Melanie Thielker
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f629fdb88d
Patches #9143 and #9144 (Mantis #1723)
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Justin Clarke Casey
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7fa00f9ecd
* remove redundant sync locking in AssetServerBase since this is already being done by the lower database layers
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Justin Clarke Casey
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0b2fcbfec4
* Start scripts loaded from an archive
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Justin Clarke Casey
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9052c43319
* Drop InvType from the assets table since it is no longer used
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Sean Dague
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721988adcd
add the ability to cherry pick expire something from the asset
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Teravus Ovares
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cb29926e3c
* Refactors call to OutPacket out of AssetCache and into LLClientView
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Justin Clarke Casey
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4c2171ec82
* Allow archiver to save and load objects within other objects to arbitrary levels
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Justin Clarke Casey
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3794f25ebd
* minor: Properly clear the pushed asset cache statistics where the clear-assets command is used on the region console
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Jeff Ames
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5752c1f5c2
Formatting cleanup.
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Charles Krinke
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2cea74181a
Thank you very much, Xantor for a patch that:
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Justin Clarke Casey
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61bba6375c
* Fix mantis 1325. This is a minor issue where 'show assets' would not work fully in the region console
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Justin Clarke Casey
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1f57fd4bec
* Minor: Tidy ups and logging tweaks.
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Justin Clarke Casey
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f6add412d6
* Refactor: Eliminate empty if clause from AssetCache.GetAsset()
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Justin Clarke Casey
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63ddbfb979
* Eliminate occurences of "Got a texture uuid ... with no sender object to handle it..." by properly dealing with the situation where a client still has queued texture requests when it logs out
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Justin Clarke Casey
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c2581c9577
* Cache knowledge in the region server that the asset service has reported an asset to be missing
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Justin Clarke Casey
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772f88d2e5
* Removing unnecessary LLUUID.Zero check from AssetCache
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Jeff Ames
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65c5efe43b
Formatting cleanup.
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Teravus Ovares
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e8478dadc8
* Experiment in Zerocoding.
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Adam Frisby
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4fa0cbdfbb
* You can haz more spring cleaning.
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Adam Frisby
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01f31fd933
* Breaking all the code, breaking all the code..!
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Adam Frisby
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fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
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Justin Clarke Casey
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57afbdbdbd
From: Kurt Taylor <[email protected]>
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Jeff Ames
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47180080f0
Formatting cleanup.
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MW
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70ad5604cd
disabled AssetDownloadModule and re-enabled the asset download code in the asset cache, until it can be seen if the module was the cause of some new problems that seem like they might be related to assets. I'll look into this more tomorrow.
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MW
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2c65c2da90
small fix in the showstate data in AssetCache to reflect that now some functions are no longer in AssetCache
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MW
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e978d00914
After seeing sdague do his happy dance over trunk working "the best he has ever seen". I'm not sure I should be doing this commit, but oh well.
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MW
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aac7c1dda5
another attempt at fixing asset lockups
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MW
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a9ae5ab840
Hopefully fixed the bug that was causing a lot of the freezing. Which was happening due to locks in the AssetCache and Texturedownload module. Where the thread from the Asset thread would be take a lock on a list in the asset cache and then try to call the Callback into the texturedownload module and hit a lock in there which was held by a ClientView thread- which at the same time would be trying to request another texture from the cache and be hitting the lock in there held by the IClientAPI. The result each thread waiting for the other one to release a lock. And as one of those was the ClientView process packet thread. No more packets from that client could be processed. For now I've made a copy of the list in AssetCache so that it can release the lock. I'm doing more work on assets (moving the client asset downloading to a module ), so will hopefully change this into a better method once I've cleaned over things up a bit.
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Justin Clarke Casey
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65862aacea
* Start sending "ImageNotFound" packet back to the client if we can't find an image
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Justin Clarke Casey
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f95ad65189
* Improve alignment of packet queue stats headigns
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