Robert Adams
|
511122834b
BulletSim: change collision flags for groundplane to not interact with static objects.
|
11 years ago |
Robert Adams
|
35a6361b24
BulletSim: reduce avatar walking stopped threshold.
|
11 years ago |
Robert Adams
|
995314f91f
BulletSim: add ID parameter to TaintedObject calls so logging will include LocalID of object which created the taint.
|
11 years ago |
Robert Adams
|
6d83f3f021
BulletSim: adjust avatar capsule height calculation to be closer to defined SL heights. Correct BSParam avatar height defaults to be what's in OpenSimDefaults.ini.
|
11 years ago |
Robert Adams
|
b2a1348adc
BulletSim: update C++ HACD parameters to values that handle enclosed hollow spaces better. This shouldn't affect many since this HACD routine is off by default.
|
11 years ago |
Robert Adams
|
6410a25cef
BulletSim: adjust avatar position when the avatar's size is changed.
|
11 years ago |
Robert Adams
|
5a7784a0e6
BulletSim: make density display and return value consistant with how
|
11 years ago |
Robert Adams
|
aec8d1e6be
BulletSim: Turn on center-of-mass calculation by default.
|
11 years ago |
Robert Adams
|
2c761cef19
BulletSim: add parameter to optionally disable vehicle linear deflection.
|
11 years ago |
Robert Adams
|
fad4241e4e
BulletSim: make all the different angularVerticalAttraction algorithms
|
11 years ago |
Robert Adams
|
03268d85c4
BulletSim: comments and non-functional changes working toward the center-of-gravity implementation.
|
11 years ago |
Robert Adams
|
2f4a729d40
BulletSim: add inTaintTime parameter to collision cache clear function.
|
11 years ago |
Robert Adams
|
bbeff4b8ca
BulletSim: rework velocity updating when not colliding and not flying
|
11 years ago |
Robert Adams
|
b5d0ac4c42
BulletSim: default PhysicsTimeStep to same as the simulator's
|
11 years ago |
Robert Adams
|
07058b044b
BulletSim: experimental movement of physics execution off of heartbeat
|
11 years ago |
Robert Adams
|
7c3a46ccea
BulletSim: default using mesh asset hulls to 'true'. This means that,
|
11 years ago |
Robert Adams
|
0c35d28933
BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOs
|
11 years ago |
Robert Adams
|
5f1f5ea5ab
BulletSim: add VehicleInertiaFactor to allow modifying inertia.
|
11 years ago |
Robert Adams
|
5efce21abc
BulletSim: correct errors caused by misspelled INI parameter spec.
|
11 years ago |
Robert Adams
|
ffc9b3dda7
BulletSim: add code to experimentally use asset hull data.
|
11 years ago |
Robert Adams
|
6596a1de80
Revert "BulletSim: add code to experimentally use asset hull data."
|
11 years ago |
Robert Adams
|
2fd8819a04
BulletSim: add code to experimentally use asset hull data.
|
11 years ago |
Robert Adams
|
9de3979f5b
BulletSim: add gImpact shape type. Add logic to use gImpact shape
|
11 years ago |
Robert Adams
|
15360cbb6b
BulletSim: add adjustment for avatar capsule height scaling. Makes
|
11 years ago |
Robert Adams
|
45f37e11ad
BulletSim: use heightmap terrain when using BulletXNA.
|
11 years ago |
Robert Adams
|
bf31896983
BulletSim: simplify parameter specification by reducing the number of
|
11 years ago |
Robert Adams
|
4042c82a72
BulletSim: prims with no cuts created with single convex hull shape.
|
11 years ago |
Robert Adams
|
92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
|
11 years ago |
Robert Adams
|
522ab85045
BulletSim: improve avatar stair walking up. Add more parameters to control force
|
11 years ago |
Robert Adams
|
59135c9a31
BulletSim: add Bullet HACD library invocation. Turned off by default as not
|
11 years ago |