UbitUmarov
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9d6c996570
extent supported number of avatar textures/bakes/wearables, tell viewers about it on lludp RegionHandShake; propagate agenthover; block teleports/crossings based on worn wearables and peer version;
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5 years ago |
UbitUmarov
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482c51a42a
cosmetics
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5 years ago |
UbitUmarov
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944a785a32
now i can login on win .net4.8, but just a little drop on a large (broken) OSD ocean. some of this changes are actually good even on good JIT. Failure seems to be on same code pattern, but same points seem to vary with each JIT compilation, sometimes work, others don't, others always fail, etc
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5 years ago |
Melanie Thielker
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a5151bb337
Refactor asset handling as per Ubit's suggestion
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7 years ago |
Melanie Thielker
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5a18ea31cf
Make negative asset caching actually work
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7 years ago |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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7 years ago |
Melanie Thielker
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f021c64eb0
Refactor: Rename IImprovedAssetCache to IAssetCache as the old IAssetCache is long gone.
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7 years ago |
UbitUmarov
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736490dcb6
dont send baked textures assets, but send cache information
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10 years ago |
UbitUmarov
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a1cc218f10
*DANGER* make baked textures cross and make use of it * UNTESTED *
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10 years ago |
UbitUmarov
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7486684436
update the max number of texture faces and wearables to current values.
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10 years ago |
UbitUmarov
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c3f9c99fb3
DANGER... changed bakedtextures caching. Assuming grid baking is cache
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10 years ago |
teravus
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6797ac1474
* This finishes the implementation of AgentCachedTexture. Requires the XBakes Module and service for full functionality. Previous no-cache functionality works without the service and module. In some ways, I would have been happier not putting an AssetBase in WearableCacheItem.. but turns out it was probably unavoidable. No additional locks, yay.
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12 years ago |
teravus
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77cc7ce399
* Partial Commit for Avatar Appearance to include the functionality of Cached Bakes.
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12 years ago |