/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using OpenMetaverse; using System.Collections; using System.Collections.Generic; using OSD = OpenMetaverse.StructuredData.OSD; using OSDMap = OpenMetaverse.StructuredData.OSDMap; using OSDArray = OpenMetaverse.StructuredData.OSDArray; using OSDParser = OpenMetaverse.StructuredData.OSDParser; namespace OpenSim.Framework { // Soon to be dismissed [Serializable] public class ChildAgentDataUpdate { public Guid ActiveGroupID; public Guid AgentID; public bool alwaysrun; public float AVHeight; public sLLVector3 cameraPosition; public float drawdistance; public float godlevel; public uint GroupAccess; public sLLVector3 Position; public ulong regionHandle; public byte[] throttles; public sLLVector3 Velocity; public ChildAgentDataUpdate() { } public ChildAgentDataUpdate(AgentData agent) { if (agent.ActiveGroupID != null) ActiveGroupID = agent.ActiveGroupID.Guid; if (agent.AgentID != null) AgentID = agent.AgentID.Guid; alwaysrun = agent.AlwaysRun; if (agent.Size != null) AVHeight = agent.Size.Z; if (agent.Center != null) cameraPosition = new sLLVector3(agent.Center); drawdistance = agent.Far; godlevel = (float)agent.GodLevel; if (agent.Groups.Length > 0) GroupAccess = (uint)agent.Groups[0].GroupPowers; if (agent.Position != null) Position = new sLLVector3(agent.Position); regionHandle = agent.RegionHandle; throttles = agent.Throttles; if (agent.Velocity != null) Velocity = new sLLVector3(agent.Velocity); } } public class AgentGroupData { public UUID GroupID; public ulong GroupPowers; public bool AcceptNotices; public AgentGroupData(UUID id, ulong powers, bool notices) { GroupID = id; GroupPowers = powers; AcceptNotices = notices; } } public class AgentAnimationData { public UUID Animation; public UUID ObjectID; } public class AgentData { public ulong RegionHandle; public uint CircuitCode; public UUID AgentID; public UUID SessionID; public Vector3 Position; public Vector3 Velocity; public Vector3 Center; public Vector3 Size; public Vector3 AtAxis; public Vector3 LeftAxis; public Vector3 UpAxis; public bool ChangedGrid; public float Far; public float Aspect; //public int[] Throttles; public byte[] Throttles; public uint LocomotionState; public Quaternion HeadRotation; public Quaternion BodyRotation; public uint ControlFlags; public float EnergyLevel; public Byte GodLevel; public bool AlwaysRun; public UUID PreyAgent; public Byte AgentAccess; public UUID[] AgentTextures; public UUID ActiveGroupID; public AgentGroupData[] Groups; public AgentAnimationData[] Anims; public UUID GranterID; public Dictionary NVPairs; byte[] VisualParams; public OSDMap PackUpdateMessage() { OSDMap args = new OSDMap(); args["region_handle"] = OSD.FromString(RegionHandle.ToString()); args["circuit_code"] = OSD.FromString(CircuitCode.ToString()); if (AgentID != null) args["agent_uuid"] = OSD.FromUUID(AgentID); if (SessionID != null) args["session_uuid"] = OSD.FromUUID(SessionID); if (Position != null) args["position"] = OSD.FromString(Position.ToString()); if (Velocity != null) args["velocity"] = OSD.FromString(Velocity.ToString()); if (Center != null) args["center"] = OSD.FromString(Center.ToString()); if (Size != null) args["size"] = OSD.FromString(Size.ToString()); if (AtAxis != null) args["at_axis"] = OSD.FromString(AtAxis.ToString()); if (LeftAxis != null) args["left_axis"] = OSD.FromString(LeftAxis.ToString()); if (UpAxis != null) args["up_axis"] = OSD.FromString(UpAxis.ToString()); args["changed_grid"] = OSD.FromBoolean(ChangedGrid); args["far"] = OSD.FromReal(Far); args["aspect"] = OSD.FromReal(Aspect); if ((Throttles != null) && (Throttles.Length > 0)) args["throttles"] = OSD.FromBinary(Throttles); args["locomotion_state"] = OSD.FromString(LocomotionState.ToString()); if (HeadRotation != null) args["head_rotation"] = OSD.FromString(HeadRotation.ToString()); if (BodyRotation != null) args["body_rotation"] = OSD.FromString(BodyRotation.ToString()); args["control_flags"] = OSD.FromString(ControlFlags.ToString()); args["energy_level"] = OSD.FromReal(EnergyLevel); args["god_level"] = OSD.FromString(GodLevel.ToString()); args["always_run"] = OSD.FromBoolean(AlwaysRun); if (PreyAgent != null) args["prey_agent"] = OSD.FromUUID(PreyAgent); args["agent_access"] = OSD.FromString(AgentAccess.ToString()); if ((AgentTextures != null) && (AgentTextures.Length > 0)) { OSDArray textures = new OSDArray(AgentTextures.Length); foreach (UUID uuid in AgentTextures) textures.Add(OSD.FromUUID(uuid)); args["agent_textures"] = textures; } if (ActiveGroupID != null) args["active_group_id"] = OSD.FromUUID(ActiveGroupID); // Last few fields are still missing return args; } /// /// Deserialization of agent data. /// Avoiding reflection makes it painful to write, but that's the price! /// /// public void UnpackUpdateMessage(OSDMap args) { if (args.ContainsKey("region_handle")) UInt64.TryParse(args["region_handle"].AsString(), out RegionHandle); if (args["circuit_code"] != null) UInt32.TryParse((string)args["circuit_code"].AsString(), out CircuitCode); if (args["agent_uuid"] != null) AgentID = args["agent_uuid"].AsUUID(); if (args["session_uuid"] != null) SessionID = args["session_uuid"].AsUUID(); if (args["position"] != null) Vector3.TryParse(args["position"].AsString(), out Position); if (args["velocity"] != null) Vector3.TryParse(args["velocity"].AsString(), out Velocity); if (args["center"] != null) Vector3.TryParse(args["center"].AsString(), out Center); if (args["size"] != null) Vector3.TryParse(args["size"].AsString(), out Size); if (args["at_axis"] != null) Vector3.TryParse(args["at_axis"].AsString(), out AtAxis); if (args["left_axis"] != null) Vector3.TryParse(args["left_axis"].AsString(), out AtAxis); if (args["up_axis"] != null) Vector3.TryParse(args["up_axis"].AsString(), out AtAxis); if (args["changed_grid"] != null) ChangedGrid = args["changed_grid"].AsBoolean(); if (args["far"] != null) Far = (float)(args["far"].AsReal()); if (args["aspect"] != null) Aspect = (float)args["aspect"].AsReal(); if (args["throttles"] != null) Throttles = args["throttles"].AsBinary(); if (args["locomotion_state"] != null) UInt32.TryParse(args["locomotion_state"].AsString(), out LocomotionState); if (args["head_rotation"] != null) Quaternion.TryParse(args["head_rotation"].AsString(), out HeadRotation); if (args["body_rotation"] != null) Quaternion.TryParse(args["body_rotation"].AsString(), out BodyRotation); if (args["control_flags"] != null) UInt32.TryParse(args["control_flags"].AsString(), out ControlFlags); if (args["energy_level"] != null) EnergyLevel = (float)(args["energy_level"].AsReal()); if (args["god_level"] != null) Byte.TryParse(args["god_level"].AsString(), out GodLevel); if (args["always_run"] != null) AlwaysRun = args["always_run"].AsBoolean(); if (args["prey_agent"] != null) PreyAgent = args["prey_agent"].AsUUID(); if (args["agent_access"] != null) Byte.TryParse(args["agent_access"].AsString(), out AgentAccess); if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OpenMetaverse.StructuredData.OSDType.Array) { OSDArray textures = (OSDArray)(args["agent_textures"]); AgentTextures = new UUID[textures.Count]; int i = 0; foreach (OSD o in textures) AgentTextures[i++] = o.AsUUID(); } if (args["active_group_id"] != null) ActiveGroupID = args["active_group_id"].AsUUID(); } public AgentData() { } public AgentData(Hashtable hash) { //UnpackUpdateMessage(hash); } /// /// Soon to be decommissioned /// /// public void CopyFrom(ChildAgentDataUpdate cAgent) { if (cAgent.ActiveGroupID != null) ActiveGroupID = new UUID(cAgent.ActiveGroupID); if (cAgent.AgentID != null) AgentID = new UUID(cAgent.AgentID); AlwaysRun = cAgent.alwaysrun; // next: ??? Size = new Vector3(); Size.Z = cAgent.AVHeight; if (cAgent.cameraPosition != null) Center = new Vector3(cAgent.cameraPosition.x, cAgent.cameraPosition.y, cAgent.cameraPosition.z); Far = cAgent.drawdistance; // downcasting ??? GodLevel = (byte)(cAgent.godlevel); if (cAgent.ActiveGroupID != null) { Groups = new AgentGroupData[1]; Groups[0] = new AgentGroupData(new UUID(cAgent.ActiveGroupID), cAgent.GroupAccess, true); } if (cAgent.Position != null) Position = new Vector3(cAgent.Position.x, cAgent.Position.y, cAgent.Position.z); RegionHandle = cAgent.regionHandle; Throttles = cAgent.throttles; if (cAgent.Velocity != null) Velocity = new Vector3(cAgent.Velocity.x, cAgent.Velocity.y, cAgent.Velocity.z); } public void Dump() { System.Console.WriteLine("------------ AgentData ------------"); System.Console.WriteLine("UUID: " + AgentID); System.Console.WriteLine("Region: " + RegionHandle); System.Console.WriteLine("Position: " + Position); } } }