Robert Adams
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f348f7fa90
BulletSim: first version of raycast. Only single contact point and no
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7 years ago |
Robert Adams
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5c36561424
BulletSim: add clock and change logic for taint processing a little
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7 years ago |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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7 years ago |
Robert Adams
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e13ff5a392
BulletSim: update avatar velocity setting to the new TargetVelocity pattern.
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7 years ago |
Robert Adams
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c7e4b14a26
BulletSim: fix problem with avatar velocity going to zero when flying across
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8 years ago |
Robert Adams
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35d4298be6
BulletSim: change method signatures for internal AddForce methods to remove
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8 years ago |
UbitUmarov
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deb4364f42
remove the use of Vector3 for axis locks on the rest of engines
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9 years ago |
Robert Adams
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e1ce04de42
Implement an overridable implementation of PhysicsActor.SetVehicle()
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9 years ago |
UbitUmarov
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aa3303e3af
add get method on physics actors PIDHoverActive
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9 years ago |
UbitUmarov
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9a919bac3f
demote ConvexDecompositionDotNet to a simple dll, i had made it a region module
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9 years ago |
UbitUmarov
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40fd7cbf74
a mess with Modules and Module
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9 years ago |
UbitUmarov
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774c42e7fb
fix some compile
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9 years ago |
Diva Canto
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0235e58fff
Moved ExtendedPhysics from OptionalModules to Bullet project, because it's very much an optional Bullet feature. This way, Bullet doesn't need to depend on the OptionalModules dll. No changes in configs or behavior.
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9 years ago |
Diva Canto
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ce2c67876e
More namespace and dll name changes. Still no functional changes.
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9 years ago |
Diva Canto
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2c0cad6dd3
Renamed the namespaces too
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9 years ago |
Diva Canto
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1d6b33bc2d
Major renaming of Physics dlls / folders. No functional changes, just renames.
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9 years ago |