Histórico de Commits

Autor SHA1 Mensagem Data
  Teravus Ovares 042c9ed4d8 * Adds Top Colliders when using ODE. Access it from the estate tools/debug tab. há 16 anos atrás
  Teravus Ovares 2a988f187e * Refactored IConfigSource into Physics plug-ins and Scene. We can get rid of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on há 16 anos atrás
  Adam Frisby fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). há 16 anos atrás
  Jeff Ames 47180080f0 Formatting cleanup. há 16 anos atrás
  Teravus Ovares 8bea3dbdb9 * Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim. há 16 anos atrás
  Teravus Ovares 8edaada1d3 ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates! há 16 anos atrás
  Teravus Ovares f603e57e9a * Added PhysicsScene.Dispose() há 17 anos atrás
  Jeff Ames e207284fef Clean up logging calls using String.Format explicitly há 17 anos atrás
  Jeff Ames 6ed5283bc0 Converted logging to use log4net. há 17 anos atrás
  lbsa71 efd90b56b7 * Optimized usings há 17 anos atrás
  Teravus Ovares 081f4403ea * Added some simstats to fill the simulator pane of the Statistics monitor. há 17 anos atrás
  Jeff Ames af6eb67999 saved OpenSim source code from the giant rampaging unterminated copyright notice of doom há 17 anos atrás
  Jeff Ames f195725db4 keeping opensim safe for children -- made some namespace references less explicit há 17 anos atrás
  Adam Frisby 91c1e8a734 * Fixed a whole bunch of console messages. há 17 anos atrás
  Teravus Ovares b7d596a6af * Restaring the sim works fine in grid mode now. Sims announce themselves to their neighbors when they start up. Neighbors get this message and tell their agents that there's a new sim up. há 17 anos atrás
  Teravus Ovares 5a71d03b7a *Huge* structural changes in ODE/OdePrim to get all of the calls in threadlocked code. ODEPrim was almost completely re-written. há 17 anos atrás
  Teravus Ovares cb07ba0d68 * Moves the Meshmerizer to a separate plugin há 17 anos atrás
  darok f8e0cf0f1d Changes in BulletXPlugin: Added new class BulletXActor class inherits from PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.Physical modifications: Changes for pass the value of Physical flag in the SceneObjectPart class to the Physics engines. New call for AddPrimShape so it has a new parameter called "isPhysical". The old call will be obselete soon (i believe). PhysActor and its descendants have a new property called IsPhysical. By the way no new special funcionallity added. It's more like preparing the way for new modifications. há 17 anos atrás
  lbsa71 67e12b95ea * Optimized usings há 17 anos atrás
  MW 3d8219f6c7 as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. há 17 anos atrás
  dan miller a0265300aa Hollow prims (box only), thanks Gerard! Enjoy há 17 anos atrás
  Sean Dague ffe9c9374a mass update of urls in source code to new website há 17 anos atrás
  MW 7915adc6c5 Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace should equal project and directory. há 17 anos atrás
  MW 0d5311e49b Added RemovePrim method to the physics plugins interface. há 17 anos atrás
  Brian McBee 318376707d starting to add bits and pieces to physics prims that we will eventually need for collisions. not hooked in yet. há 17 anos atrás
  Sean Dague 2a3c79df83 changed to native line ending encoding há 17 anos atrás
  lbsa71 9b6b6d05d4 * Optimized usings (the 'LL ate my scripts' commit) há 17 anos atrás
  lbsa71 686f6a8331 * Fixed Issue #161 by using PhysicsScene.Null instead of BasePhysicsScene há 17 anos atrás
  MW 646bbbc84b Some work on restructuring the namespaces / project names. Note this doesn't compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces. há 17 anos atrás