Melanie
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4df1d25d23
Plumb a code path for the entity transfer module to ask a destination scene
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13 years ago |
Melanie
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f28dc77ab4
Plumb a code path for the entity transfer module to ask a destination scene
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13 years ago |
Melanie
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da6816c805
Merge branch 'master' into careminster-presence-refactor
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14 years ago |
Diva Canto
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934ae03d44
Made the Gatekeeper proxy-able.
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14 years ago |
Melanie
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e4c2b44e5c
Merge branch 'master' into careminster-presence-refactor
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14 years ago |
Diva Canto
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9fd9836841
Make User Agent Service and Login Service separable.
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14 years ago |
Melanie
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f8ff98577e
Merge branch 'master' into careminster-presence-refactor
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14 years ago |
Diva Canto
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1955b79759
Partial rewrite of client IP verification. Not completely finished yet, and untested. Committing to move to my other computer.
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14 years ago |
Melanie
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46a531d865
Merge branch 'master' into careminster-presence-refactor
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14 years ago |
Diva Canto
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b6264e60d3
Removed opportunity for exception in BaseHttpServer. (mantis #4825)
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14 years ago |
Diva Canto
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3dbc736049
Addresses mantis #4789. Not really a fix, because the event is harmless anyway. Just shouldn't happen normally.
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14 years ago |
Melanie Thielker
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ecc77e3886
Comment noisy "CONNECTION DEBUGGING" messages, because they push more
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14 years ago |
Melanie Thielker
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ac5373427f
Comment noisy "CONNECTION DEBUGGING" messages, because they push more
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14 years ago |
Melanie
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a48d7f62a7
Revert "Comment noisy "CONNECTION DEBUGGING" messages, because they push more"
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14 years ago |
Melanie Thielker
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6b6425aa5e
Comment noisy "CONNECTION DEBUGGING" messages, because they push more
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14 years ago |
Tom Grimshaw
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1c040d8c1e
Fix to the scenario where we send an agent to a neighbouring sim (via teleport), then tell our neighbours to close the agents.. thereby disconnecting the user. Added a new CloseChildAgent method in lieu of CloseAgent. This has been a long standing problem - with any luck this will cure it.
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14 years ago |
Diva Canto
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b2e6ec9e12
Agent gets there through the Gatekeeper, but still a few quirks to fix.
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14 years ago |
Diva Canto
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f276ba57bf
HG agent transfers are starting to work. Gatekeeper handlers are missing.
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14 years ago |
Diva Canto
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369e57beee
Take the verbose debug messages in AgentHandler out again.
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14 years ago |
Diva Canto
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e90a5895ad
Bug fix in releasing agent. In Scene, always use SimulatonService, and not m_SimulationService, because it may be null...
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14 years ago |
Diva Canto
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7356860b48
Several more buglets removed.
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14 years ago |
Diva Canto
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f11a97f12d
* Finished SimulationServiceConnector
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14 years ago |
Diva Canto
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99efa99585
Successfully logged into a grid.
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14 years ago |
Diva Canto
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c268e342d1
* Changed ISimulation interface to take a GridRegion as input arg instead of a regionHandle.
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14 years ago |
Diva Canto
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a8901a40f4
Simulation handlers (agents & objects) completed.
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14 years ago |
John Hurliman
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387e9f7a7f
* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
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15 years ago |
Melanie
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07e8907569
Remove another IAuthentificationInterface user
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15 years ago |
diva
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ce7de3581c
Implementation of a simple authentication service + in connector in route to making HGInventory (client access) work in standalone again. This is the refactoring of what was/is there, but done in the new model. Not complete yet, but key authentication works. It should be enough to make HGInventory work again soon.
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15 years ago |
diva
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7a9c85526c
Pulled out HelloNeighbour into its own service, INeighbourService, which may get more functions as we go along. It's a very simple service and service connectors, and it served primarily to establish the design of services that dependent on Scenes and that must always have a local connector. More refactoring coming, as this showed how to do it right.
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15 years ago |
Jeff Ames
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c6cef4bad5
Comment out unused variables / private fields to avoid compiler warnings.
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15 years ago |