/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using log4net; using Nini.Config; using OpenMetaverse; using Mono.Addins; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Services.Connectors.Hypergrid; using GridRegion = OpenSim.Services.Interfaces.GridRegion; namespace OpenSim.Region.CoreModules.Avatar.Lure { [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "HGLureModule")] public class HGLureModule : ISharedRegionModule { private static readonly ILog m_log = LogManager.GetLogger( MethodBase.GetCurrentMethod().DeclaringType); private readonly List m_scenes = new List(); private IMessageTransferModule m_TransferModule = null; private bool m_Enabled = false; private GridInfo m_thisGridInfo; private readonly ExpiringCacheOS m_PendingLures = new ExpiringCacheOS(3600000); public void Initialise(IConfigSource config) { if (config.Configs["Messaging"] != null) { if (config.Configs["Messaging"].GetString("LureModule", string.Empty) == "HGLureModule") { m_Enabled = true; } } } public void AddRegion(Scene scene) { if (!m_Enabled) return; lock (m_scenes) { m_scenes.Add(scene); if(m_thisGridInfo == null) m_thisGridInfo = scene.SceneGridInfo; scene.EventManager.OnIncomingInstantMessage += OnIncomingInstantMessage; scene.EventManager.OnNewClient += OnNewClient; } } public void RegionLoaded(Scene scene) { if (!m_Enabled) return; if (m_TransferModule == null) { m_TransferModule = scene.RequestModuleInterface(); if (m_TransferModule == null) { m_log.Error("[LURE MODULE]: No message transfer module, lures will not work!"); m_Enabled = false; m_scenes.Clear(); scene.EventManager.OnNewClient -= OnNewClient; scene.EventManager.OnIncomingInstantMessage -= OnIncomingInstantMessage; } } } public void RemoveRegion(Scene scene) { if (!m_Enabled) return; lock (m_scenes) { m_scenes.Remove(scene); scene.EventManager.OnNewClient -= OnNewClient; scene.EventManager.OnIncomingInstantMessage -= OnIncomingInstantMessage; } } void OnNewClient(IClientAPI client) { client.OnInstantMessage += OnInstantMessage; client.OnStartLure += OnStartLure; client.OnTeleportLureRequest += OnTeleportLureRequest; } public void PostInitialise() { } public void Close() { m_thisGridInfo = null; } public string Name { get { return "HGLureModule"; } } public Type ReplaceableInterface { get { return null; } } void OnInstantMessage(IClientAPI client, GridInstantMessage im) { if (im.dialog == (byte)InstantMessageDialog.RequestLure) { if (m_TransferModule != null) m_TransferModule.SendInstantMessage(im, delegate (bool success) { }); } } void OnIncomingInstantMessage(GridInstantMessage im) { if (im.dialog == (byte)InstantMessageDialog.RequestTeleport || im.dialog == (byte)InstantMessageDialog.GodLikeRequestTeleport) { UUID sessionID = new UUID(im.imSessionID); if (!m_PendingLures.Contains(sessionID)) { m_log.DebugFormat("[HG LURE MODULE]: RequestTeleport sessionID={0}, regionID={1}, message={2}", im.imSessionID, im.RegionID, im.message); m_PendingLures.Add(sessionID, im, 7200000); // 2 hours } // Forward. We do this, because the IM module explicitly rejects // IMs of this type if (m_TransferModule != null) m_TransferModule.SendInstantMessage(im, delegate(bool success) { }); } else if (im.dialog == (byte)InstantMessageDialog.RequestLure) { if (m_TransferModule != null) m_TransferModule.SendInstantMessage(im, delegate (bool success) { }); } } public void OnStartLure(byte lureType, string message, UUID targetid, IClientAPI client) { if (!(client.Scene is Scene)) return; Scene scene = (Scene)(client.Scene); ScenePresence presence = scene.GetScenePresence(client.AgentId); message += "@" + m_thisGridInfo.GateKeeperURLNoEndSlash; m_log.DebugFormat("[HG LURE MODULE]: TP invite with message {0}", message); UUID sessionID = UUID.Random(); GridInstantMessage m = new GridInstantMessage(scene, client.AgentId, client.FirstName+" "+client.LastName, targetid, (byte)InstantMessageDialog.RequestTeleport, false, message, sessionID, false, presence.AbsolutePosition, new Byte[0], true); m.RegionID = client.Scene.RegionInfo.RegionID.Guid; m_log.DebugFormat("[HG LURE MODULE]: RequestTeleport sessionID={0}, regionID={1}, message={2}", m.imSessionID, m.RegionID, m.message); m_PendingLures.Add(sessionID, m, 7200000); // 2 hours if (m_TransferModule != null) { m_TransferModule.SendInstantMessage(m, delegate(bool success) { }); } } public void OnTeleportLureRequest(UUID lureID, uint teleportFlags, IClientAPI client) { if (!(client.Scene is Scene)) return; //Scene scene = (Scene)(client.Scene); if (m_PendingLures.TryGetValue(lureID, out GridInstantMessage im)) { m_PendingLures.Remove(lureID); Lure(client, teleportFlags, im); } else m_log.DebugFormat("[HG LURE MODULE]: pending lure {0} not found", lureID); } private void Lure(IClientAPI client, uint teleportflags, GridInstantMessage im) { Scene scene = client.Scene as Scene; UUID regionID = new UUID(im.RegionID); GridRegion region = scene.GridService.GetRegionByUUID(scene.RegionInfo.ScopeID, regionID); if (region != null) scene.RequestTeleportLocation(client, region.RegionHandle, im.Position + new Vector3(0.5f, 0.5f, 0f), Vector3.UnitX, teleportflags); else // we don't have that region here. Check if it's HG { string[] parts = im.message.Split(new char[] { '@' }); if (parts.Length > 1) { string url = parts[parts.Length - 1]; // the last part if (m_thisGridInfo.IsLocalGrid(url, true) == 0) { m_log.DebugFormat("[HG LURE MODULE]: Luring agent to grid {0} region {1} position {2}", url, im.RegionID, im.Position); GatekeeperServiceConnector gConn = new GatekeeperServiceConnector(); GridRegion gatekeeper = new GridRegion(); gatekeeper.ServerURI = url; string homeURI = scene.GetAgentHomeURI(client.AgentId); string message; GridRegion finalDestination = gConn.GetHyperlinkRegion(gatekeeper, regionID, client.AgentId, homeURI, out message); if (finalDestination != null) { ScenePresence sp = scene.GetScenePresence(client.AgentId); IEntityTransferModule transferMod = scene.RequestModuleInterface(); if (transferMod != null && sp != null) { if (message != null) sp.ControllingClient.SendAgentAlertMessage(message, true); transferMod.DoTeleport( sp, gatekeeper, finalDestination, im.Position + new Vector3(0.5f, 0.5f, 0f), Vector3.UnitX, teleportflags); } } else { m_log.InfoFormat("[HG LURE MODULE]: Lure failed: {0}", message); client.SendAgentAlertMessage(message, true); } } } } } } }