Diva Canto
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d00f73c3a4
Deleted OpenSim.Framework.Communications. Moved its two remaining files to OpenSim.Framework.
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9 years ago |
Diva Canto
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9d7e310e21
Deleted commented code
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9 years ago |
Diva Canto
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dac8edd5dd
Transformed the LLUDP ad-hoc plugin into a region module. It works.
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9 years ago |
UbitUmarov
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cdaed11387
at last we can login and see objects ( friends is dead and disable in
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9 years ago |
UbitUmarov
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a11edceb00
seems to compile ( tests comented out)
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9 years ago |
UbitUmarov
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371c9dd2af
bad merge?
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9 years ago |
Diva Canto
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11194209df
First commit where physics work as region module.
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9 years ago |
Diva Canto
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ce2c67876e
More namespace and dll name changes. Still no functional changes.
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9 years ago |
Diva Canto
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2c0cad6dd3
Renamed the namespaces too
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9 years ago |
Diva Canto
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5648eb7bd1
Moved instantiation of SceneCommunicationService object to inside the scene constructor. This was a left over from the original monolithic design of scene communications. The less the instantiators of scenes know about the scene's internals, the better.
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9 years ago |
UbitUmarov
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0af2fafddf
add missing regionExtent setup and Scene physicsscene configuration ( not
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9 years ago |
Justin Clark-Casey (justincc)
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86367d7219
refactor: Move methods to start a monitored thread, start work in its own thread and run work in the jobengine from Watchdog to a WorkManager class.
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10 years ago |
Justin Clark-Casey (justincc)
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b1fd0d35e5
Make small adjustment to JobEngine default from previous commit to enable it when [Startup] section is not present (though this is extremely unlikely).
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10 years ago |
Justin Clark-Casey (justincc)
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59b38f842a
Add [Startup] JobEngineEnabled setting that allows the job engine to be disabled for testing purposes if necessary.
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10 years ago |
Justin Clark-Casey (justincc)
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281969093f
Start JobEngine by default in simulator for now.
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10 years ago |
Justin Clark-Casey (justincc)
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3654ae8d8c
Allow the "debug scene set physics false|true" command to work when bulletsim physics is running in a separate thread.
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10 years ago |
Justin Clark-Casey (justincc)
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889194db63
Actually call Close() for shared region modules when the simulator is being shutdown.
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10 years ago |
Diva Canto
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2ff9ea3f80
Fixed a few things pertaining to interfacing with the estate service. Specifically, StoreEstateSettings was not being used anywhere; instead EstatSetting.Save was being called, but that method is a trigger to the DB-layer code directly, which, besides being wrong, was making it impossible to replace the service with a remote connector.
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10 years ago |
Melanie
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a108fcac95
Restore overload mode accidentally disabled in a prior commit. Add a new
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10 years ago |
Melanie
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a4d322dcd1
Allow the setting from the environment to take effect if no explicit setting is given.
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10 years ago |
Dev Random
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3d0778bcd6
Allow Mono Plugin Registry setting for Regions
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10 years ago |
Robert Adams
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13a9a4b653
varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.
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11 years ago |
Melanie
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3589acdab1
Merge branch 'master' into careminster
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11 years ago |
Robert Adams
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604b39cea9
Merge branch 'master' into varregion
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11 years ago |
Justin Clark-Casey (justincc)
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7cab41f422
refactor: replace verbose checks with String.IsNullOrEmpty where applicable.
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11 years ago |
Robert Adams
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f2810bf03a
varregion: add plumbing to pass region size from Scene down to the
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11 years ago |
Robert Adams
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317c04fe17
VarRegion: change RegionInfo storage of region coordinates from region
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11 years ago |
Melanie
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72206a0e29
Merge branch 'avination-current' into careminster
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11 years ago |
Melanie
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ddf67bf929
Mono 2.0 fix - call ToArray() explicitly
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11 years ago |
Melanie Thielker
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59290854f2
Reinstate SecurePermissionsLoading functionality, default ON
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11 years ago |