Justin Clark-Casey (justincc)
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b16bc7b01c
refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly.
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11 years ago |
Justin Clark-Casey (justincc)
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babfbe8d6d
minor: log MaxOutgoingTransferVersion at EntityTransferModule startup
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11 years ago |
Justin Clark-Casey (justincc)
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979b17165b
For debug purposes, allow simulators to force use of earlier SIMULATION/0.1 teleport protocol even if SIMULATION/0.2 is available.
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11 years ago |
BlueWall
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3c85afbb43
Allow setting the EntityTransfer-max_distance to 0 to override distance checks. This is to facilitate current viewer work fixing the distance limitations for teleporting.
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11 years ago |
Justin Clark-Casey (justincc)
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857f24a5e2
Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion.
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11 years ago |
Justin Clark-Casey (justincc)
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0fbfef9649
minor: shortern warning messages in EntityTransferModule when UpdateAgent() fails
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11 years ago |
Justin Clark-Casey (justincc)
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7c916ab91c
Try to make "slow down" message that one could receive on rapid teleporting more informative to the user.
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11 years ago |
Justin Clark-Casey (justincc)
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3ddb7438d7
Move DoNotCloseAfterTeleport flag reset before UpdateAgent in V2 to avoid a low probability where the destination re-establishing the child connection before the flag was reset
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11 years ago |
Justin Clark-Casey (justincc)
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3f8d79024b
Rely on the Scene.IncomingCloseAgent() check as to whether the connection should be kept open after teleport-end rather than doing this in the ET Module
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11 years ago |
Justin Clark-Casey (justincc)
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2231fcf5b4
Do not use the SP.DoNotCloseAfterTeleport flag for child agent connections.
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11 years ago |
Justin Clark-Casey (justincc)
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6fcbf219da
Comment back out seed dump code enabled in b1c26a56. Also adds a few teleport comments.
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11 years ago |
Justin Clark-Casey (justincc)
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b1c26a56b3
Fix an issue where under teleport v2 protocol, teleporting from regions in an line from A->B->C would not close region A when reaching C
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11 years ago |
Justin Clark-Casey (justincc)
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b10710d4a5
minor: add some method doc to ScenePresence fields used for entity transfer, add minor details to some log messages, rename a misleading local variable name.
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11 years ago |
Justin Clark-Casey (justincc)
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a33a1ac958
Add post-CreateAgent teleport cancellation/abortion functionality from v1 transfer protocol into v2.
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11 years ago |
Diva Canto
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878ce1e6b2
This should fix all issues with teleports. One should be able to TP as fast as needed. (Although sometimes Justin's state machine kicks in and doesn't let you) The EventQueues are a hairy mess, and it's very easy to mess things up. But it looks like this commit makes them work right. Here's what's going on:
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11 years ago |
Justin Clark-Casey (justincc)
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4cd03d8c31
Return Simulator/0.1 (V1) entity transfer behaviour to waiting only 2 seconds before closing root agent after 15.
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11 years ago |
Justin Clark-Casey (justincc)
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72ed49af5f
Reset DoNotClose scene presence teleport flag before pausing. Rename DoNotClose to DoNotCloseAfterTeleport
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11 years ago |
Justin Clark-Casey (justincc)
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1fabdcc43c
If a returning teleport starts to reuse a downgraded child connection that was a previous root agent, do not close that child agent at the end of the 15 sec teleport timer.
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11 years ago |
Diva Canto
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20b989e048
Increased the wait time to 15 secs. In a 0.7.5 standalone where the effect was always present, this seems to have fixed it.
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11 years ago |
Diva Canto
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cac37e298c
Deleted all [ZZZ] debug messages.
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11 years ago |
Diva Canto
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f0320f5652
The previous commit did fix the infinity problem! I'm putting the same time on TP_V1 and adding a big red warning on top of those lines.
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11 years ago |
Diva Canto
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46d017b197
Today's wild shot at the infinity problem. Wait on the child agent left behind.
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11 years ago |
Diva Canto
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d7984ef775
More on putting TP V1 as it was
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11 years ago |
Diva Canto
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aaee63af82
Minor improvements on TP V1 trying to make it exactly as it was before.
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11 years ago |
Diva Canto
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3891a8946b
New Teleport protocol (V2), still compatible with V1 and older. (version of the destination is being checked)
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11 years ago |
Diva Canto
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aae29c0ee2
Further tweaks on TPs: not sending the callback URL and instead waiting 15sec before closing the agent. This seems to be working fairly well. The viewer seems to have an 8 sec delay between UseCircuitCode and CompleteMovement.
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11 years ago |
Diva Canto
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9ab78d412c
EXPERIMENTAL: yet another variation of ES/EAC/TPFinish
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11 years ago |
Diva Canto
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f3b3e21dea
Change the auth token to be the user's sessionid.
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11 years ago |
Diva Canto
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b4f1b9acf6
Guard against unauthorized agent deletes.
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11 years ago |
Melanie
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81ad9255b5
Hook up Keyframe motion to almost everything. Failing to cross a sim border
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11 years ago |