Justin Clarke Casey
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7fa00f9ecd
* remove redundant sync locking in AssetServerBase since this is already being done by the lower database layers
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16 lat temu |
Justin Clarke Casey
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1813946937
* remove unused CommitAssets() hook for now
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16 lat temu |
Sean Dague
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a1cc0e436f
changes to allow asset_source to be specified in the opensim.ini
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16 lat temu |
Adam Frisby
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fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
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16 lat temu |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 lat temu |
Jeff Ames
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6ed5283bc0
Converted logging to use log4net.
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16 lat temu |
lbsa71
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4b4ee98070
* Trying to address TextureSender issues
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17 lat temu |
lbsa71
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efd90b56b7
* Optimized usings
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17 lat temu |
lbsa71
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87e2a694e2
* AssetServerBase: _ProcessRequest is now called GetAsset
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17 lat temu |
Justin Clarke Casey
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45567b71b8
Refactor asset request processing for consistent status information on whether an asset was actually found or not
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17 lat temu |
lbsa71
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0a4a5bbcef
* ARequest changed name to AssetRequest and moved to own file.
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17 lat temu |
Jeff Ames
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af6eb67999
saved OpenSim source code from the giant rampaging unterminated copyright notice of doom
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17 lat temu |
lbsa71
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67e12b95ea
* Optimized usings
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17 lat temu |
MW
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3d8219f6c7
as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
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17 lat temu |
MW
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f6e8cbbd06
Fixed a bug in SQLAssetServer that only seemed to be a problem when running under the MS .net Runtime, but was fine with mono.
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17 lat temu |
Adam Frisby
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5dad0ed729
* Return of R2162. /Take that SVN!/
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17 lat temu |
Sean Dague
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6acaabefc3
revert r2162 as it completely clobbered all the work on
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17 lat temu |
Adam Frisby
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c4707a284f
* Major ass commit.
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17 lat temu |
Sean Dague
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d4bb430f78
get rid of all the ^M line endings
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17 lat temu |
lbsa71
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656c72befc
* some more refactoring + bugfix
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17 lat temu |
lbsa71
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46700d3b7d
* Total refactoring of Asset Server for massive win
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17 lat temu |
lbsa71
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26b8018bcc
* Some asset loading refactoring
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17 lat temu |
lbsa71
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8b01821dba
* normalized line endings
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17 lat temu |
Tleiades Hax
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1232eb1c58
Asset server implementation. Again one of these "plumbing" releases, where no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server.
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17 lat temu |
Sean Dague
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b8d9737a47
fixing me some line endings
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17 lat temu |
MW
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0770a5de0a
Trying some locks on asset database access.
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17 lat temu |
Sean Dague
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a1be7f4be5
added some debugging for tracing where asset code isn't working with sqlite
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17 lat temu |
MW
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22dbe82b26
A couple of fixes to make sure db4o gets set as the default asset database. Also added a couple of console output lines to try to make it easier to tell which asset storage system is in use.
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17 lat temu |
MW
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15423539f9
hooked up sdague new sqlite asset database provider to the old asset system. So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote.
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17 lat temu |