
}
}
}
}