/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; using log4net; using Nini.Config; using OpenMetaverse; using OpenMetaverse.StructuredData; using OpenSim.Framework; using OpenSim.Framework.Capabilities; using OpenSim.Framework.Servers.HttpServer; using OpenSim.Services.Interfaces; using OSDMap = OpenMetaverse.StructuredData.OSDMap; using OSDArray = OpenMetaverse.StructuredData.OSDArray; namespace OpenSim.Capabilities.Handlers { public class FetchInvDescHandler { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static byte[] EmptyResponse = Util.UTF8NBGetbytes("folders"); private IInventoryService m_InventoryService; private ILibraryService m_LibraryService; private IScene m_Scene; public FetchInvDescHandler(IInventoryService invService, ILibraryService libService, IScene s) { m_InventoryService = invService; m_LibraryService = libService; m_Scene = s; } public void FetchInventoryDescendentsRequest(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, ExpiringKey BadRequests) { //m_log.DebugFormat("[XXX]: FetchInventoryDescendentsRequest in {0}, {1}", (m_Scene == null) ? "none" : m_Scene.Name, request); List folders = null; List bad_folders = new List(); try { OSDArray foldersrequested = null; OSD tmp = OSDParser.DeserializeLLSDXml(httpRequest.InputStream); httpRequest.InputStream.Dispose(); OSDMap map = (OSDMap)tmp; if(map.TryGetValue("folders", out tmp) && tmp is OSDArray) foldersrequested = tmp as OSDArray; if (foldersrequested == null || foldersrequested.Count == 0) { httpResponse.RawBuffer = EmptyResponse; return; } folders = new List(foldersrequested.Count); for (int i = 0; i < foldersrequested.Count; i++) { OSDMap mfolder = foldersrequested[i] as OSDMap; UUID id = mfolder["folder_id"].AsUUID(); if(BadRequests.ContainsKey(id)) { bad_folders.Add(id); } else { LLSDFetchInventoryDescendents llsdRequest = new LLSDFetchInventoryDescendents(); try { llsdRequest.folder_id = id; llsdRequest.owner_id = mfolder["owner_id"].AsUUID(); llsdRequest.sort_order = mfolder["sort_order"].AsInteger(); llsdRequest.fetch_folders = mfolder["fetch_folders"].AsBoolean(); llsdRequest.fetch_items = mfolder["fetch_items"].AsBoolean(); } catch (Exception e) { m_log.Debug("[WEB FETCH INV DESC HANDLER]: caught exception doing OSD deserialize" + e.Message); continue; } folders.Add(llsdRequest); } } foldersrequested = null; map.Clear(); map = null; } catch (Exception e) { m_log.ErrorFormat("[FETCH INV DESC]: fail parsing request: {0}", e.Message); httpResponse.RawBuffer = EmptyResponse; return; } if (folders == null || folders.Count == 0) { if(bad_folders.Count == 0) { httpResponse.RawBuffer = EmptyResponse; return; } osUTF8 osu = OSUTF8Cached.Acquire(); osu.AppendASCII("[WEB FETCH INV DESC HANDLER]: Unable to fetch folders owned by Unknown user:"); int limit = 5; int count = 0; foreach (UUID bad in bad_folders) { if (BadRequests.ContainsKey(bad)) continue; osu.Append((byte)' '); osu.AppendASCII(bad.ToString()); ++count; if (--limit < 0) break; } if(count > 0) { if (limit < 0) osu.AppendASCII(" ..."); m_log.Warn(osu.ToString()); } osu.Clear(); osu.AppendASCII("foldersbad_folders"); foreach (UUID bad in bad_folders) { osu.AppendASCII("folder_id"); osu.AppendASCII(bad.ToString()); osu.AppendASCII("errorUnknown"); } osu.AppendASCII(""); httpResponse.RawBuffer = OSUTF8Cached.GetArrayAndRelease(osu); return; } int total_folders = 0; int total_items = 0; UUID requester = folders[0].owner_id; List invcollSet = Fetch(folders, bad_folders, ref total_folders, ref total_items); //m_log.DebugFormat("[XXX]: Got {0} folders from a request of {1}", invcollSet.Count, folders.Count); int invcollSetCount = 0; if (invcollSet != null) invcollSetCount = invcollSet.Count; int mem = 8192 + ((256 * invcollSetCount + 384 * total_folders + 1024 * total_items + 128 * bad_folders.Count) & 0x7ffff000); osUTF8 lastresponse = LLSDxmlEncode2.Start(mem); if (invcollSetCount > 0) { lastresponse.AppendASCII("folders"); int i = 0; InventoryCollection thiscoll; for (i = 0; i < invcollSetCount; i++) { thiscoll = invcollSet[i]; invcollSet[i] = null; LLSDxmlEncode2.AddMap(lastresponse); LLSDxmlEncode2.AddElem_agent_id(thiscoll.OwnerID, lastresponse); LLSDxmlEncode2.AddElem("descendents", thiscoll.Descendents, lastresponse); LLSDxmlEncode2.AddElem_folder_id(thiscoll.FolderID, lastresponse); if (thiscoll.Folders == null || thiscoll.Folders.Count == 0) LLSDxmlEncode2.AddEmptyArray("categories", lastresponse); else { LLSDxmlEncode2.AddArray("categories", lastresponse); foreach (InventoryFolderBase invFolder in thiscoll.Folders) { LLSDxmlEncode2.AddMap(lastresponse); LLSDxmlEncode2.AddElem_folder_id(invFolder.ID, lastresponse); LLSDxmlEncode2.AddElem_parent_id(invFolder.ParentID, lastresponse); LLSDxmlEncode2.AddElem_name(invFolder.Name, lastresponse); LLSDxmlEncode2.AddElem("type", invFolder.Type, lastresponse); LLSDxmlEncode2.AddElem("preferred_type", (int)-1, lastresponse); LLSDxmlEncode2.AddElem("version", invFolder.Version, lastresponse); LLSDxmlEncode2.AddEndMap(lastresponse); } LLSDxmlEncode2.AddEndArray(lastresponse); } if (thiscoll.Items == null || thiscoll.Items.Count == 0) LLSDxmlEncode2.AddEmptyArray("items", lastresponse); else { LLSDxmlEncode2.AddArray("items", lastresponse); foreach (InventoryItemBase invItem in thiscoll.Items) { invItem.ToLLSDxml(lastresponse); } LLSDxmlEncode2.AddEndArray(lastresponse); } LLSDxmlEncode2.AddElem_owner_id(thiscoll.OwnerID, lastresponse); LLSDxmlEncode2.AddElem("version", thiscoll.Version, lastresponse); LLSDxmlEncode2.AddEndMap(lastresponse); invcollSet[i] = null; } LLSDxmlEncode2.AddEndArrayAndMap(lastresponse); thiscoll = null; } else { lastresponse.AppendASCII("folders"); } if (bad_folders.Count > 0) { lastresponse.AppendASCII("bad_folders"); foreach (UUID bad in bad_folders) { BadRequests.Add(bad); lastresponse.AppendASCII("folder_id"); lastresponse.AppendASCII(bad.ToString()); lastresponse.AppendASCII("errorUnknown"); } lastresponse.AppendASCII(""); StringBuilder sb = osStringBuilderCache.Acquire(); sb.Append("[WEB FETCH INV DESC HANDLER]: Unable to fetch folders owned by "); sb.Append(requester.ToString()); sb.Append(" :"); int limit = 9; foreach (UUID bad in bad_folders) { sb.Append(" "); sb.Append(bad.ToString()); if(--limit < 0) break; } if(limit < 0) sb.Append(" ..."); m_log.Warn(osStringBuilderCache.GetStringAndRelease(sb)); } httpResponse.RawBuffer = LLSDxmlEncode2.EndToBytes(lastresponse); } private void AddLibraryFolders(List libFolders, List result, ref int total_folders, ref int total_items) { InventoryFolderImpl fold; if (m_LibraryService == null || m_LibraryService.LibraryRootFolder == null) return; foreach (LLSDFetchInventoryDescendents f in libFolders) { if ((fold = m_LibraryService.LibraryRootFolder.FindFolder(f.folder_id)) != null) { InventoryCollection Collection = new InventoryCollection(); // ret.Collection.Folders = new List(); Collection.Folders = fold.RequestListOfFolders(); Collection.Items = fold.RequestListOfItems(); Collection.OwnerID = m_LibraryService.LibraryRootFolder.Owner; Collection.FolderID = f.folder_id; Collection.Version = fold.Version; Collection.Descendents = Collection.Items.Count + Collection.Folders.Count; total_folders += Collection.Folders.Count; total_items += Collection.Items.Count; result.Add(Collection); //m_log.DebugFormat("[XXX]: Added libfolder {0} ({1}) {2}", ret.Collection.FolderID, ret.Collection.OwnerID); } } } private List Fetch(List fetchFolders, List bad_folders, ref int total_folders, ref int total_items) { //m_log.DebugFormat( // "[WEB FETCH INV DESC HANDLER]: Fetching {0} folders for owner {1}", fetchFolders.Count, fetchFolders[0].owner_id); // FIXME MAYBE: We're not handling sortOrder! List result = new List(32); List libFolders = new List(32); List otherFolders = new List(32); HashSet libIDs = new HashSet(); HashSet otherIDs = new HashSet(); bool dolib = (m_LibraryService != null && m_LibraryService.LibraryRootFolder != null); UUID libOwner = UUID.Zero; if(dolib) libOwner = m_LibraryService.LibraryRootFolder.Owner; // Filter folder Zero right here. Some viewers (Firestorm) send request for folder Zero, which doesn't make sense // and can kill the sim (all root folders have parent_id Zero) // send something. bool doneZeroID = false; foreach(LLSDFetchInventoryDescendents f in fetchFolders) { if (f.folder_id == UUID.Zero) { if(doneZeroID) continue; doneZeroID = true; InventoryCollection Collection = new InventoryCollection(); Collection.OwnerID = f.owner_id; Collection.Version = 0; Collection.FolderID = f.folder_id; Collection.Descendents = 0; result.Add(Collection); continue; } if(dolib && f.owner_id == libOwner) { if(libIDs.Contains(f.folder_id)) continue; libIDs.Add(f.folder_id); libFolders.Add(f); continue; } if(otherIDs.Contains(f.folder_id)) continue; otherIDs.Add(f.folder_id); otherFolders.Add(f); } fetchFolders.Clear(); if(otherFolders.Count > 0) { int i = 0; //m_log.DebugFormat("[XXX]: {0}", string.Join(",", fids)); InventoryCollection[] fetchedContents = m_InventoryService.GetMultipleFoldersContent(otherFolders[0].owner_id, otherIDs.ToArray()); if (fetchedContents == null) return null; if (fetchedContents.Length == 0) { foreach (LLSDFetchInventoryDescendents freq in otherFolders) BadFolder(freq, null, bad_folders); } else { i = 0; // Do some post-processing. May need to fetch more from inv server for links foreach (InventoryCollection contents in fetchedContents) { // Find the original request LLSDFetchInventoryDescendents freq = otherFolders[i]; otherFolders[i]=null; i++; if (BadFolder(freq, contents, bad_folders)) continue; if(!freq.fetch_folders) contents.Folders.Clear(); if(!freq.fetch_items) contents.Items.Clear(); contents.Descendents = contents.Items.Count + contents.Folders.Count; // Next: link management ProcessLinks(freq, contents); total_folders += contents.Folders.Count; total_items += contents.Items.Count; result.Add(contents); } } } if(dolib && libFolders.Count > 0) { AddLibraryFolders(libFolders, result, ref total_folders, ref total_items); } return result; } private bool BadFolder(LLSDFetchInventoryDescendents freq, InventoryCollection contents, List bad_folders) { if (contents == null) { bad_folders.Add(freq.folder_id); return true; } // The inventory server isn't sending FolderID in the collection... // Must fetch it individually if (contents.FolderID == UUID.Zero) { InventoryFolderBase containingFolder = m_InventoryService.GetFolder(freq.owner_id, freq.folder_id); if (containingFolder == null) { bad_folders.Add(freq.folder_id); return true; } contents.FolderID = containingFolder.ID; contents.OwnerID = containingFolder.Owner; contents.Version = containingFolder.Version; } return false; } private void ProcessLinks(LLSDFetchInventoryDescendents freq, InventoryCollection contents) { if (contents.Items == null || contents.Items.Count == 0) return; // viewers are lasy and want a copy of the linked item sent before the link to it // look for item links List itemIDs = new List(); foreach (InventoryItemBase item in contents.Items) { //m_log.DebugFormat("[XXX]: {0} {1}", item.Name, item.AssetType); if (item.AssetType == (int)AssetType.Link) itemIDs.Add(item.AssetID); } // get the linked if any if (itemIDs.Count > 0) { InventoryItemBase[] linked = m_InventoryService.GetMultipleItems(freq.owner_id, itemIDs.ToArray()); if (linked != null) { List linkedItems = new List(linked.Length); // check for broken foreach (InventoryItemBase linkedItem in linked) { // Take care of genuinely broken links where the target doesn't exist // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate, // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles // rather than having to keep track of every folder requested in the recursion. if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link) { linkedItems.Add(linkedItem); //m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Added {0} {1} {2}", linkedItem.Name, linkedItem.AssetType, linkedItem.Folder); } } // insert them if(linkedItems.Count > 0) contents.Items.InsertRange(0, linkedItems); } } } } }