UbitUmarov
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92e3f424cf
cosmetics
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hace 4 años |
UbitUmarov
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5d2ffdc35b
limit max number of attachments to 38. All can be on same point
|
hace 5 años |
UbitUmarov
|
53339d2970
terraforming changes: make sliders work, remove some brushs, etc. Feedback needed (run prebuild)
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hace 5 años |
Justin Clark-Casey (justincc)
|
0d9afad3fe
Remove duplicated IScenePresence.PresenceType. This is already in ISceneAgent.PresenceType from which IScenePresence inherits.
|
hace 12 años |
Melanie
|
e126915bc1
Change attachment handling to remove object from the scene first as per
|
hace 12 años |
Justin Clark-Casey (justincc)
|
bfa6896678
Change AttachmentsModule.DetachSingleAttachmentToInv() to accept a SOG directly instead of an item ID to then shuffle through attachments, saving CPU busywork.
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hace 12 años |
Justin Clark-Casey (justincc)
|
d043213317
refactor: Move ScenePresence <-> AgentData attachments copying code into AttachmentsModule.
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hace 12 años |
Justin Clark-Casey (justincc)
|
f61e54892f
On a new client circuit, send the initial reply ack to let the client know it's live before sending other data.
|
hace 13 años |
Justin Clark-Casey (justincc)
|
294120c9d3
comment out some recent terrain texture logging
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hace 13 años |
Justin Clark-Casey (justincc)
|
ea0f78c971
Start locking entire add/remove operations on an IScenePresence.AttachmentsSyncLock object
|
hace 13 años |
Justin Clark-Casey (justincc)
|
5c1fa968ab
Stop NPCs losing attachments when the source avatar takes them off.
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hace 13 años |
Justin Clark-Casey (justincc)
|
7d58b5fa15
move common code into AttachmentsModule.DeleteAttachmentsFromScene()
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hace 13 años |
Justin Clark-Casey (justincc)
|
32444d98cb
Make SP.Attachments available as sp.GetAttachments() instead.
|
hace 13 años |
Justin Clark-Casey (justincc)
|
ddc733cd3d
refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule
|
hace 13 años |
Justin Clark-Casey (justincc)
|
04bafd2122
refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
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hace 13 años |