/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.IO; using System.Reflection; using System.Text; using log4net; using Mono.Addins; using Nini.Config; using OpenMetaverse; using OpenMetaverse.Imaging; using OpenSim.Framework; using OpenSim.Framework.Console; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.OptionalModules.Agent.TextureSender { /// /// Commands for the J2KDecoder module. For debugging purposes. /// /// /// Placed here so that they can be removed if not required and to keep the J2KDecoder module itself simple. /// [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "J2KDecoderCommandModule")] public class J2KDecoderCommandModule : ISharedRegionModule { // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private Scene m_scene; public string Name { get { return "Asset Information Module"; } } public Type ReplaceableInterface { get { return null; } } public void Initialise(IConfigSource source) { // m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: INITIALIZED MODULE"); } public void PostInitialise() { // m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: POST INITIALIZED MODULE"); } public void Close() { // m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: CLOSED MODULE"); } public void AddRegion(Scene scene) { // m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName); } public void RemoveRegion(Scene scene) { // m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName); } public void RegionLoaded(Scene scene) { // m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName); if (m_scene == null) m_scene = scene; MainConsole.Instance.Commands.AddCommand( "Assets", false, "j2k decode", "j2k decode ", "Do JPEG2000 decoding of an asset.", "This is for debugging purposes. The asset id given must contain JPEG2000 data.", HandleDecode); } void HandleDecode(string module, string[] args) { if (args.Length < 3) { MainConsole.Instance.Output("Usage is j2k decode "); return; } UUID assetId; string rawAssetId = args[2]; if (!UUID.TryParse(rawAssetId, out assetId)) { MainConsole.Instance.Output("ERROR: {0} is not a valid ID format", null, rawAssetId); return; } AssetBase asset = m_scene.AssetService.Get(assetId.ToString()); if (asset == null) { MainConsole.Instance.Output("ERROR: No asset found with ID {0}", null, assetId); return; } if (asset.Type != (sbyte)AssetType.Texture) { MainConsole.Instance.Output("ERROR: Asset {0} is not a texture type", null, assetId); return; } IJ2KDecoder decoder = m_scene.RequestModuleInterface(); if (decoder == null) { MainConsole.Instance.Output("ERROR: No IJ2KDecoder module available"); return; } OpenJPEG.J2KLayerInfo[] layers; int components; if (decoder.Decode(assetId, asset.Data, out layers, out components)) { MainConsole.Instance.Output( "Successfully decoded asset {0} with {1} layers and {2} components", null, assetId, layers.Length, components); } else { MainConsole.Instance.Output("Decode of asset {0} failed", null, assetId); } } } }