Robert Adams
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4608b44817
BulletSim: add raycast filtering
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7 years ago |
Robert Adams
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f348f7fa90
BulletSim: first version of raycast. Only single contact point and no
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7 years ago |
Robert Adams
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33e773959f
BulletSim: modify taint processing which use locks.
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7 years ago |
Robert Adams
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0afa3a294a
BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll to
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7 years ago |
Robert Adams
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5c36561424
BulletSim: add clock and change logic for taint processing a little
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7 years ago |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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7 years ago |
UbitUmarov
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6c6a965320
remove some MegaRegions code from physics
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8 years ago |
UbitUmarov
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259824fbc4
add EngineName also to the others
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8 years ago |
Robert Adams
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be43fc2234
BulletSim: use the new 'setAvatarSize' physics call introduced in 0.9.
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8 years ago |
Robert Adams
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d4e88f8883
BulletSim: tweaking so avatar can be pushed. In particular, llPushObject,
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8 years ago |
Robert Adams
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e4d0ae4f6e
BulletSim: fix collision sound calculation. Modify some routines to make
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8 years ago |
UbitUmarov
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6bca0c9c9c
recover bulletS fps math change lost in merge
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9 years ago |
Diva Canto
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2210c5807f
Fixes a problem with Bullet physics when it is configured to run on a separate thread.
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9 years ago |
Diva Canto
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9435405ca1
Deleted physics plugin classes.
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9 years ago |
Diva Canto
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50e7e38f45
Physics refactoring: all unit tests pass.
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9 years ago |
Diva Canto
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11194209df
First commit where physics work as region module.
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9 years ago |
Diva Canto
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134d4300f0
All physics plugins are now region modules. Compiles but doesn't run.
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9 years ago |
Diva Canto
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ce2c67876e
More namespace and dll name changes. Still no functional changes.
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9 years ago |
Diva Canto
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2c0cad6dd3
Renamed the namespaces too
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9 years ago |
Diva Canto
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1d6b33bc2d
Major renaming of Physics dlls / folders. No functional changes, just renames.
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9 years ago |