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using System;
using System.Collections.Generic;
using System.Reflection;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
namespace OpenSim.Region.Framework.Scenes.Tests
{
///
/// Basic scene object status tests
///
[TestFixture]
public class SceneObjectStatusTests : OpenSimTestCase
{
private TestScene m_scene;
private UUID m_ownerId = TestHelpers.ParseTail(0x1);
private SceneObjectGroup m_so1;
private SceneObjectGroup m_so2;
[SetUp]
public void Init()
{
m_scene = new SceneHelpers().SetupScene();
m_so1 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so1", 0x10);
m_so2 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so2", 0x20);
}
[Test]
public void TestSetTemporary()
{
TestHelpers.InMethod();
m_scene.AddSceneObject(m_so1);
m_so1.ScriptSetTemporaryStatus(true);
// Is this really the correct flag?
Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.TemporaryOnRez));
Assert.That(m_so1.Backup, Is.False);
// Test setting back to non-temporary
m_so1.ScriptSetTemporaryStatus(false);
Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.None));
Assert.That(m_so1.Backup, Is.True);
}
[Test]
public void TestSetPhantomSinglePrim()
{
TestHelpers.InMethod();
m_scene.AddSceneObject(m_so1);
SceneObjectPart rootPart = m_so1.RootPart;
Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
m_so1.ScriptSetPhantomStatus(true);
// Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags);
Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Phantom));
m_so1.ScriptSetPhantomStatus(false);
Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
}
[Test]
public void TestSetNonPhysicsVolumeDetectSinglePrim()
{
TestHelpers.InMethod();
m_scene.AddSceneObject(m_so1);
SceneObjectPart rootPart = m_so1.RootPart;
Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
m_so1.ScriptSetVolumeDetect(true);
// Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags);
// PrimFlags.JointLP2P is incorrect it now means VolumeDetect (as defined by viewers)
Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Phantom | PrimFlags.JointLP2P));
m_so1.ScriptSetVolumeDetect(false);
Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
}
[Test]
public void TestSetPhysicsSinglePrim()
{
TestHelpers.InMethod();
m_scene.AddSceneObject(m_so1);
SceneObjectPart rootPart = m_so1.RootPart;
Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
m_so1.ScriptSetPhysicsStatus(true);
Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Physics));
m_so1.ScriptSetPhysicsStatus(false);
Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
}
[Test]
public void TestSetPhysicsVolumeDetectSinglePrim()
{
TestHelpers.InMethod();
m_scene.AddSceneObject(m_so1);
SceneObjectPart rootPart = m_so1.RootPart;
Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
m_so1.ScriptSetPhysicsStatus(true);
m_so1.ScriptSetVolumeDetect(true);
// PrimFlags.JointLP2P is incorrect it now means VolumeDetect (as defined by viewers)
Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Phantom | PrimFlags.Physics | PrimFlags.JointLP2P));
m_so1.ScriptSetVolumeDetect(false);
Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Physics));
}
[Test]
public void TestSetPhysicsLinkset()
{
TestHelpers.InMethod();
m_scene.AddSceneObject(m_so1);
m_scene.AddSceneObject(m_so2);
m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List() { m_so2.LocalId });
m_so1.ScriptSetPhysicsStatus(true);
Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics));
Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics));
m_so1.ScriptSetPhysicsStatus(false);
Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.None));
Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.None));
m_so1.ScriptSetPhysicsStatus(true);
Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics));
Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics));
}
///
/// Test that linking results in the correct physical status for all linkees.
///
[Test]
public void TestLinkPhysicsBothPhysical()
{
TestHelpers.InMethod();
m_scene.AddSceneObject(m_so1);
m_scene.AddSceneObject(m_so2);
m_so1.ScriptSetPhysicsStatus(true);
m_so2.ScriptSetPhysicsStatus(true);
m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List() { m_so2.LocalId });
Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics));
Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics));
}
///
/// Test that linking results in the correct physical status for all linkees.
///
[Test]
public void TestLinkPhysicsRootPhysicalOnly()
{
TestHelpers.InMethod();
m_scene.AddSceneObject(m_so1);
m_scene.AddSceneObject(m_so2);
m_so1.ScriptSetPhysicsStatus(true);
m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List() { m_so2.LocalId });
Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics));
Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics));
}
///
/// Test that linking results in the correct physical status for all linkees.
///
[Test]
public void TestLinkPhysicsChildPhysicalOnly()
{
TestHelpers.InMethod();
m_scene.AddSceneObject(m_so1);
m_scene.AddSceneObject(m_so2);
m_so2.ScriptSetPhysicsStatus(true);
m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List() { m_so2.LocalId });
Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.None));
Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.None));
}
}
}