/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using log4net;
using OpenMetaverse;
namespace OpenSim.Framework.Console
{
public class ConsoleUtil
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public const int LocalIdNotFound = 0;
///
/// Used by modules to display stock co-ordinate help, though possibly this should be under some general section
/// rather than in each help summary.
///
public const string CoordHelp
= @"Each component of the coord is comma separated. There must be no spaces between the commas.
If you don't care about the z component you can simply omit it.
If you don't care about the x or y components then you can leave them blank (though a comma is still required)
If you want to specify the maximum value of a component then you can use ~ instead of a number
If you want to specify the minimum value of a component then you can use -~ instead of a number
e.g.
show object pos 20,20,20 to 40,40,40
delete object pos 20,20 to 40,40
show object pos ,20,20 to ,40,40
delete object pos ,,30 to ,,~
show object pos ,,-~ to ,,30";
public const string MinRawConsoleVectorValue = "-~";
public const string MaxRawConsoleVectorValue = "~";
public const string VectorSeparator = ",";
public static char[] VectorSeparatorChars = VectorSeparator.ToCharArray();
///
/// Check if the given file path exists.
///
/// If not, warning is printed to the given console.
/// true if the file does not exist, false otherwise.
///
///
public static bool CheckFileDoesNotExist(ICommandConsole console, string path)
{
if (File.Exists(path))
{
console.Output("File {0} already exists. Please move or remove it.", null, path);
return false;
}
return true;
}
///
/// Try to parse a console UUID from the console.
///
///
/// Will complain to the console if parsing fails.
///
///
/// If null then no complaint is printed.
///
///
public static bool TryParseConsoleUuid(ICommandConsole console, string rawUuid, out UUID uuid)
{
if (!UUID.TryParse(rawUuid, out uuid))
{
if (console != null)
console.Output("ERROR: {0} is not a valid uuid", null, rawUuid);
return false;
}
return true;
}
public static bool TryParseConsoleLocalId(ICommandConsole console, string rawLocalId, out uint localId)
{
if (!uint.TryParse(rawLocalId, out localId))
{
if (console != null)
console.Output("ERROR: {0} is not a valid local id", null, localId);
return false;
}
if (localId == 0)
{
if (console != null)
console.Output("ERROR: {0} is not a valid local id - it must be greater than 0", null, localId);
return false;
}
return true;
}
///
/// Tries to parse the input as either a UUID or a local ID.
///
/// true if parsing succeeded, false otherwise.
///
///
///
///
/// Will be set to ConsoleUtil.LocalIdNotFound if parsing result was a UUID or no parse succeeded.
///
public static bool TryParseConsoleId(ICommandConsole console, string rawId, out UUID uuid, out uint localId)
{
if (TryParseConsoleUuid(null, rawId, out uuid))
{
localId = LocalIdNotFound;
return true;
}
if (TryParseConsoleLocalId(null, rawId, out localId))
{
return true;
}
if (console != null)
console.Output("ERROR: {0} is not a valid UUID or local id", null, rawId);
return false;
}
///
/// Convert a console input to a bool, automatically complaining if a console is given.
///
/// Can be null if no console is available.
/// /param>
///
///
public static bool TryParseConsoleBool(ICommandConsole console, string rawConsoleString, out bool b)
{
if (!bool.TryParse(rawConsoleString, out b))
{
if (console != null)
console.Output("ERROR: {0} is not a true or false value", null, rawConsoleString);
return false;
}
return true;
}
///
/// Convert a console input to an int, automatically complaining if a console is given.
///
/// Can be null if no console is available.
/// /param>
///
///
public static bool TryParseConsoleInt(ICommandConsole console, string rawConsoleInt, out int i)
{
if (!int.TryParse(rawConsoleInt, out i))
{
if (console != null)
console.Output("ERROR: {0} is not a valid integer", null, rawConsoleInt);
return false;
}
return true;
}
///
/// Convert a console input to a float, automatically complaining if a console is given.
///
/// Can be null if no console is available.
/// /param>
///
///
public static bool TryParseConsoleFloat(ICommandConsole console, string rawConsoleInput, out float i)
{
if (!float.TryParse(rawConsoleInput, out i))
{
if (console != null)
console.Output("ERROR: {0} is not a valid float", null, rawConsoleInput);
return false;
}
return true;
}
///
/// Convert a console input to a double, automatically complaining if a console is given.
///
/// Can be null if no console is available.
/// /param>
///
///
public static bool TryParseConsoleDouble(ICommandConsole console, string rawConsoleInput, out double i)
{
if (!double.TryParse(rawConsoleInput, out i))
{
if (console != null)
console.Output("ERROR: {0} is not a valid double", null, rawConsoleInput);
return false;
}
return true;
}
///
/// Convert a console integer to a natural int, automatically complaining if a console is given.
///
/// Can be null if no console is available.
/// /param>
///
///
public static bool TryParseConsoleNaturalInt(ICommandConsole console, string rawConsoleInt, out int i)
{
if (TryParseConsoleInt(console, rawConsoleInt, out i))
{
if (i < 0)
{
if (console != null)
console.Output("ERROR: {0} is not a positive integer", null, rawConsoleInt);
return false;
}
return true;
}
return false;
}
///
/// Convert a minimum vector input from the console to an OpenMetaverse.Vector3
///
/// /param>
///
///
public static bool TryParseConsoleMinVector(string rawConsoleVector, out Vector3 vector)
{
return TryParseConsoleVector(rawConsoleVector, c => float.MinValue.ToString(), out vector);
}
///
/// Convert a maximum vector input from the console to an OpenMetaverse.Vector3
///
/// /param>
///
///
public static bool TryParseConsoleMaxVector(string rawConsoleVector, out Vector3 vector)
{
return TryParseConsoleVector(rawConsoleVector, c => float.MaxValue.ToString(), out vector);
}
///
/// Convert a vector input from the console to an OpenMetaverse.Vector3
///
///
/// A string in the form ,, where there is no space between values.
/// Any component can be missing (e.g. ,,40). blankComponentFunc is invoked to replace the blank with a suitable value
/// Also, if the blank component is at the end, then the comma can be missed off entirely (e.g. 40,30 or 40)
/// The strings "~" and "-~" are valid in components. The first substitutes float.MaxValue whilst the second is float.MinValue
/// Other than that, component values must be numeric.
///
///
/// Behaviour if component is blank. If null then conversion fails on a blank component.
///
///
///
public static bool TryParseConsoleVector(
string rawConsoleVector, Func blankComponentFunc, out Vector3 vector)
{
return Vector3.TryParse(CookVector(rawConsoleVector, 3, blankComponentFunc), out vector);
}
///
/// Convert a vector input from the console to an OpenMetaverse.Vector2
///
///
/// A string in the form , where there is no space between values.
/// Any component can be missing (e.g. ,40). blankComponentFunc is invoked to replace the blank with a suitable value
/// Also, if the blank component is at the end, then the comma can be missed off entirely (e.g. 40)
/// The strings "~" and "-~" are valid in components. The first substitutes float.MaxValue whilst the second is float.MinValue
/// Other than that, component values must be numeric.
///
///
/// Behaviour if component is blank. If null then conversion fails on a blank component.
///
///
///
public static bool TryParseConsole2DVector(
string rawConsoleVector, Func blankComponentFunc, out Vector2 vector)
{
// We don't use Vector2.TryParse() for now because for some reason it expects an input with 3 components
// rather than 2.
string cookedVector = CookVector(rawConsoleVector, 2, blankComponentFunc);
if (cookedVector == null)
{
vector = Vector2.Zero;
return false;
}
else
{
string[] cookedComponents = cookedVector.Split(VectorSeparatorChars);
vector = new Vector2(float.Parse(cookedComponents[0]), float.Parse(cookedComponents[1]));
return true;
}
//return Vector2.TryParse(CookVector(rawConsoleVector, 2, blankComponentFunc), out vector);
}
///
/// Convert a raw console vector into a vector that can be be parsed by the relevant OpenMetaverse.TryParse()
///
///
///
///
/// null if conversion was not possible
private static string CookVector(
string rawConsoleVector, int dimensions, Func blankComponentFunc)
{
List components = rawConsoleVector.Split(VectorSeparatorChars).ToList();
if (components.Count < 1 || components.Count > dimensions)
return null;
if (components.Count < dimensions)
{
if (blankComponentFunc == null)
return null;
else
for (int i = components.Count; i < dimensions; i++)
components.Add("");
}
List cookedComponents
= components.ConvertAll(
c =>
{
if (c == "")
return blankComponentFunc.Invoke(c);
else if (c == MaxRawConsoleVectorValue)
return float.MaxValue.ToString();
else if (c == MinRawConsoleVectorValue)
return float.MinValue.ToString();
else
return c;
});
return string.Join(VectorSeparator, cookedComponents.ToArray());
}
}
}