/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Text;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.Imaging;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.OptionalModules.Agent.TextureSender
{
///
/// Commands for the J2KDecoder module. For debugging purposes.
///
///
/// Placed here so that they can be removed if not required and to keep the J2KDecoder module itself simple.
///
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "J2KDecoderCommandModule")]
public class J2KDecoderCommandModule : ISharedRegionModule
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
public string Name { get { return "Asset Information Module"; } }
public Type ReplaceableInterface { get { return null; } }
public void Initialise(IConfigSource source)
{
// m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: INITIALIZED MODULE");
}
public void PostInitialise()
{
// m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: POST INITIALIZED MODULE");
}
public void Close()
{
// m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: CLOSED MODULE");
}
public void AddRegion(Scene scene)
{
// m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
}
public void RemoveRegion(Scene scene)
{
// m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
}
public void RegionLoaded(Scene scene)
{
// m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
if (m_scene == null)
m_scene = scene;
MainConsole.Instance.Commands.AddCommand(
"Assets",
false,
"j2k decode",
"j2k decode ",
"Do JPEG2000 decoding of an asset.",
"This is for debugging purposes. The asset id given must contain JPEG2000 data.",
HandleDecode);
}
void HandleDecode(string module, string[] args)
{
if (args.Length < 3)
{
MainConsole.Instance.Output("Usage is j2k decode ");
return;
}
UUID assetId;
string rawAssetId = args[2];
if (!UUID.TryParse(rawAssetId, out assetId))
{
MainConsole.Instance.Output("ERROR: {0} is not a valid ID format", null, rawAssetId);
return;
}
AssetBase asset = m_scene.AssetService.Get(assetId.ToString());
if (asset == null)
{
MainConsole.Instance.Output("ERROR: No asset found with ID {0}", null, assetId);
return;
}
if (asset.Type != (sbyte)AssetType.Texture)
{
MainConsole.Instance.Output("ERROR: Asset {0} is not a texture type", null, assetId);
return;
}
IJ2KDecoder decoder = m_scene.RequestModuleInterface();
if (decoder == null)
{
MainConsole.Instance.Output("ERROR: No IJ2KDecoder module available");
return;
}
OpenJPEG.J2KLayerInfo[] layers;
int components;
if (decoder.Decode(assetId, asset.Data, out layers, out components))
{
MainConsole.Instance.Output(
"Successfully decoded asset {0} with {1} layers and {2} components",
null,
assetId, layers.Length, components);
}
else
{
MainConsole.Instance.Output("Decode of asset {0} failed", null, assetId);
}
}
}
}