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*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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*/
using System;
using System.Collections.Generic;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Framework.Interfaces
{
///
/// An agent in the scene.
///
///
/// Interface is a work in progress. Please feel free to add other required properties and methods.
///
public interface IScenePresence : ISceneAgent
{
///
/// Copy of the script states while the agent is in transit. This state may
/// need to be placed back in case of transfer fail.
///
List InTransitScriptStates { get; }
///
/// The AttachmentsModule synchronizes on this to avoid race conditions between commands to add and remove attachments.
///
///
/// All add and remove attachment operations must synchronize on this for the lifetime of their operations.
///
Object AttachmentsSyncLock { get; }
int GetAttachmentsCount();
///
/// The scene objects attached to this avatar.
///
///
/// A copy of the list.
///
///
/// Do not change this list directly - use the attachments module.
///
List GetAttachments();
///
/// The scene objects attached to this avatar at a specific attachment point.
///
///
///
List GetAttachments(uint attachmentPoint);
///
/// Does this avatar have any attachments?
///
///
bool HasAttachments();
// Don't use these methods directly. Instead, use the AttachmentsModule
void AddAttachment(SceneObjectGroup gobj);
void RemoveAttachment(SceneObjectGroup gobj);
void ClearAttachments();
}
}