/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using OpenMetaverse; using OpenSim.Services.Interfaces; using log4net; using Nini.Config; using System.Reflection; using OpenSim.Data; using OpenSim.Framework; using OpenSim.Framework.Console; namespace OpenSim.Services.AuthenticationService { // Generic Authentication service used for identifying // and authenticating principals. // Principals may be clients acting on users' behalf, // or any other components that need // verifiable identification. // public class PasswordAuthenticationService : AuthenticationServiceBase, IAuthenticationService { private static readonly ILog m_log = LogManager.GetLogger( MethodBase.GetCurrentMethod().DeclaringType); public PasswordAuthenticationService(IConfigSource config) : base(config) { } public string Authenticate(UUID principalID, string password, int lifetime) { AuthenticationData data = m_Database.Get(principalID); if (data != null && data.Data != null) { if (!data.Data.ContainsKey("passwordHash") || !data.Data.ContainsKey("passwordSalt")) { return String.Empty; } string hashed = Util.Md5Hash(password + ":" + data.Data["passwordSalt"].ToString()); //m_log.DebugFormat("[PASS AUTH]: got {0}; hashed = {1}; stored = {2}", password, hashed, data.Data["passwordHash"].ToString()); if (data.Data["passwordHash"].ToString() == hashed) { return GetToken(principalID, lifetime); } } m_log.DebugFormat("[AUTH SERVICE]: PrincipalID {0} or its data not found", principalID); return String.Empty; } } }