John Hurliman
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2d470f8bde
Switching sculpty from CSJ2K back to OpenJPEG for now until more kinks are ironed out
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15 yıl önce |
John Hurliman
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e31024f08b
Print the exception message when CSJ2K decoding fails for sculpty textures
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15 yıl önce |
John Hurliman
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f5cad91578
* Switched from OpenJPEG to CSJ2K in Meshmerizer
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15 yıl önce |
John Hurliman
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d199767e69
Experimental change of PhysicsVector to Vector3. Untested
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15 yıl önce |
John Hurliman
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730930955a
Changing Scene.ForEachClient to use the synchronous for loop instead of Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces
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15 yıl önce |
John Hurliman
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2f2eeb6731
Zero out PrimitiveBaseShape.SculptData after the JPEG2000 data has been decoded to allow garbage collection on it
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15 yıl önce |
dahlia
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5c593f3892
only cache mesh if meshing was successful
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15 yıl önce |
dahlia
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95ebb7794c
flexible extrusion shape defaults to linear
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15 yıl önce |
dahlia
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0cbd9eee2f
Exclude sculpt proxies from mesh caching
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15 yıl önce |
Melanie
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31d8cec0f8
Merge branch 'master' into diva-textures
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15 yıl önce |
Diva Canto
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1eb6f99d19
Create j2k cache directory if it doesn't exist. The Meshmerizer needs it there.
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15 yıl önce |
Jeff Ames
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f00126dc2d
Add copyright header. Formatting cleanup.
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15 yıl önce |
Dan Lake
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1b2828f5d8
Meshmerizer stores dictionary of unique Meshes keyed on construction parameters. CreateMesh() returns a Mesh from the dictionary or creates a new Mesh if it has not been created before. Meshes are never purged from the dictionary. The raw Mesh data is discarded once the memory is pinned for ODE use. All copies of the same prim/mesh use the same pinned memory. ONLY IMPLEMENTED AND TESTED WITH MESHMERIZER AND ODE
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15 yıl önce |
dahlia
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6cf610bc44
eliminate unnecessary storage of mesh objects which are no longer necessary after recent startup optimizations
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15 yıl önce |
Melanie
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c89fc36f28
Applying Mantis #4079. Thank you, dslake
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15 yıl önce |
Dahlia Trimble
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6c94ce1cca
Flag certain meshes to avoid vertex list compaction. This should help speed up meshing time at startup.
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15 yıl önce |
Jeff Ames
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a23d64dec1
Formatting cleanup.
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15 yıl önce |
Jeff Ames
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1e3f378c57
Fix comparison of UUID with null.
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15 yıl önce |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 yıl önce |
Dahlia Trimble
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be41a2cb7e
reduce verbosity of sculpt map cache messages to reporting cache failures only
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15 yıl önce |
Dahlia Trimble
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179724b4fc
some clean up of sculpt map caching code
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15 yıl önce |
Dahlia Trimble
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05cbf0b502
reinstate a hopefully more robust experimental decoded sculpt map caching scheme
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15 yıl önce |
Dahlia Trimble
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1609e7eac0
disable sculpt map caching until a better method of avoiding asset requests can be found
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15 yıl önce |
Dahlia Trimble
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db4f8d1298
Experimental decoded sculpt map caching
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15 yıl önce |
Dahlia Trimble
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9c13a93583
Limit hollow size of physics proxy to 95%
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15 yıl önce |
Dahlia Trimble
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15b9c528c5
Add some documentation. (note this is *not* a thinly veiled attempt to increase my commit frequency *wink*)
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15 yıl önce |
Dahlia Trimble
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f73d4f9735
unspecified sculpt stitching mode now defaults to plane instead of sphere. Addresses Mantis #3403
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15 yıl önce |
Dahlia Trimble
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ad012d4b46
add x-axis mirror capability to sculpted prim mesh - addresses Mantis #3342
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15 yıl önce |
Dahlia Trimble
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8afad46d10
remove log4net dependency and from PrimMesher.cs
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15 yıl önce |
Charles Krinke
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8f55b9d735
Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:
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15 yıl önce |