/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * @brief Compile a script to produce a ScriptObjCode object */ using System; using System.IO; namespace OpenSim.Region.ScriptEngine.Yengine { public partial class XMRInstance { /** * @brief Compile a script to produce a ScriptObjCode object * @returns object code pointer or null if compile error * also can throw compile error exception */ public ScriptObjCode Compile() { Stream objFileStream = null; StreamWriter asmFileWriter = null; string sourceHash = null; TextWriter saveSource = null; string objFileName = GetScriptFileName (m_ScriptObjCodeKey + ".yobj"); string tmpFileName = GetScriptFileName (m_ScriptObjCodeKey + ".ytmp"); // If we already have an object file, don't bother compiling. if (!m_ForceRecomp && File.Exists(objFileName)) { objFileStream = File.OpenRead (objFileName); } else { // If source file empty, try to read from asset server. if (EmptySource (m_SourceCode)) m_SourceCode = FetchSource (m_CameFrom); // Maybe write script source to a file for debugging. if (m_Engine.m_ScriptDebugSaveSource) { string lslFileName = GetScriptFileName (m_ScriptObjCodeKey + ".lsl"); // m_log.Debug ("[YEngine]: MMRScriptCompileSaveSource: saving to " + lslFileName); saveSource = File.CreateText (lslFileName); } // Parse source string into tokens. TokenBegin tokenBegin; try { tokenBegin = TokenBegin.Construct(m_CameFrom, saveSource, ErrorHandler, m_SourceCode, out sourceHash); } finally { if (saveSource != null) saveSource.Close (); } if (tokenBegin == null) { m_log.Debug ("[YEngine]: parsing errors on " + m_ScriptObjCodeKey + " (" + m_CameFrom + ")"); return null; } // Create object file one way or another. try { // Create abstract syntax tree from raw tokens. TokenScript tokenScript = ScriptReduce.Reduce(tokenBegin); if (tokenScript == null) { m_log.Warn ("[YEngine]: reduction errors on " + m_ScriptObjCodeKey + " (" + m_CameFrom + ")"); PrintCompilerErrors(); return null; } // Compile abstract syntax tree to write object file. using(BinaryWriter objFileWriter = new BinaryWriter(File.Create(tmpFileName))) { bool ok = ScriptCodeGen.CodeGen(tokenScript, objFileWriter, sourceHash); if (!ok) { m_log.Warn ("[YEngine]: compile error on " + m_ScriptObjCodeKey + " (" + m_CameFrom + ")"); PrintCompilerErrors (); return null; } } // File has been completely written. // If there is an old one laying around, delete it now. // Then re-open the new file for reading from the beginning. if (File.Exists(objFileName)) File.Replace(tmpFileName, objFileName, null); else File.Move(tmpFileName, objFileName); objFileStream = File.OpenRead(objFileName); } finally { // In case something went wrong writing temp file, delete it. File.Delete (tmpFileName); } // Since we just wrote the .xmrobj file, maybe save disassembly. if (m_Engine.m_ScriptDebugSaveIL) { string asmFileName = GetScriptILFileName(m_ScriptObjCodeKey + ".yasm"); // m_log.Debug ("[YEngine]: MMRScriptCompileSaveILGen: saving to " + asmFileName); asmFileWriter = File.CreateText (asmFileName); } } // Read object file to create ScriptObjCode object. // Maybe also write disassembly to a file for debugging. BinaryReader objFileReader = new BinaryReader (objFileStream); ScriptObjCode scriptObjCode = null; try { scriptObjCode = new ScriptObjCode (objFileReader, asmFileWriter, null); } finally { objFileReader.Close (); if (asmFileWriter != null) { asmFileWriter.Flush (); asmFileWriter.Close (); } } return scriptObjCode; } private void PrintCompilerErrors () { m_log.Info ("[YEngine]: - " + m_Part.GetWorldPosition () + " " + m_DescName); foreach (string error in m_CompilerErrors) { m_log.Info ("[YEngine]: - " + error); } } /** * @brief Check for empty source, allowing for a first line of //... script engine selector. */ public static bool EmptySource (string source) { int len = source.Length; bool skipeol = false; for (int i = 0; i < len; i ++) { char c = source[i]; skipeol &= c != '\n'; skipeol |= (c == '/') && (i + 1 < len) && (source[i+1] == '/'); if ((c > ' ') && !skipeol) return false; } return true; } } }