コミット履歴

作者 SHA1 メッセージ 日付
  UbitUmarov 25582af3dc lludpclient: use jobengine again, keeping less ethernal references 4 年 前
  UbitUmarov f32c0ead05 avoid c# fun things, plus cosmetics 4 年 前
  UbitUmarov af7d09c6b5 more cosmetics (and possible more typos) 4 年 前
  UbitUmarov 54370169bc remove usage of lludp highpriority send queue. It causes more issues than good 4 年 前
  UbitUmarov 066a6fbaa1 changes on lludp acks and resends 4 年 前
  UbitUmarov 61f918cbda remove some llUDP options 5 年 前
  UbitUmarov 8994045d5f old typo 5 年 前
  UbitUmarov 11cad57c9c lludp: change burst, make it per category (overall reduction) 5 年 前
  UbitUmarov b051b3a81d change to ping based RTO 5 年 前
  UbitUmarov c09b312b05 testing ... 5 年 前
  UbitUmarov 9ccca71c1b remove redundant code 5 年 前
  UbitUmarov b5ad1b7dcc remove lludp throttle texture rate cannibal option. That rate is used by http, and beeing http is still trafic 5 年 前
  UbitUmarov bcf05afd64 direct encode terseupdates 5 年 前
  UbitUmarov 4de5e14e54 issues with udp buffers pool on heavy load 5 年 前
  UbitUmarov 91fab70236 removed a redundant function; try to make a particular vi coder happy about removed comments 5 年 前
  UbitUmarov d01165818d change UDPPacketBuffer pools (does waste a bit of memory) 5 年 前
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 年 前
  UbitUmarov f794ab1a67 remove something VS decided to add 8 年 前
  UbitUmarov b2c553b459 work around some warnings 8 年 前
  UbitUmarov f1958e9f71 revert more object references removal on clients close because 2 many code paths don't have proper abort 8 年 前
  UbitUmarov 200183caf7 HG protocol is still broken for large regions. work around it on teleport via lm 8 年 前
  UbitUmarov 8010413e64 remove some potencial null refs i did add in last days :( 8 年 前
  UbitUmarov 35b37510fc explicitly remove some references, and other useless changes 8 年 前
  UbitUmarov e304acb06f fix unack bytes stats report 8 年 前
  UbitUmarov 6bc76860d1 avoid a null ref, few changes to udp updates send 8 年 前
  UbitUmarov c255c23981 move updates from updates queues into udp queues acording to their payload estimated size and udp sending capability on a time slice, instead always moving a arbitrary number of updates. 8 年 前
  UbitUmarov e096b49dd7 check if a packet can be sent imediatly without accounting it as sent on throttles when it is enqueued for later send. 9 年 前
  UbitUmarov 778793d77f fix GetPacketsQueuedCount typos in last commit 9 年 前
  UbitUmarov ae70f61a64 let minimum wqburst be a bit larger than MTU 9 年 前
  UbitUmarov a8dc07ff5c removed a protocol breaking lludp debug option that no one should try, changed terrain send throotle to be by packets in queue, reduced odds of MTU violation on terrain send (still bad). Most UDP protocol implementations may not mind much, but our code still does 9 年 前