Commit History

Author SHA1 Message Date
  Justin Clarke Casey 7fa00f9ecd * remove redundant sync locking in AssetServerBase since this is already being done by the lower database layers 16 years ago
  Justin Clarke Casey 1813946937 * remove unused CommitAssets() hook for now 16 years ago
  Justin Clarke Casey d6519924ba * refactor: catch asset service request exceptions at the AssetServerBase level rather than in the GridAssetClient 16 years ago
  Jeff Ames 65c5efe43b Formatting cleanup. 16 years ago
  Adam Frisby fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). 16 years ago
  Justin Clarke Casey d53dd8a7cc * Minor change on region grid asset client to change two store log messages to one 16 years ago
  Jeff Ames 47180080f0 Formatting cleanup. 16 years ago
  Justin Clarke Casey 956f7cb4f9 * Very minor error message change in GridAssetClient 16 years ago
  Justin Clarke Casey fed46ba6a7 * Winnow the debug and info messages associated with stat fetching 16 years ago
  Jeff Ames e207284fef Clean up logging calls using String.Format explicitly 16 years ago
  Jeff Ames 6ed5283bc0 Converted logging to use log4net. 16 years ago
  MW 755ad9e3e0 First part of avatar persistence, currently only really works in standalone mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed. 16 years ago
  lbsa71 efd90b56b7 * Optimized usings 16 years ago
  lbsa71 87e2a694e2 * AssetServerBase: _ProcessRequest is now called GetAsset 16 years ago
  Justin Clarke Casey 45567b71b8 Refactor asset request processing for consistent status information on whether an asset was actually found or not 16 years ago
  lbsa71 0a4a5bbcef * ARequest changed name to AssetRequest and moved to own file. 16 years ago
  Jeff Ames af6eb67999 saved OpenSim source code from the giant rampaging unterminated copyright notice of doom 16 years ago
  MW 19fe9a0208 Do I really have to write a log entry, can't I just hide this commit somewhere so its added but doesn't show up anywhere. As I can't believe I would make such a stupid mistake and not notice. 16 years ago
  MW 91c2c3c096 testing different rest post method/class for Grid asset client. (possible that I haven't set the post url correctly) 16 years ago
  Sean Dague 21e47f8ef0 debug tracing for asset server hangs 16 years ago
  MW 88f04731ca Test on the grid asset problem, don't update to this version unless you just want to test to see if this fixes anything (but it could just as well break grid assets even more). 16 years ago
  Tleiades Hax 5fb956f75a Improved logging, to identify which asset fetch caused an execption during retrieval of assets from the asset server 16 years ago
  lbsa71 67e12b95ea * Optimized usings 16 years ago
  MW 3d8219f6c7 as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. 16 years ago
  Jeff Ames 7c6ef95f2f normalized line endings 16 years ago
  Tleiades Hax 5e7dba7268 Very early first implementation of grid based assets. 16 years ago