Commit History

Author SHA1 Message Date
  UbitUmarov 3b06891252 dont break asset cache folders spread more than needed 4 years ago
  UbitUmarov 3708f504a6 fix a info message 5 years ago
  Melanie Thielker a5151bb337 Refactor asset handling as per Ubit's suggestion 7 years ago
  Melanie Thielker 5a18ea31cf Make negative asset caching actually work 7 years ago
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 years ago
  Melanie Thielker f021c64eb0 Refactor: Rename IImprovedAssetCache to IAssetCache as the old IAssetCache is long gone. 7 years ago
  Justin Clark-Casey (justincc) ec8d21c434 Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis. 10 years ago
  Oren Hurvitz 99ac770abb Close streams immediately when we finish using them 10 years ago
  Robert Adams 813f0da00b Add J2K decoder routine that converts directly to an image. 10 years ago
  Diva Canto b857353fc9 Making the J2KDecoderModule decoder function async. Could this be the cause of sim freeze? -- HandleRequestImage in LLClientView is now sync, which means that it cannot take too long to complete. However, its execution path may end up in J2KDecoderModule.Decode, which is heavy and could stop the packet processing thread while it's at it. 11 years ago
  Diva Canto 608444c9f7 Another 21 modules' directives moved out of .addin.xml 12 years ago
  Melanie 0d15a6a01f Remove any mention of IRegionModule from region names and comments to aid 12 years ago
  Diva Canto c60e1a1ae6 J2KDecoderModule: move the code out of PostInitialise() 12 years ago
  Diva Canto 791c4d5b9f One more module converted: J2KDecoderModule. 12 years ago
  Justin Clark-Casey (justincc) b86e7715a8 Improve "j2k decode" command to tell us how many layers and components were decoded, instead of just success/failure 13 years ago
  Justin Clark-Casey (justincc) 5ea9740f1b Add a "j2k decode" region console command that allows a manual request for a JPEG2000 decode of an asset 13 years ago
  Justin Clark-Casey (justincc) 3a64522267 Minor formatting changes and commented out log lines for future debugging of image manager (udp texture fetch). No significant functional changes. 13 years ago
  Justin Clark-Casey (justincc) 014a86c26b Adding commented out log messages and some minor formatting for future bug hunting. No functional changes. 13 years ago
  Melanie 2362da2ad0 Add config option for switching between CSJ2K and BuggyJPEG. 14 years ago
  John Hurliman fa38cf3ee8 * Added code to support either CSJ2K or OpenJPEG texture decoding. Currently hardcoded to CSJ2K (so no functional change) but this could easily be switched to a config option 14 years ago
  John Hurliman df76e95aa2 Changed asset CreatorID to a string 14 years ago
  John Hurliman 7665aad002 * Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it 14 years ago
  Justin Clark-Casey (justincc) 7f5d0a6735 Merge branch 'master' of ssh://[email protected]/var/git/opensim 15 years ago
  Justin Clark-Casey (justincc) a7af92d5d0 minor: remove some mono compiler warnings 15 years ago
  John Hurliman afef1ac191 Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen 15 years ago
  John Hurliman 387e9f7a7f * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) 15 years ago
  John Hurliman 6e0c79b8fe * Rewrote LLImageManager to use a real priority queue and hold minimal state 15 years ago
  John Hurliman f56dc5fcda Attempting to improve the robustness of texture decoding by always ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory 15 years ago
  Melanie f908e32f62 Revert "Attempting to improve the robustness of texture decoding by always ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug" 15 years ago
  John Hurliman 22cc31135e Attempting to improve the robustness of texture decoding by always ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug 15 years ago