Commit Verlauf

Autor SHA1 Nachricht Datum
  UbitUmarov fe6ad384e4 merge vor 7 Jahren
  UbitUmarov 79e166e9aa revert EnvironmentTick back to orignal clock, since change may cause issues on some code paths. Clean a bit get mesh and get texture throttle vor 7 Jahren
  UbitUmarov c54985f8a1 Merge branch 'master' into httptests vor 7 Jahren
  UbitUmarov 7a82c7c5b2 make BlockingQueue.Dequeue timeouts more coerent (just less than watchdog timeout) vor 7 Jahren
  UbitUmarov 2777995331 Merge branch 'master' into httptests vor 7 Jahren
  UbitUmarov 65e9421058 minor changes vor 7 Jahren
  UbitUmarov 4286ae43f2 make some threads background ones vor 7 Jahren
  UbitUmarov 9a1d94f455 remove use of libomv BlockingQueue vor 7 Jahren
  UbitUmarov add27a503e Merge branch 'master' into httptests vor 7 Jahren
  Melanie Thielker e81b3d8f0c Remove a red ink error on shutdown. Harmless message since shutting down anyway vor 7 Jahren
  UbitUmarov 254b26a7d5 fix merge vor 7 Jahren
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup vor 7 Jahren
  UbitUmarov 5c79e03f18 some cleanup vor 7 Jahren
  UbitUmarov e881562d34 fix drop on delayed events processing vor 8 Jahren
  UbitUmarov 442b272228 add a Drop method to PollService Event handlers, Drop requests on connections known to be lost or delay event check if they are sending a response vor 8 Jahren
  UbitUmarov d1810866b3 simplify http textures and meshs Throttles vor 8 Jahren
  UbitUmarov 3029080d9b change threading on GetTexture and getMesh and WebFetch Modules. vor 8 Jahren
  UbitUmarov f16d36627f change threading on GetTexture and GetMesh NonSharable region modules vor 8 Jahren
  UbitUmarov a11edceb00 seems to compile ( tests comented out) vor 9 Jahren
  UbitUmarov 371c9dd2af bad merge? vor 9 Jahren
  UbitUmarov 018d855f28 turn off KeepAlive vor 9 Jahren
  UbitUmarov 05d72f77ff do keepalive on mesh and texture GET. Dont use reusecontext any where. vor 9 Jahren
  Freaky Tech 4de10a45e9 revised GetMesh to not use intermediate base64 coding scheme vor 9 Jahren
  Justin Clark-Casey (justincc) 16a5e15443 Allow GetMesh capability to be served directly by a server like GetTexture vor 10 Jahren
  UbitUmarov 18de5c8a2d make use of it in GetMeshModule, and meshs are Assets not Task itens, vor 10 Jahren
  Melanie a7eb1b5b85 Merge branch 'master' into careminster vor 11 Jahren
  UbitUmarov b263587e21 try to patch getmesh Throttle (test) vor 11 Jahren
  Melanie 7a093df24b Prevent a failed user relogi from throwing exceptions in poll services vor 11 Jahren
  Melanie c3e1701d43 Merge branch 'avination' into careminster vor 12 Jahren
  teravus 98b0cb8df8 * While this is not producing any problems.. and does help in low bandwidth situations I can't demonstrate that it's better then just letting the client request what it needs in terms of responsiveness of the mesh in the scene yet. vor 12 Jahren