Robert Adams
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5f97c6f8f0
BulletSim: non-functional updates. Comments and formatting.
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11 anni fa |
Robert Adams
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3cb65f0d31
BulletSim: when meshing or asset fetching fails, include position
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11 anni fa |
Robert Adams
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795acaa6aa
BulletSim: add failure flag for meshing failure vs asset fetch failure
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11 anni fa |
Robert Adams
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214bae1479
BulletSim: fix BulletSim crashing if there is no [BulletSim] section
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11 anni fa |
Robert Adams
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7cdb07b386
BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working yet.
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11 anni fa |
Robert Adams
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d322625f90
BulletSim: Add non-static BSShape.GetReference for getting another reference
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11 anni fa |
Robert Adams
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890cb6a293
BulletSim: complete BSShape classes.
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11 anni fa |
Robert Adams
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522ab85045
BulletSim: improve avatar stair walking up. Add more parameters to control force
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11 anni fa |
Robert Adams
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fe16dc09da
BulletSim: complete movement of physical object action code out of the
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11 anni fa |
Robert Adams
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326634a0b3
BulletSim: more things into the TODO list.
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11 anni fa |
Robert Adams
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bf9132e1c7
BulletSim: fix crash around race condition when a mesh asset cannot
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11 anni fa |
Robert Adams
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efb5da0aa6
BulletSim: add OutOfBounds logic and some position sanity checking
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11 anni fa |
Robert Adams
|
dce9e323f4
BulletSim: remove degenerate triangles from meshes. This fixes the
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11 anni fa |
Robert Adams
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13233da66c
BulletSim: add debugging looking for doorway sculpty problems
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11 anni fa |
Robert Adams
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5bb85a14d4
BulletSim: fix problem where editting a physical linkset caused the
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11 anni fa |
Robert Adams
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75a05c16c5
BulletSim: fix crash caused when linksets were rebuilt. A problem added
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11 anni fa |
Robert Adams
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ed71c939fc
BulletSim: make sure vehicle physical properties are set when going
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11 anni fa |
Robert Adams
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ddef8f16e5
BulletSim: first attempt at reporting top colliders
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11 anni fa |
Robert Adams
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dd08e1fba6
BulletSim: parameterize several vehicle debugging values: physical linear and angular force factors now default to less than 1 (0.2) vehicle friction and restitution now default to low values
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11 anni fa |
Robert Adams
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c1371ab786
BulletSim: working on COM
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11 anni fa |
Robert Adams
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471c477863
BulletSim: allow changing position and rotation of a child of a linkset
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11 anni fa |
Robert Adams
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3f6698a595
BulletSim: remove unused MaxTaintsToProcessPerStep parameter
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11 anni fa |
Robert Adams
|
3b0df52d10
BulletSim: modify motors to return correction rather than current value
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12 anni fa |
Robert Adams
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75f710f1e7
BulletSim: Add one function that all actors who act on the physical
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12 anni fa |
Robert Adams
|
8ee9daa121
BulletSim: add the editting children in linkset going phantom bug to TODO list.
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12 anni fa |
Robert Adams
|
5d098d8f17
BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.
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12 anni fa |
Robert Adams
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61ff79587b
BulletSim: add debugging messages to know when assets for physical
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12 anni fa |
Robert Adams
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459fcd81c9
BulletSim: move center of gravity of linkset to its geometric center.
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12 anni fa |
Robert Adams
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98168edc29
BulletSim: remove double application of buoyancy. Centralize computation of buoyancy. Add motor angular debugging controls.
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12 anni fa |
Robert Adams
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df1d7414ad
BulletSim: Fix hover height (boats float at the correct level).
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12 anni fa |