Melanie
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474910c9d6
Merge branch 'master' into careminster-presence-refactor
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13 سال پیش |
Justin Clark-Casey (justincc)
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a0d80140f2
Make all the objects in a coalescence reappears after being loaded from an IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing.
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13 سال پیش |
Melanie
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ccd6e5d071
Merge branch 'master' into careminster-presence-refactor
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13 سال پیش |
Diva Canto
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c169a62f55
Typo
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13 سال پیش |
Melanie
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342dc532ec
Merge branch 'master' into careminster-presence-refactor
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14 سال پیش |
Diva Canto
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ae4b02e115
WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs.
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14 سال پیش |
Tom Grimshaw
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06fa038875
Return a UUID.Zero if the asset fails to upload
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14 سال پیش |
Diva Canto
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b233a4b2ca
* Fixed spamming the assets table with map tiles. The tile image ID is now stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone.
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14 سال پیش |
Melanie
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60357d3778
Implement the "delete" path for assets. Adds a new option to allow remote asset deletion in robust handler.
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14 سال پیش |
Melanie
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9b22393cf3
Add a field asset_flags and a corresponding enum to the asset database. This
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14 سال پیش |
John Hurliman
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e838776920
* Thanks cmickeyb, for a patch that sanity checks if the response from m_Database.GetAsset(assetID) is null in AssetService.cs
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14 سال پیش |
John Hurliman
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3f6c4c150e
* Adds IAssetService.GetCached() to allow asset fetching from the local cache only
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14 سال پیش |
Jeff Ames
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af265e001d
Formatting cleanup.
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14 سال پیش |
Justin Clark-Casey (justincc)
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802a969267
Fix http://opensimulator.org/mantis/view.php?id=4224
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14 سال پیش |
John Hurliman
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0d2e6463d7
* Minimized the number of times textures are pulled off the priority queue
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15 سال پیش |
Jeff Ames
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ee205e7e81
Formatting cleanup.
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15 سال پیش |
Kunnis
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f1287cc7af
* Switching IAssetData to follow the new naming schema, removing the separate insert and update methods.
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15 سال پیش |
Melanie
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430cc0a24a
Add "show digest <id>" console commdn to the ROBUST asset handler
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15 سال پیش |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 سال پیش |
diva
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fb6d314d4d
This should make HG asset transfers work much better. It now uses HGUuidGatherer, which is a subclass of UuidGatherer. Hence, on-line HG asset transfers use exactly the same UUID collection code as save oar/xml. If it doesn't work, it's Justin's fault :D
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15 سال پیش |
diva
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aac8ca0411
HG asset transfers starting to work -- GETs only for now.
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15 سال پیش |
Justin Clarke Casey
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c11e047410
* Resolve bug where save oar would never complete if any assets were missing
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15 سال پیش |
Melanie Thielker
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461e213a39
Plumb the HG asset broker. More naming changes to clarify things. Lots more
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15 سال پیش |
Melanie Thielker
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1a910b6e1d
Connect up the new asset cache and introduce an asynchronous call path
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15 سال پیش |
Melanie Thielker
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cc2b072f6e
FInish basic asset server functionality on the new asset server
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15 سال پیش |
Melanie Thielker
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a1631c496e
The new asset server now actually serves existing assets
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15 سال پیش |
Melanie Thielker
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aec069d161
More additions to the nextgen reference UGAIM
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15 سال پیش |