/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using OpenSim.Framework; namespace OpenSim.Services.Interfaces { public delegate void AssetRetrieved(string id, Object sender, AssetBase asset); public interface IAssetService { /// /// Get an asset synchronously. /// /// /// AssetBase Get(string id); /// /// Get an asset's metadata /// /// /// AssetMetadata GetMetadata(string id); /// /// Get an asset's data, ignoring the metadata. /// /// /// null if there is no such asset byte[] GetData(string id); /// /// Synchronously fetches an asset from the local cache only /// /// Asset ID /// The fetched asset, or null if it did not exist in the local cache AssetBase GetCached(string id); /// /// Get an asset synchronously or asynchronously (depending on whether /// it is locally cached) and fire a callback with the fetched asset /// /// The asset id /// Represents the requester. Passed back via the handler /// The handler to call back once the asset has been retrieved /// True if the id was parseable, false otherwise bool Get(string id, Object sender, AssetRetrieved handler); /// /// Creates a new asset /// /// Returns a random ID if none is passed into it /// /// string Store(AssetBase asset); /// /// Update an asset's content /// /// Attachments and bare scripts need this!! /// /// /// bool UpdateContent(string id, byte[] data); /// /// Delete an asset /// /// /// bool Delete(string id); } }