/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Net;
using System.Reflection;
using OpenSim.Framework;
using OpenSim.Services.Interfaces;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
using log4net;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OSDArray = OpenMetaverse.StructuredData.OSDArray;
using OSDMap = OpenMetaverse.StructuredData.OSDMap;
namespace OpenSim.Services.LLLoginService
{
public class LLFailedLoginResponse : OpenSim.Services.Interfaces.FailedLoginResponse
{
protected string m_key;
protected string m_value;
protected string m_login;
public static LLFailedLoginResponse UserProblem;
public static LLFailedLoginResponse GridProblem;
public static LLFailedLoginResponse InventoryProblem;
public static LLFailedLoginResponse DeadRegionProblem;
public static LLFailedLoginResponse LoginBlockedProblem;
public static LLFailedLoginResponse AlreadyLoggedInProblem;
public static LLFailedLoginResponse InternalError;
static LLFailedLoginResponse()
{
UserProblem = new LLFailedLoginResponse("key",
"Could not authenticate your avatar. Please check your username and password, and check the grid if problems persist.",
"false");
GridProblem = new LLFailedLoginResponse("key",
"Error connecting to the desired location. Try connecting to another region.",
"false");
InventoryProblem = new LLFailedLoginResponse("key",
"The inventory service is not responding. Please notify your login region operator.",
"false");
DeadRegionProblem = new LLFailedLoginResponse("key",
"The region you are attempting to log into is not responding. Please select another region and try again.",
"false");
LoginBlockedProblem = new LLFailedLoginResponse("presence",
"Logins are currently restricted. Please try again later.",
"false");
AlreadyLoggedInProblem = new LLFailedLoginResponse("presence",
"You appear to be already logged in. " +
"If this is not the case please wait for your session to timeout. " +
"If this takes longer than a few minutes please contact the grid owner. " +
"Please wait 5 minutes if you are going to connect to a region nearby to the region you were at previously.",
"false");
InternalError = new LLFailedLoginResponse("Internal Error", "Error generating Login Response", "false");
}
public LLFailedLoginResponse(string key, string value, string login)
{
m_key = key;
m_value = value;
m_login = login;
}
public override Hashtable ToHashtable()
{
Hashtable loginError = new Hashtable();
loginError["reason"] = m_key;
loginError["message"] = m_value;
loginError["login"] = m_login;
return loginError;
}
public override OSD ToOSDMap()
{
OSDMap map = new OSDMap();
map["reason"] = OSD.FromString(m_key);
map["message"] = OSD.FromString(m_value);
map["login"] = OSD.FromString(m_login);
return map;
}
}
///
/// A class to handle LL login response.
///
public class LLLoginResponse : OpenSim.Services.Interfaces.LoginResponse
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static Hashtable globalTexturesHash;
// Global Textures
private static string sunTexture = "cce0f112-878f-4586-a2e2-a8f104bba271";
private static string cloudTexture = "dc4b9f0b-d008-45c6-96a4-01dd947ac621";
private static string moonTexture = "ec4b9f0b-d008-45c6-96a4-01dd947ac621";
private Hashtable loginFlagsHash;
private Hashtable uiConfigHash;
private ArrayList loginFlags;
private ArrayList globalTextures;
private ArrayList eventCategories;
private ArrayList uiConfig;
private ArrayList classifiedCategories;
private ArrayList inventoryRoot;
private ArrayList initialOutfit;
private ArrayList agentInventory;
private ArrayList inventoryLibraryOwner;
private ArrayList inventoryLibRoot;
private ArrayList inventoryLibrary;
private ArrayList activeGestures;
private UserInfo userProfile;
private UUID agentID;
private UUID sessionID;
private UUID secureSessionID;
// Login Flags
private string dst;
private string stipendSinceLogin;
private string gendered;
private string everLoggedIn;
private string login;
private uint simPort;
private uint simHttpPort;
private string simAddress;
private string agentAccess;
private string agentAccessMax;
private Int32 circuitCode;
private uint regionX;
private uint regionY;
// Login
private string firstname;
private string lastname;
// Web map
private string mapTileURL;
// Web Profiles
private string profileURL;
// OpenID
private string openIDURL;
private string searchURL;
// Error Flags
private string errorReason;
private string errorMessage;
private string welcomeMessage;
private string startLocation;
private string allowFirstLife;
private string home;
private string seedCapability;
private string lookAt;
private BuddyList m_buddyList = null;
private string currency;
private string classifiedFee;
static LLLoginResponse()
{
// This is being set, but it's not used
// not sure why.
globalTexturesHash = new Hashtable();
globalTexturesHash["sun_texture_id"] = sunTexture;
globalTexturesHash["cloud_texture_id"] = cloudTexture;
globalTexturesHash["moon_texture_id"] = moonTexture;
}
public LLLoginResponse()
{
loginFlags = new ArrayList();
globalTextures = new ArrayList();
eventCategories = new ArrayList();
uiConfig = new ArrayList();
classifiedCategories = new ArrayList();
uiConfigHash = new Hashtable();
// defaultXmlRpcResponse = new XmlRpcResponse();
userProfile = new UserInfo();
inventoryRoot = new ArrayList();
initialOutfit = new ArrayList();
agentInventory = new ArrayList();
inventoryLibrary = new ArrayList();
inventoryLibraryOwner = new ArrayList();
activeGestures = new ArrayList();
SetDefaultValues();
}
public LLLoginResponse(UserAccount account, AgentCircuitData aCircuit, GridUserInfo pinfo,
GridRegion destination, List invSkel, FriendInfo[] friendsList, ILibraryService libService,
string where, string startlocation, Vector3 position, Vector3 lookAt, List gestures, string message,
GridRegion home, IPEndPoint clientIP, string mapTileURL, string profileURL, string openIDURL, string searchURL, string currency,
string DSTZone, string destinationsURL, string avatarsURL, string classifiedFee)
: this()
{
FillOutInventoryData(invSkel, libService);
FillOutActiveGestures(gestures);
CircuitCode = (int)aCircuit.circuitcode;
Lastname = account.LastName;
Firstname = account.FirstName;
AgentID = account.PrincipalID;
SessionID = aCircuit.SessionID;
SecureSessionID = aCircuit.SecureSessionID;
Message = message;
BuddList = ConvertFriendListItem(friendsList);
StartLocation = where;
MapTileURL = mapTileURL;
ProfileURL = profileURL;
OpenIDURL = openIDURL;
DestinationsURL = destinationsURL;
AvatarsURL = avatarsURL;
SearchURL = searchURL;
Currency = currency;
ClassifiedFee = classifiedFee;
FillOutHomeData(pinfo, home);
LookAt = String.Format("[r{0},r{1},r{2}]", lookAt.X, lookAt.Y, lookAt.Z);
FillOutRegionData(destination);
FillOutSeedCap(aCircuit, destination, clientIP);
switch (DSTZone)
{
case "none":
DST = "N";
break;
case "local":
DST = TimeZone.CurrentTimeZone.IsDaylightSavingTime(DateTime.Now) ? "Y" : "N";
break;
default:
TimeZoneInfo dstTimeZone = null;
string[] tzList = DSTZone.Split(';');
foreach (string tzName in tzList)
{
try
{
dstTimeZone = TimeZoneInfo.FindSystemTimeZoneById(tzName);
}
catch
{
continue;
}
break;
}
if (dstTimeZone == null)
{
m_log.WarnFormat(
"[LLOGIN RESPONSE]: No valid timezone found for DST in {0}, falling back to system time.", tzList);
DST = TimeZone.CurrentTimeZone.IsDaylightSavingTime(DateTime.Now) ? "Y" : "N";
}
else
{
DST = dstTimeZone.IsDaylightSavingTime(DateTime.Now) ? "Y" : "N";
}
break;
}
}
private void FillOutInventoryData(List invSkel, ILibraryService libService)
{
InventoryData inventData = null;
try
{
inventData = GetInventorySkeleton(invSkel);
}
catch (Exception e)
{
m_log.WarnFormat(
"[LLLOGIN SERVICE]: Error processing inventory skeleton of agent {0} - {1}",
agentID, e);
// ignore and continue
}
if (inventData != null)
{
ArrayList AgentInventoryArray = inventData.InventoryArray;
Hashtable InventoryRootHash = new Hashtable();
InventoryRootHash["folder_id"] = inventData.RootFolderID.ToString();
InventoryRoot = new ArrayList();
InventoryRoot.Add(InventoryRootHash);
InventorySkeleton = AgentInventoryArray;
}
// Inventory Library Section
if (libService != null && libService.LibraryRootFolder != null)
{
Hashtable InventoryLibRootHash = new Hashtable();
InventoryLibRootHash["folder_id"] = "00000112-000f-0000-0000-000100bba000";
InventoryLibRoot = new ArrayList();
InventoryLibRoot.Add(InventoryLibRootHash);
InventoryLibraryOwner = GetLibraryOwner(libService.LibraryRootFolder);
InventoryLibrary = GetInventoryLibrary(libService);
}
}
private void FillOutActiveGestures(List gestures)
{
ArrayList list = new ArrayList();
if (gestures != null)
{
foreach (InventoryItemBase gesture in gestures)
{
Hashtable item = new Hashtable();
item["item_id"] = gesture.ID.ToString();
item["asset_id"] = gesture.AssetID.ToString();
list.Add(item);
}
}
ActiveGestures = list;
}
private void FillOutHomeData(GridUserInfo pinfo, GridRegion home)
{
int x = 1000 * (int)Constants.RegionSize, y = 1000 * (int)Constants.RegionSize;
if (home != null)
{
x = home.RegionLocX;
y = home.RegionLocY;
}
Home = string.Format(
"{{'region_handle':[r{0},r{1}], 'position':[r{2},r{3},r{4}], 'look_at':[r{5},r{6},r{7}]}}",
x,
y,
pinfo.HomePosition.X, pinfo.HomePosition.Y, pinfo.HomePosition.Z,
pinfo.HomeLookAt.X, pinfo.HomeLookAt.Y, pinfo.HomeLookAt.Z);
}
private void FillOutRegionData(GridRegion destination)
{
IPEndPoint endPoint = destination.ExternalEndPoint;
SimAddress = endPoint.Address.ToString();
SimPort = (uint)endPoint.Port;
RegionX = (uint)destination.RegionLocX;
RegionY = (uint)destination.RegionLocY;
}
private void FillOutSeedCap(AgentCircuitData aCircuit, GridRegion destination, IPEndPoint ipepClient)
{
SeedCapability = destination.ServerURI + CapsUtil.GetCapsSeedPath(aCircuit.CapsPath);
}
private void SetDefaultValues()
{
TimeZoneInfo gridTimeZone;
// Disabled for now pending making timezone a config value, which can at some point have a default of
// a ; separated list of possible timezones.
// The problem here is that US/Pacific (or even the Olsen America/Los_Angeles) is not universal across
// windows, mac and various distributions of linux, introducing another element of consistency.
// The server operator needs to be able to control this setting
// try
// {
// // First try to fetch DST from Pacific Standard Time, because this is
// // the one expected by the viewer. "US/Pacific" is the string to search
// // on linux and mac, and should work also on Windows (to confirm)
// gridTimeZone = TimeZoneInfo.FindSystemTimeZoneById("US/Pacific");
// }
// catch (Exception e)
// {
// m_log.WarnFormat(
// "[TIMEZONE]: {0} Falling back to system time. System time should be set to Pacific Standard Time to provide the expected time",
// e.Message);
gridTimeZone = TimeZoneInfo.Local;
// }
DST = gridTimeZone.IsDaylightSavingTime(DateTime.Now) ? "Y" : "N";
StipendSinceLogin = "N";
Gendered = "Y";
EverLoggedIn = "Y";
login = "false";
firstname = "Test";
lastname = "User";
agentAccess = "M";
agentAccessMax = "A";
startLocation = "last";
allowFirstLife = "Y";
ErrorMessage = "You have entered an invalid name/password combination. Check Caps/lock.";
ErrorReason = "key";
welcomeMessage = "Welcome to OpenSim!";
seedCapability = String.Empty;
home = "{'region_handle':[r" + (1000*Constants.RegionSize).ToString() + ",r" + (1000*Constants.RegionSize).ToString() + "], 'position':[r" +
userProfile.homepos.X.ToString() + ",r" + userProfile.homepos.Y.ToString() + ",r" +
userProfile.homepos.Z.ToString() + "], 'look_at':[r" + userProfile.homelookat.X.ToString() + ",r" +
userProfile.homelookat.Y.ToString() + ",r" + userProfile.homelookat.Z.ToString() + "]}";
lookAt = "[r0.99949799999999999756,r0.03166859999999999814,r0]";
RegionX = (uint) 255232;
RegionY = (uint) 254976;
// Classifieds;
AddClassifiedCategory((Int32) 1, "Shopping");
AddClassifiedCategory((Int32) 2, "Land Rental");
AddClassifiedCategory((Int32) 3, "Property Rental");
AddClassifiedCategory((Int32) 4, "Special Attraction");
AddClassifiedCategory((Int32) 5, "New Products");
AddClassifiedCategory((Int32) 6, "Employment");
AddClassifiedCategory((Int32) 7, "Wanted");
AddClassifiedCategory((Int32) 8, "Service");
AddClassifiedCategory((Int32) 9, "Personal");
SessionID = UUID.Random();
SecureSessionID = UUID.Random();
AgentID = UUID.Random();
Hashtable InitialOutfitHash = new Hashtable();
InitialOutfitHash["folder_name"] = "Nightclub Female";
InitialOutfitHash["gender"] = "female";
initialOutfit.Add(InitialOutfitHash);
mapTileURL = String.Empty;
profileURL = String.Empty;
openIDURL = String.Empty;
searchURL = String.Empty;
currency = String.Empty;
ClassifiedFee = "0";
}
public override Hashtable ToHashtable()
{
try
{
Hashtable responseData = new Hashtable();
loginFlagsHash = new Hashtable();
loginFlagsHash["daylight_savings"] = DST;
loginFlagsHash["stipend_since_login"] = StipendSinceLogin;
loginFlagsHash["gendered"] = Gendered;
loginFlagsHash["ever_logged_in"] = EverLoggedIn;
loginFlags.Add(loginFlagsHash);
responseData["first_name"] = Firstname;
responseData["last_name"] = Lastname;
responseData["agent_access"] = agentAccess;
responseData["agent_access_max"] = agentAccessMax;
globalTextures.Add(globalTexturesHash);
// this.eventCategories.Add(this.eventCategoriesHash);
AddToUIConfig("allow_first_life", allowFirstLife);
uiConfig.Add(uiConfigHash);
responseData["sim_port"] = (Int32) SimPort;
responseData["sim_ip"] = SimAddress;
responseData["http_port"] = (Int32)SimHttpPort;
responseData["agent_id"] = AgentID.ToString();
responseData["session_id"] = SessionID.ToString();
responseData["secure_session_id"] = SecureSessionID.ToString();
responseData["circuit_code"] = CircuitCode;
responseData["seconds_since_epoch"] = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
responseData["login-flags"] = loginFlags;
responseData["global-textures"] = globalTextures;
responseData["seed_capability"] = seedCapability;
responseData["event_categories"] = eventCategories;
responseData["event_notifications"] = new ArrayList(); // todo
responseData["classified_categories"] = classifiedCategories;
responseData["ui-config"] = uiConfig;
if (agentInventory != null)
{
responseData["inventory-skeleton"] = agentInventory;
responseData["inventory-root"] = inventoryRoot;
}
responseData["inventory-skel-lib"] = inventoryLibrary;
responseData["inventory-lib-root"] = inventoryLibRoot;
responseData["gestures"] = activeGestures;
responseData["inventory-lib-owner"] = inventoryLibraryOwner;
responseData["initial-outfit"] = initialOutfit;
responseData["start_location"] = startLocation;
responseData["seed_capability"] = seedCapability;
responseData["home"] = home;
responseData["look_at"] = lookAt;
responseData["message"] = welcomeMessage;
responseData["region_x"] = (Int32)(RegionX);
responseData["region_y"] = (Int32)(RegionY);
if (searchURL != String.Empty)
responseData["search"] = searchURL;
if (mapTileURL != String.Empty)
responseData["map-server-url"] = mapTileURL;
if (profileURL != String.Empty)
responseData["profile-server-url"] = profileURL;
if (DestinationsURL != String.Empty)
responseData["destination_guide_url"] = DestinationsURL;
if (AvatarsURL != String.Empty)
responseData["avatar_picker_url"] = AvatarsURL;
// We need to send an openid_token back in the response too
if (openIDURL != String.Empty)
responseData["openid_url"] = openIDURL;
if (m_buddyList != null)
{
responseData["buddy-list"] = m_buddyList.ToArray();
}
if (currency != String.Empty)
{
// responseData["real_currency"] = currency;
responseData["currency"] = currency;
}
if (ClassifiedFee != String.Empty)
responseData["classified_fee"] = ClassifiedFee;
responseData["login"] = "true";
return responseData;
}
catch (Exception e)
{
m_log.Warn("[CLIENT]: LoginResponse: Error creating Hashtable Response: " + e.Message);
return LLFailedLoginResponse.InternalError.ToHashtable();
}
}
public override OSD ToOSDMap()
{
try
{
OSDMap map = new OSDMap();
map["first_name"] = OSD.FromString(Firstname);
map["last_name"] = OSD.FromString(Lastname);
map["agent_access"] = OSD.FromString(agentAccess);
map["agent_access_max"] = OSD.FromString(agentAccessMax);
map["sim_port"] = OSD.FromInteger(SimPort);
map["sim_ip"] = OSD.FromString(SimAddress);
map["agent_id"] = OSD.FromUUID(AgentID);
map["session_id"] = OSD.FromUUID(SessionID);
map["secure_session_id"] = OSD.FromUUID(SecureSessionID);
map["circuit_code"] = OSD.FromInteger(CircuitCode);
map["seconds_since_epoch"] = OSD.FromInteger((int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds);
#region Login Flags
OSDMap loginFlagsLLSD = new OSDMap();
loginFlagsLLSD["daylight_savings"] = OSD.FromString(DST);
loginFlagsLLSD["stipend_since_login"] = OSD.FromString(StipendSinceLogin);
loginFlagsLLSD["gendered"] = OSD.FromString(Gendered);
loginFlagsLLSD["ever_logged_in"] = OSD.FromString(EverLoggedIn);
map["login-flags"] = WrapOSDMap(loginFlagsLLSD);
#endregion Login Flags
#region Global Textures
OSDMap globalTexturesLLSD = new OSDMap();
globalTexturesLLSD["sun_texture_id"] = OSD.FromString(SunTexture);
globalTexturesLLSD["cloud_texture_id"] = OSD.FromString(CloudTexture);
globalTexturesLLSD["moon_texture_id"] = OSD.FromString(MoonTexture);
map["global-textures"] = WrapOSDMap(globalTexturesLLSD);
#endregion Global Textures
map["seed_capability"] = OSD.FromString(seedCapability);
map["event_categories"] = ArrayListToOSDArray(eventCategories);
//map["event_notifications"] = new OSDArray(); // todo
map["classified_categories"] = ArrayListToOSDArray(classifiedCategories);
#region UI Config
OSDMap uiConfigLLSD = new OSDMap();
uiConfigLLSD["allow_first_life"] = OSD.FromString(allowFirstLife);
map["ui-config"] = WrapOSDMap(uiConfigLLSD);
#endregion UI Config
#region Inventory
map["inventory-skeleton"] = ArrayListToOSDArray(agentInventory);
map["inventory-skel-lib"] = ArrayListToOSDArray(inventoryLibrary);
map["inventory-root"] = ArrayListToOSDArray(inventoryRoot); ;
map["inventory-lib-root"] = ArrayListToOSDArray(inventoryLibRoot);
map["inventory-lib-owner"] = ArrayListToOSDArray(inventoryLibraryOwner);
#endregion Inventory
map["gestures"] = ArrayListToOSDArray(activeGestures);
map["initial-outfit"] = ArrayListToOSDArray(initialOutfit);
map["start_location"] = OSD.FromString(startLocation);
map["seed_capability"] = OSD.FromString(seedCapability);
map["home"] = OSD.FromString(home);
map["look_at"] = OSD.FromString(lookAt);
map["message"] = OSD.FromString(welcomeMessage);
map["region_x"] = OSD.FromInteger(RegionX);
map["region_y"] = OSD.FromInteger(RegionY);
if (mapTileURL != String.Empty)
map["map-server-url"] = OSD.FromString(mapTileURL);
if (profileURL != String.Empty)
map["profile-server-url"] = OSD.FromString(profileURL);
if (openIDURL != String.Empty)
map["openid_url"] = OSD.FromString(openIDURL);
if (searchURL != String.Empty)
map["search"] = OSD.FromString(searchURL);
if (ClassifiedFee != String.Empty)
map["classified_fee"] = OSD.FromString(ClassifiedFee);
if (m_buddyList != null)
{
map["buddy-list"] = ArrayListToOSDArray(m_buddyList.ToArray());
}
map["login"] = OSD.FromString("true");
return map;
}
catch (Exception e)
{
m_log.Warn("[CLIENT]: LoginResponse: Error creating LLSD Response: " + e.Message);
return LLFailedLoginResponse.InternalError.ToOSDMap();
}
}
public OSDArray ArrayListToOSDArray(ArrayList arrlst)
{
OSDArray llsdBack = new OSDArray();
foreach (Hashtable ht in arrlst)
{
OSDMap mp = new OSDMap();
foreach (DictionaryEntry deHt in ht)
{
mp.Add((string)deHt.Key, OSDString.FromObject(deHt.Value));
}
llsdBack.Add(mp);
}
return llsdBack;
}
private static OSDArray WrapOSDMap(OSDMap wrapMe)
{
OSDArray array = new OSDArray();
array.Add(wrapMe);
return array;
}
public void SetEventCategories(string category, string value)
{
// this.eventCategoriesHash[category] = value;
//TODO
}
public void AddToUIConfig(string itemName, string item)
{
uiConfigHash[itemName] = item;
}
public void AddClassifiedCategory(Int32 ID, string categoryName)
{
Hashtable hash = new Hashtable();
hash["category_name"] = categoryName;
hash["category_id"] = ID;
classifiedCategories.Add(hash);
// this.classifiedCategoriesHash.Clear();
}
private static LLLoginResponse.BuddyList ConvertFriendListItem(FriendInfo[] friendsList)
{
LLLoginResponse.BuddyList buddylistreturn = new LLLoginResponse.BuddyList();
foreach (FriendInfo finfo in friendsList)
{
if (finfo.TheirFlags == -1)
continue;
LLLoginResponse.BuddyList.BuddyInfo buddyitem = new LLLoginResponse.BuddyList.BuddyInfo(finfo.Friend);
// finfo.Friend may not be a simple uuid
UUID friendID = UUID.Zero;
if (UUID.TryParse(finfo.Friend, out friendID))
buddyitem.BuddyID = finfo.Friend;
else
{
string tmp;
if (Util.ParseUniversalUserIdentifier(finfo.Friend, out friendID, out tmp, out tmp, out tmp, out tmp))
buddyitem.BuddyID = friendID.ToString();
else
// junk entry
continue;
}
buddyitem.BuddyRightsHave = (int)finfo.TheirFlags;
buddyitem.BuddyRightsGiven = (int)finfo.MyFlags;
buddylistreturn.AddNewBuddy(buddyitem);
}
return buddylistreturn;
}
private InventoryData GetInventorySkeleton(List folders)
{
UUID rootID = UUID.Zero;
ArrayList AgentInventoryArray = new ArrayList();
Hashtable TempHash;
foreach (InventoryFolderBase InvFolder in folders)
{
if (InvFolder.ParentID == UUID.Zero && InvFolder.Name == "My Inventory")
{
rootID = InvFolder.ID;
}
TempHash = new Hashtable();
TempHash["name"] = InvFolder.Name;
TempHash["parent_id"] = InvFolder.ParentID.ToString();
TempHash["version"] = (Int32)InvFolder.Version;
TempHash["type_default"] = (Int32)InvFolder.Type;
TempHash["folder_id"] = InvFolder.ID.ToString();
AgentInventoryArray.Add(TempHash);
}
return new InventoryData(AgentInventoryArray, rootID);
}
///
/// Converts the inventory library skeleton into the form required by the rpc request.
///
///
protected virtual ArrayList GetInventoryLibrary(ILibraryService library)
{
Dictionary rootFolders = library.GetAllFolders();
// m_log.DebugFormat("[LLOGIN]: Library has {0} folders", rootFolders.Count);
//Dictionary rootFolders = new Dictionary();
ArrayList folderHashes = new ArrayList();
foreach (InventoryFolderBase folder in rootFolders.Values)
{
Hashtable TempHash = new Hashtable();
TempHash["name"] = folder.Name;
TempHash["parent_id"] = folder.ParentID.ToString();
TempHash["version"] = (Int32)folder.Version;
TempHash["type_default"] = (Int32)folder.Type;
TempHash["folder_id"] = folder.ID.ToString();
folderHashes.Add(TempHash);
}
return folderHashes;
}
///
///
///
///
protected virtual ArrayList GetLibraryOwner(InventoryFolderImpl libFolder)
{
//for now create random inventory library owner
Hashtable TempHash = new Hashtable();
TempHash["agent_id"] = "11111111-1111-0000-0000-000100bba000"; // libFolder.Owner
ArrayList inventoryLibOwner = new ArrayList();
inventoryLibOwner.Add(TempHash);
return inventoryLibOwner;
}
public class InventoryData
{
public ArrayList InventoryArray = null;
public UUID RootFolderID = UUID.Zero;
public InventoryData(ArrayList invList, UUID rootID)
{
InventoryArray = invList;
RootFolderID = rootID;
}
}
#region Properties
public string Login
{
get { return login; }
set { login = value; }
}
public string DST
{
get { return dst; }
set { dst = value; }
}
public string StipendSinceLogin
{
get { return stipendSinceLogin; }
set { stipendSinceLogin = value; }
}
public string Gendered
{
get { return gendered; }
set { gendered = value; }
}
public string EverLoggedIn
{
get { return everLoggedIn; }
set { everLoggedIn = value; }
}
public uint SimPort
{
get { return simPort; }
set { simPort = value; }
}
public uint SimHttpPort
{
get { return simHttpPort; }
set { simHttpPort = value; }
}
public string SimAddress
{
get { return simAddress; }
set { simAddress = value; }
}
public UUID AgentID
{
get { return agentID; }
set { agentID = value; }
}
public UUID SessionID
{
get { return sessionID; }
set { sessionID = value; }
}
public UUID SecureSessionID
{
get { return secureSessionID; }
set { secureSessionID = value; }
}
public Int32 CircuitCode
{
get { return circuitCode; }
set { circuitCode = value; }
}
public uint RegionX
{
get { return regionX; }
set { regionX = value; }
}
public uint RegionY
{
get { return regionY; }
set { regionY = value; }
}
public string SunTexture
{
get { return sunTexture; }
set { sunTexture = value; }
}
public string CloudTexture
{
get { return cloudTexture; }
set { cloudTexture = value; }
}
public string MoonTexture
{
get { return moonTexture; }
set { moonTexture = value; }
}
public string Firstname
{
get { return firstname; }
set { firstname = value; }
}
public string Lastname
{
get { return lastname; }
set { lastname = value; }
}
public string AgentAccess
{
get { return agentAccess; }
set { agentAccess = value; }
}
public string AgentAccessMax
{
get { return agentAccessMax; }
set { agentAccessMax = value; }
}
public string StartLocation
{
get { return startLocation; }
set { startLocation = value; }
}
public string LookAt
{
get { return lookAt; }
set { lookAt = value; }
}
public string SeedCapability
{
get { return seedCapability; }
set { seedCapability = value; }
}
public string ErrorReason
{
get { return errorReason; }
set { errorReason = value; }
}
public string ErrorMessage
{
get { return errorMessage; }
set { errorMessage = value; }
}
public ArrayList InventoryRoot
{
get { return inventoryRoot; }
set { inventoryRoot = value; }
}
public ArrayList InventorySkeleton
{
get { return agentInventory; }
set { agentInventory = value; }
}
public ArrayList InventoryLibrary
{
get { return inventoryLibrary; }
set { inventoryLibrary = value; }
}
public ArrayList InventoryLibraryOwner
{
get { return inventoryLibraryOwner; }
set { inventoryLibraryOwner = value; }
}
public ArrayList InventoryLibRoot
{
get { return inventoryLibRoot; }
set { inventoryLibRoot = value; }
}
public ArrayList ActiveGestures
{
get { return activeGestures; }
set { activeGestures = value; }
}
public string Home
{
get { return home; }
set { home = value; }
}
public string MapTileURL
{
get { return mapTileURL; }
set { mapTileURL = value; }
}
public string ProfileURL
{
get { return profileURL; }
set { profileURL = value; }
}
public string OpenIDURL
{
get { return openIDURL; }
set { openIDURL = value; }
}
public string SearchURL
{
get { return searchURL; }
set { searchURL = value; }
}
public string Message
{
get { return welcomeMessage; }
set { welcomeMessage = value; }
}
public BuddyList BuddList
{
get { return m_buddyList; }
set { m_buddyList = value; }
}
public string Currency
{
get { return currency; }
set { currency = value; }
}
public string ClassifiedFee
{
get { return classifiedFee; }
set { classifiedFee = value; }
}
public string DestinationsURL
{
get; set;
}
public string AvatarsURL
{
get; set;
}
#endregion
public class UserInfo
{
public string firstname;
public string lastname;
public ulong homeregionhandle;
public Vector3 homepos;
public Vector3 homelookat;
}
public class BuddyList
{
public List Buddies = new List();
public void AddNewBuddy(BuddyInfo buddy)
{
if (!Buddies.Contains(buddy))
{
Buddies.Add(buddy);
}
}
public ArrayList ToArray()
{
ArrayList buddyArray = new ArrayList();
foreach (BuddyInfo buddy in Buddies)
{
buddyArray.Add(buddy.ToHashTable());
}
return buddyArray;
}
public class BuddyInfo
{
public int BuddyRightsHave = 1;
public int BuddyRightsGiven = 1;
public string BuddyID;
public BuddyInfo(string buddyID)
{
BuddyID = buddyID;
}
public BuddyInfo(UUID buddyID)
{
BuddyID = buddyID.ToString();
}
public Hashtable ToHashTable()
{
Hashtable hTable = new Hashtable();
hTable["buddy_rights_has"] = BuddyRightsHave;
hTable["buddy_rights_given"] = BuddyRightsGiven;
hTable["buddy_id"] = BuddyID;
return hTable;
}
}
}
}
}