Commit History

Author SHA1 Message Date
  UbitUmarov 7c44bb1780 update bulletXNA, just compiled for .net4.6 removing another use of .net3.5 still lost around 3 years ago
  Justin Clark-Casey (justincc) f27766d47b Set executable flag on BulletXNA.dll for cygwin 10 years ago
  teravus a6af561660 * Fix some threading issues in BulletXNA (the managed bullet library), this should better allow you to run it in multiple region scenarios (but why would you really want to do that?) Source in OpenSimLibs. 10 years ago
  teravus ba9d6b7337 * Repairs the Object updates, Collision updates, and Child Prim methods making the bulletXNA engine work again. 11 years ago
  teravus 2c517d792f This updates prebuild to remove BulletSimN, implements the BulletSim API in BulletSPlugin using the BulletXNA Bullet physics engine. It also updates the BulletXNA library to be compatible with the changes. OpenSimDefaults has been updated to describe how to switch engines and terrain implementations. 11 years ago
  teravus 92e4f9f412 * Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation of BulletSim. This is designed to be /as close as possible/ to the BulletSim plugin while still being entirely in the managed space to make keeping it up to date easy as possible (no thinking work). This implementation is /slower/ then the c++ version just because it's fully managed, so it's not appropriate for huge sims, but it will run small ones OK. At the moment, it supports all known features of BulletSim. Think of it like.. POS but everything works. To use this plugin, set the physics plugin to BulletSimN. 11 years ago