Commit Verlauf

Autor SHA1 Nachricht Datum
  Justin Clarke Casey 7fa00f9ecd * remove redundant sync locking in AssetServerBase since this is already being done by the lower database layers vor 16 Jahren
  Justin Clarke Casey 1813946937 * remove unused CommitAssets() hook for now vor 16 Jahren
  Justin Clarke Casey 4af6286512 * Start recording asset request failures vor 16 Jahren
  Justin Clarke Casey d6519924ba * refactor: catch asset service request exceptions at the AssetServerBase level rather than in the GridAssetClient vor 16 Jahren
  Justin Clarke Casey c2581c9577 * Cache knowledge in the region server that the asset service has reported an asset to be missing vor 16 Jahren
  Jeff Ames 65c5efe43b Formatting cleanup. vor 16 Jahren
  Adam Frisby fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). vor 16 Jahren
  Jeff Ames 47180080f0 Formatting cleanup. vor 16 Jahren
  Justin Clarke Casey 42123770de * Add comments and slight corrections to ClientView.AgentTextureCached vor 16 Jahren
  Justin Clarke Casey fed46ba6a7 * Winnow the debug and info messages associated with stat fetching vor 16 Jahren
  Tedd Hansen 7102ac7769 "threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging. vor 16 Jahren
  Justin Clarke Casey f3190810d3 * Properly guard removal of asset request lists on AssetCache.AssetNotFound (my own bug) vor 16 Jahren
  Justin Clarke Casey 53d5aeec24 * Remove unused texture dictionaries from AssetCache vor 16 Jahren
  Justin Clarke Casey 877713999c * Report 'asset not found' situations back to UserTextureDownloadService vor 16 Jahren
  Tedd Hansen 47c909ca0a Playing "Name that thread". Adding names and isbackground=true to all threads so it will be easier to debug. vor 16 Jahren
  Jeff Ames 001ce95e4c Clean up more unnecessary String.Format calls vor 16 Jahren
  Jeff Ames e207284fef Clean up logging calls using String.Format explicitly vor 16 Jahren
  Jeff Ames 6ed5283bc0 Converted logging to use log4net. vor 16 Jahren
  lbsa71 c0252073d0 * removed another superfluous debug message vor 16 Jahren
  lbsa71 4b4ee98070 * Trying to address TextureSender issues vor 16 Jahren
  lbsa71 20653830fb * Refactored out function to load specified AssetSet Xml vor 16 Jahren
  Justin Clarke Casey 4ae10034bd Factor out common asset loading from AssetServerBase and Grid/AssetServer/Main vor 16 Jahren
  lbsa71 efd90b56b7 * Optimized usings vor 16 Jahren
  lbsa71 87e2a694e2 * AssetServerBase: _ProcessRequest is now called GetAsset vor 16 Jahren
  Jeff Ames be2ad79e52 Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. Works with LibSL rev>1532 vor 16 Jahren
  Justin Clarke Casey 45567b71b8 Refactor asset request processing for consistent status information on whether an asset was actually found or not vor 16 Jahren
  lbsa71 0a4a5bbcef * ARequest changed name to AssetRequest and moved to own file. vor 16 Jahren
  Jeff Ames 712efda9b9 added copyright notices vor 16 Jahren
  Jeff Ames 946db5461c catch exceptions when loading malformed xml files vor 16 Jahren
  lbsa71 ee1fcc729c * Added better logging to AssetCache vor 16 Jahren