/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
//namespace OpenSim.Services.Interfaces
namespace OpenSim.Framework
{
///
/// This maintains the relationship between a UUID and a user name.
///
public interface IUserManagement
{
UserData GetUserData(UUID id);
string GetUserName(UUID uuid);
string GetUserHomeURL(UUID uuid);
string GetUserHomeURL(UUID uuid, out bool failedWeb);
string GetUserUUI(UUID uuid);
bool GetUserUUI(UUID userID, out string uui);
string GetUserServerURL(UUID uuid, string serverType);
string GetUserServerURL(UUID uuid, string serverType, out bool failedWeb);
Dictionary GetUsersNames(string[] ids, UUID scopeID);
void UserWebFailed(UUID id);
///
/// Get user ID by the given name.
///
///
/// UUID.Zero if no user with that name is found or if the name is "Unknown User"
UUID GetUserIdByName(string name);
///
/// Get user ID by the given name.
///
///
///
/// UUID.Zero if no user with that name is found or if the name is "Unknown User"
UUID GetUserIdByName(string firstName, string lastName);
///
/// Add a user.
///
///
/// If an account is found for the UUID, then the names in this will be used rather than any information
/// extracted from creatorData.
///
///
/// The creator data for this user.
void AddUser(UUID uuid, string creatorData);
///
/// Add a user.
///
///
/// The UUID is related to the name without any other checks being performed, such as user account presence.
///
///
///
///
void AddUser(UUID uuid, string first, string last, bool isNPC = false, int expire = 1800000);
///
/// Add a user.
///
///
/// The arguments apart from uuid are formed into a creatorData string and processing proceeds as for the
/// AddUser(UUID uuid, string creatorData) method.
///
///
///
///
void AddUser(UUID uuid, string firstName, string lastName, string homeURL);
bool RemoveUser(UUID uuid);
bool IsLocalGridUser(UUID uuid);
}
}