UbitUmarov
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63e3fc21ef
fix the name of a funtion on last commit
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7 anni fa |
UbitUmarov
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cc5d6f6b7b
throttle collision sounds on a SOG.
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7 anni fa |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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7 anni fa |
UbitUmarov
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ddc2f2ccd3
mantis: 8008 unscripted child prim collisions didn't trigger scripted root prim collision events; collision sounds had incorrect aggregateevents call and default sounds where muted. Future optimization needed and Testing
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8 anni fa |
UbitUmarov
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04dd2a9795
fix llCollisionSound("",0.0) not disabling sounds BUT let llCollisionSound("",value [<=1.0]) play default sounds with selected volume. I really don't care if last part is not like SL
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8 anni fa |
UbitUmarov
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a492b6f693
remove forgotten line...
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12 anni fa |
UbitUmarov
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1dca94c72f
don't subscribe collision events for nonphysical parts only because of
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12 anni fa |
Melanie
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038acc39be
Cut off collision sounds with avatar at 3.2. This makes most walkig collisions
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12 anni fa |
Melanie
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ad1df33006
Further limit the amount of avatar collisions that will actually trigger
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12 anni fa |
Melanie
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4942314435
Implement playing of the real collision sounds, change scaling for avatar
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12 anni fa |
Melanie
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64aefe9c28
Disable default collision sounds until they can be uploaded, but enable custom ones
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12 anni fa |
UbitUmarov
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121433d03a
disable collision sounds for now
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12 anni fa |
Melanie
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7305d2e0ef
Merge branch 'ubitwork' into avination
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12 anni fa |
UbitUmarov
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2c498baf58
a bit faster collision sound type verification plus a few fixes/changes
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12 anni fa |
UbitUmarov
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a2c64d9795
temp work: sounds simetric acording to materials, still 'window close' test sound. Included in coment full assimetric ( since seems we have files for it now ) case with some uuids
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12 anni fa |
UbitUmarov
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9ecdef2686
modulate collision sound intensity with collision relative velocity for parts also
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12 anni fa |
UbitUmarov
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98a2c7bfee
modulate collision sounds intensity with relative collision speed
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12 anni fa |
UbitUmarov
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0d0c472181
removed redundant colision sounds. Temporary muted sounds ( returns at top of funtions ).
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12 anni fa |
Melanie
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24b35b7e93
Merge branch 'ubitwork' into avination
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12 anni fa |
Melanie
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511fc663a2
Temprorarily disable collision sounds until we have some sound bites
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12 anni fa |
UbitUmarov
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6af78836a5
trigger collision sounds on active agent position for better spatial effect without using the detailed collision position. (current error will be half max physical prim size). Moved some checks from sop to collisionSound code
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12 anni fa |
UbitUmarov
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e4231e95a9
increase avatars collisions report to 10 per sec, Stopped sound on avatar to volumedetect collision
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12 anni fa |
UbitUmarov
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038986baff
add avatar colision sounds. Changed test sound UUID
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12 anni fa |
UbitUmarov
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7cbc54d92a
default collision sounds. Incomplete, untested, needs revision
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12 anni fa |