Commit History

Autor SHA1 Mensaxe Data
  Sean Dague 5f6b26d9ba provide slightly more sane defaults in the file based asset loader %!s(int64=16) %!d(string=hai) anos
  Jeff Ames 65c5efe43b Formatting cleanup. %!s(int64=16) %!d(string=hai) anos
  Adam Frisby 01f31fd933 * Breaking all the code, breaking all the code..! %!s(int64=16) %!d(string=hai) anos
  Adam Frisby fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). %!s(int64=16) %!d(string=hai) anos
  Sean Dague a6d27e0929 further refactor and rename of InventoryFolderBase properties %!s(int64=16) %!d(string=hai) anos
  Sean Dague 5ee75998ce more refactoring, this time on InventoryFolderBase %!s(int64=16) %!d(string=hai) anos
  Sean Dague f436815107 Refactor InventoryItemBase to do the following: %!s(int64=16) %!d(string=hai) anos
  Jeff Ames 47180080f0 Formatting cleanup. %!s(int64=16) %!d(string=hai) anos
  Jeff Ames a8cfbbe963 Minor cleanup. %!s(int64=16) %!d(string=hai) anos
  Jeff Ames 001ce95e4c Clean up more unnecessary String.Format calls %!s(int64=16) %!d(string=hai) anos
  Justin Clarke Casey a1a206cb05 * Clean up LIBRARY INVENTORY messages %!s(int64=16) %!d(string=hai) anos
  Jeff Ames 6ed5283bc0 Converted logging to use log4net. %!s(int64=16) %!d(string=hai) anos
  Adam Frisby b25f9f322c * Mother of all commits: %!s(int64=16) %!d(string=hai) anos
  Brian McBee 19ed64b114 Third part of CharlieO's library rework. We now have library organization! Thanks CharlieO! %!s(int64=16) %!d(string=hai) anos
  Justin Clarke Casey b8975ecbd9 Make it possible for new inventory 'libraries' to be added without changing the default OpenSimLibrary files. Additional library folders and items can be added in a separate %!s(int64=17) %!d(string=hai) anos
  Justin Clarke Casey 60fa75ac04 Standard library folders can now be configued in the xml in inventory/OpenSimLibrary - no hardcoded changes are required. For some reason, all the folders are currently %!s(int64=17) %!d(string=hai) anos
  Justin Clarke Casey 7d04cf8d4e Shift default OpenSim library into its own directory %!s(int64=17) %!d(string=hai) anos
  Justin Clarke Casey 40e89678b7 Make inventory items nominate explicit inventory folders rather than hardcoding %!s(int64=17) %!d(string=hai) anos
  Justin Clarke Casey 7cf9a8d4f9 Move inventory contents configuration files to bin/inventory folder %!s(int64=17) %!d(string=hai) anos
  lbsa71 efd90b56b7 * Optimized usings %!s(int64=17) %!d(string=hai) anos
  Justin Clarke Casey 997a2907e2 Move hardcoded texture library inventory items out into OpenSimLibrary/xml. However, even before these change the five textures moved %!s(int64=17) %!d(string=hai) anos
  Jeff Ames be2ad79e52 Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. Works with LibSL rev>1532 %!s(int64=17) %!d(string=hai) anos
  lbsa71 9ed2b26232 * Just making Create public %!s(int64=17) %!d(string=hai) anos
  MW 86ae8e97cd Fixes a bug that my last commit introduced. %!s(int64=17) %!d(string=hai) anos
  MW 80609c2b15 Some refactoring , mainly on Inventory code. %!s(int64=17) %!d(string=hai) anos
  Jeff Ames d10c79d421 first stab at implementation of CopyInventoryItem %!s(int64=17) %!d(string=hai) anos
  Jeff Ames 946db5461c catch exceptions when loading malformed xml files %!s(int64=17) %!d(string=hai) anos
  lbsa71 67e12b95ea * Optimized usings %!s(int64=17) %!d(string=hai) anos
  MW 3d8219f6c7 as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. %!s(int64=17) %!d(string=hai) anos
  lbsa71 070047ce1b * Added prototypical AvatarFactory module interface to load avatar parameters %!s(int64=17) %!d(string=hai) anos